Xariat said:
I honestly have to disagree, I never felt that the game forced me to take a beating. It might come down to build or strategy or simply dumb luck*, but my point still stands. The game is designed to give you enough clues to make it through the game without dying at every turn. The silver knight archers are stationed a long way away so you will notice their arrows long before they can hit you once. you can also outrun the arrows fairly easily. The giants in the tomb have glowing eyes to tell you when you will encounter one and the giant archer fires at you long before you encounter two giants at once so you know that you have to watch your back.
The capra demon was poorly handled though, as was the bed of chaos, and while you will very likely die the first time you encounter them, neither of them one shots you without telling you whats up.
*by dumb luck I mean something along the lines of suddenly decided to up a point in vitality for no reason and that extra 30 hp saves your ass.
The glowing eyes is true, but you can't see those guys until you're down the coffin, at which point you're on a tiny outcropping and there's no way back up. The archer doesn't start shooting at you until you've slid down, either. Trust me. I died twice there, and it was just a few days ago.
There's lots of situations where you can't reasonably know what to expect until you've already died to it.
Stray Demon? Who is going to see that coming? If you're a little banged up by the time you go down that hole, you're as good as screwed.
Havel? Why would you assume he can ONE shot you? Yes, his hammer is big, but he's no more threatening looking than, say, the Demon in the tutorial area, who does not one shot you. You learn by dying.
Nito? How would you know about his giant skeleton adds until you'd backed into them? As I did, and died to?
Four Kings? How would you know what happens there? You basically have to eschew standard protocol and run up and start wailing on them without restraint. If you play that fight normally and carefully you get murdered.
And on and on. If you accept that dying is part of life in Dark Souls and don't view it as a fail state but rather part of the natural learning curve, it's fine for stuff like that to happen. But I can certainly see where someone might make the argument that the game felt "cheap".