AceDiamond said:
Arehexes said:
PaleKnight09 said:
Therumancer said:
Treat anyone who supports them with scorn. Bully kids at school who have a PSPgo or DSi.
Why?
The DSi is doing nothing different than every other console out there that currently supports DLC. And the fact of the matter is, DLC is the greatest tool an indie developer has to reach the market. Not every publisher/developer can afford the costs associated with creating the discs and packaging. And without Indie developers we wouldn't have gems like Shadow Complex, Fat Princess or Flip Champs. The idea of a system that utilizes DLC only may not be wanted right now but it is the direction things are heading(look at PC games.)
...DLC isn't the same as a full retail game, DLC is supposed to add content to already made games. Hence the name Downloadable Content, it's not the same as a full retail game.
And what would one catergorize things like WiiWare then, which allow smaller devs to deliver episodic games or other smaller titles for a lower price? Hell if we want to compare things a bit more directly Microsoft let us download XBox 1 titles to the 360 (some of them) for about $12 a title so even they sort of had the right idea (shocking, I know)
Actually things like Wiiware and the like are examples of exactly where the industry should NOT have been going, and sort of what we're out to kill. Better examples however would be things like the recent service XBL has put up to DL full, current generation games, as well as services like Steam and the like.
Originally the arguement that this would benefit small, independant developers was compelling, and was made right along the idea of games in general having their prices lower. In the end however even services like Steam and Gamersgate failed to deliver lower prices on retail products. What's more all it did was make it easier for idependant developers to flood the market with shovelware that wouldn't even be able to hold up a $9.99 package at Wal*Mart.
This of course to some extent tying into the issue of price fixing and the like, given that a small game developed on a shoestring budget will generally retail for the same amount as a veteral developed AAA title. This is even true on DLable services.
Wiiware and the like present something for someone to point at, but actually it's a tiny exception, and not the rule. Compared to the future things like the DSI and PSPgo represent, where consumers lose all the rights they currently have, and EVERY title is digital, well honestly all I can say is tough cookies for them.
In general DLC was justified as doing 2 things:
#1: It would allow the publishers to continue delivering the same quality of product for less of a price by cutting out packaging and distributers. In theory it could do this, but it will not because all of that money is taken as pure profit. The industry has proven itself too greedy to follow through on the process, and unless they voluntarily seek to create legislation on themselves I am not going to trust a sudden change of heart.
#2: It would allow publishers to easily produce expansions and more content for existing games. This included the promise of free upgrades (which never really materialized for various reasons, though some people DID try), as well as easily distribute expansion packs.
When this was being done we were looking at examples like the old "Forge Of Virtue" and "Silver Seed" content for Ultima 7, or the Secret Missions/Special Operations packs for Wing Commander, not to mention the various expansions Bethesda did for products like The Elder Scrolls.
On paper the idea sounded good. Instead of $20 they could charge me like $10 for like an equivilent to the "Isle Of Virtue" for my favorite RPG game.
What we got instead were things that fall FAR short of full fledged expansion packs, and those that do retail for the high prices they always did. Heck the price to buy an expansion in the store (when possible) and online is usually identical (proving epic fail right there).
Heck, in the majority of cases DLC is used as an excuse to basically get people to activate content that was already on their disc, or pay for things like multiplayer modes that should have been part of the package to begin with. DLC became an excuse for companies to no longer create full and competitive packages, but to release as little as possible for the money and they get people to pay for every bloody upgrade they want.
A lot of the companies doing the whole "pay to activate" thing use the arguement of people basically paying for the features they want, without being saddled with having purchused a package that included content they would never use. However given that the basic game STILL costs you like $60 this is complete BS. It isn't like they sold Resident Evil 5 for $30 and then charged you the other half of the price for the multiplayer mode only if you wanted it. No it was $60, plus extra.
In general the DSi represents a trend, and generally speaking for all of the wonderful talking points by the industry, they have proven themselves to be absolutly full of garbage. Digital Downloads have done NOTHING except increase their profit margins, it has benefitted the consumer in no way whatsoever, and has actually hurt us.