I usually play on normal. It tends to provide enough of a challenge to keep things interesting without becoming frustrating. But that really applies only to shooters.
I find that in RTS games it's really annoying because on easy you have to be really trying to lose but on normal or hard the AI is endowed with magical powers that allow it to have access to enough resources to build a regiment of tanks by the time you've got your first decent unit building.
I remember I decided to play MoH Pacific Assault on the super-death-hard-as-buggery difficulty and played through the first two missions with relative success and got really stuck in one bit of the third, by that point I had gone so far that turning back would have been just as frustrating so I kept at it for a teeth-gnashingly long time. And then the game had the f*cking nerve to penalise me for not completing all the bonus objectives!
I find that in RTS games it's really annoying because on easy you have to be really trying to lose but on normal or hard the AI is endowed with magical powers that allow it to have access to enough resources to build a regiment of tanks by the time you've got your first decent unit building.
I remember I decided to play MoH Pacific Assault on the super-death-hard-as-buggery difficulty and played through the first two missions with relative success and got really stuck in one bit of the third, by that point I had gone so far that turning back would have been just as frustrating so I kept at it for a teeth-gnashingly long time. And then the game had the f*cking nerve to penalise me for not completing all the bonus objectives!