SpaceGhost2K said:
theklng said:
SpaceGhost2K said:
I did that, thank you. Fortunately, I didn't have to wade through countless whining. I found one article with a face to face interview that very much puts me on Mike's side in that brouhaha.
so you argue that employees should work 60+ hours a week when working on a project?
All of the time? No. Occasionally? Yes. Which is his point in the article. He said the same thing the year before and no one said a word, but for some reason when it was said this year, people freaked out. Most of that was a knee-jerk response to the "EA Spouse" issue, where indeed, the situation was not being handled properly.
i'm not sure how to respond to this, frankly. i mean, if you have a regular 9 to 5 job set at 37.5 hours a week (which as far as europe goes at least is the norm), wouldn't you then be surprised if suddenly your schedule got reworked so that for ~2 months or so have to work for almost the double amount of time?
not only is it illegal to issue overtime work without consent from the employee (for 48+ hours in the UK; source [http://www.direct.gov.uk/en/Employment/Employees/WorkingHoursAndTimeOff/DG_10028439]), but what if you wouldn't get paid for that overtime either? wouldn't that just be the icing on the cake?
the problem is that crunching in the game industry has become the norm, and this opens up a large hole for employers to exploit. what if you were in a situation where you would get fired if you refused to do the overtime that from your employer's point of view was necessary? what about your quality of life outside of work? or even your physical health?
... and you agree on this? you think it's fair to abuse employees for the gain of the company? or that employees may get overstressed, and as a result, falls ill?
I don't know if you read the Joystiq interview that I did - I'd give you a link, but since you simply suggested that I "Google it" instead of being helpful, I'll do the same - Capps stated that they have a 1% voluntary employee turnover in an an industry that runs 12-15%. Employees like the benefits, like the environment, and understand what it means to put in extra hours at crunch time. No, it would not work if they did that all the time, and Capps addresses that.
yes it's the very same interview.
Nobody's complaining about farmers or doctors or soldiers working more than 40 hours a week. There were times in a simple retail job where I had to work 55-60 hours a week because of staff shortages. It happens. In this industry where there are deadlines that have to be met ("Oh, ask E3 to wait a week. We're not done with the demo and we can't work over 40 hours."), you just do what you have to do.
so just because every steals, does that make it a legal action to perform?
the answer is no, and just because you have had it happened to you that you had to work long hours or otherwise, it doesn't mean that it should continue. it doesn't mean that it should decrease your quality of life or make you physically or mentally ill. there are laws for these issues for a reason.
a good project manager will know how to schedule deadlines or milestones so that the most risky, critical or otherwise difficult components won't be made last minute. then, if E3 was coming along, you wouldn't the problem of working 60 hours up until game day. you would, in other words, be prepared instead of unprepared.
i could write much more about this, but i suspect you'll get the gist of this.