erttheking said:
Really the whole "would take to long to animate" thing reeks of being a bold faced lie shoved out by executives who are extremely out of touch with their consumer base and truth be told, the very game that they're selling.
Actually, each specific "type" of character typically takes a separate model to be developed, and separate artworks to be created for each possible position that model can be put in, and then it can be skinned however you want. The difference between background characters that do a few, very specific, things, and playable characters that have to be animated in sync with the rest of the world is substantial, not to mention that the environment needs to mesh well with the models, despite how it might seem, what looks right and works well with some 6' dude isn't necessarily going to look right with a 5' 6" tall woman. Basically you need to design the entire games with both the model in mind, and that means a lot more work.
If your looking for a good example where a lot of this was explained, think back to some of the conversations back when "The Old Republic Online" was being made and the comments about how they were having problems with the female models originally and getting them to fit/sit right on the speeders and other vehicles. According to some excuses the adjustments this required are a big part of why the game suffers clipping issues with vehicles until this day as the solution they came up with that didn't involve re-doing the entire vehicle/character model mesh system more or less worked but had the side effect of a lot of capes, cloaks, etc... clipping through the vehicles. A point I routinely bring up in my criticisms of ToR since while I like a lot of things about it, the clipping issues with vehicles are absolute crap no matter how they justify it (and the amount of time that has passed makes it worse). I believe during E3 (I think it was) they even made an apology in one of their streaming videos about how at the time one of the characters they were showing off, a female bounty hunter, didn't mesh up with the handlebars correctly.
The bottom line is that coming up with ONE model for a hero is usually the most efficient design decision. If they do more that's great, and something I myself would like to see more of, but it's understandable when they don't, especially if they have a rather clear vision of what kind of game they want to create and a specific hero in mind that they are building the game around.
I'd also imagine that with Ubisoft and the general style/quality of their games, and all the running, jumping, etc... that goes on, they aren't kidding when they say it would be too difficult, if they pulled it off they would pretty much be doubling the work load for the same basic amount of content... especially if they want to give the main character a voice, and not write scenes in a rather awkward gender-neutral manner, which of course means recording almost every character interaction at least two times.
Now, of course they can just re-skin a male character as female, but that generally isn't going to be what most people are looking for in a game that is this heavily animated, and truthfully it's quite possible that the results would wind up to a lot of complaints about them being lazy. Men and women do move a bit differently, and so on.
I'm sure a lot of people will get on my case for saying this, but honestly from what I've seen with other games over the years, it seems like a rather honest answer, even if it's not what a lot of people want to hear. Understand it's not generally about being able to do the core gameplay, it's about every bit of the game matching up (ledges, handholds, animations when sitting in a chair, etc...). MMOs and such that have a lot of models and such frequently get by due to cutting corners in a way something a game like "Assasin's Creed" can't. In many you can't climb, or even sit in a chair or will ever be shown doing so, and when you can in a lot of places it looks like complete crap, and people are expected to just go with it because you know "hey, it's online".
That said, apparently Ubisoft was satisfied with the performance of "Assasin's Creed IV: Liberation", so I imagine there will be another female lead eventually.