DoPo said:
Finally, how come the game has to change to include more people, rather than more people changing themselves to enjoy the game? What is even the point of trying to have a new experience when you get everything served up on a silver platter? If games are ever to be considered as something more than "mindless fun", you have to let go of the fact that games need to be "fun". The same way not all art is "pretty".
Letting that rather astonishing comment about games not needing to be fun (something can be fun without being *mindless* fun, and I don't buy games to make them my second job) go, that comment about "people changing themselves to enjoy the game" bugged me. Like many other older people and/or people with disabilities, I *can't* change myself to enjoy the game, it's physiologically impossible. I can't make my reaction time better, I can't change my inability to navigate a new environment where all the rooms/corridors look identical, I can't stop the fatigue, dulled reflexes, and slowed thinking that happens to me when I've wiped repeatedly in an encounter; these things are the cause of age and disability and there's not a damn thing I can do about them. Research? Yes, if I care enough about the game that's something I can and will do. Practice? Yes, I do that too. Sometimes both those things help, sometimes they don't. I just don't understand why so many of you don't understand that some of us use easier difficulty modes because life already handed us hardmode and it's the only way we can experience the game. Sure there are some people who like feeling like a god in the game, but a lot of us use lower settings because we have to.
AstroSmash said:
Shitty games are being made these days to cater to every single soccer mom and her 5 year old stepson to make the game so easy, it's essentially just watching a shitty movie with porn grade voice acting with a middle school story.
I love that the thing that bugs you the most about modern games is that they're accessible to middle-aged women. OMG WE ARE EVIL AND INVADING UR STUFF! Funny, but I somehow don't remember the incredible story with incredible voice acting in the Atari games I played back in the day.
Kalezian said:
hate to say it, but I do easy mode on games where I dont give two shits about the gameplay and rather have the story.
good thing though that the multiplayer doesn't have difficulty modes.
dear god, could you imagine COD or Battlefield if you played on a "easy" server?
In a way, Halo Reach had easy servers, by being able to sort by skill for who you were matched with. That was fantastic, and the best of all worlds-- novice players like me could actually aspire to getting match 1st, and good, experienced players couldn't take advantage of "easy" mechanisms to score on newbies. They weren't actually easy, they were simply more accessible to more people. (And it was good for the really good players, too, they didn't have to get burdened with someone like me on their team.) I have no idea why 343 took it out, now I don't play multiplayer in Halo 4 because it's just not any fun.
In general: I wish difficulty settings were more customizable than just easy-normal-hard. There are things different people want from different difficulties. I often don't struggle with the combat but struggle horribly with getting lost and blundering into mobs while thinking I was going in the totally opposite direction. I sometimes find easy mode frustrating for that, because the mobs are too easy for me yet the damn thing still doesn't give me any navigational help! Instead of slower, less accurate mobs, it'd be great to have a checkbox for "easy navigation" that would pop up a minimap or a waypoint or an in-game attainable ability to pop up directional arrows on a cooldown or something. I do love Skyrim's ability to adjust difficulty in-fight, so you're not stuck with running an entire map or dungeon on a lower setting just to get past that one boss or that one room that you've just spent the last two hours dying in. Halo's skull system was good for this, too. You could set it on easy or normal and add skulls for things you were confident about-- I liked Mythic and Thuderstorm, but there's no way in holy hell I'd ever use the one that removes your HUD or the one that makes you repeat the level if you die. Basically, having easy modes is good, but having more granular ways to make the game easier or harder would be a whole lot better.