Ok, some other devs 'called Ubisoft on their BS'. So what? Ubisoft is it's own company and can make whatever decisions it wants, it's up to consumers to reward or punish Ubi based on their decisions by buying or not buying their product. In this case, the editorial writer can show her discontent by not purchasing the game. Of course, if the game sells 15 million copies in the first month, Ubi probably won't give two shits that she didn't like the lack of a female protagonist.erttheking said:I really don't get why every single time these arguments crop up, there's a dedicated group of people dedicated to telling the complainer to shut up. Not arguing against them, not disagreeing with them, just telling them to shut up.Ihateregistering1 said:Snip
1. Funny. I could've sworn that in the article themselves, the author quoting several game devs calling Ubisoft out on their bullshit. Such as a dev from Naughty Dog, the creators of last of us, who said they could animate a female character in 2 days. But that would imply that your argument is baseless mockery.
Oh, so are you only allowed to criticize people if you're in the industry you're criticizing? And I do love how to described the author as throwing a temper tantrum without analyzing any of her arguments or saying why they didn't work.
2. Oh no, how DARE a customer expect a company to cater to them. Her, expecting a company to do their job, how unreasonable of her. And I thought it was agreed that marketing departments were run by morons, or have we forgotten the tidal wave of "Appeal to a wider audience" (Translation, appeal to COD fans) games that came out not to long ago, along with the death of horror games. Also, I find it kind of ironic that you're mocking her for not knowing anything, when I hardly suspect that you're in the know of the inner workings of the gaming industry, so how would you know if she's right or wrong?
The gaming world isn't in black and white. A game is not completely good with everything you want or bad with everything you hate. You can buy a game with plenty of things you like in it but one thing that drove you up the wall. Like Metro Last Light. I love that game, I love it to death. It is sadly sexist as all hell though, with the way it treats it's female characters being abysmal in a way I will never stop complaining about, but I still love the game and am considering buying the remastered version when it comes out.
Then why did publishers decide out of nowhere that horror wasn't viable when it was? Let me answer my own question. Because publishers are stupid. It'll be hard for a company to figure out what gamers want if gamers aren't allowed to complain about it.
"Oh no, how DARE a customer expect a company to cater to them."
There's a strong difference between "If the company did this, I'd be more likely to buy their product" and "I demand a company do this, despite a complete lack of understanding of how games are developed or how companies are run, because it fulfills some sort of arbitrary social justice quota that I am demanding, even though I'm one person out of hundreds of millions who play video games".
'Also, I find it kind of ironic that you're mocking her for not knowing anything, when I hardly suspect that you're in the know of the inner workings of the gaming industry, so how would you know if she's right or wrong?'
I don't pretend to be in the know about the gaming industry, I simply buy games based upon whether I like them or not. The difference between me and the editorial writer is that I don't write articles telling game developers to (essentially) "reconfigure your budgets to meet what I want" and "just make it happen". The companies create the games, and I decide whether I want to buy them or not. It's really not much more difficult than that.
'...just telling them to shut up.'
I didn't tell her to shut up, I said her arguments were dumb, but she can scream them from any mountaintop she wants to.
"And I thought it was agreed that marketing departments were run by morons, or have we forgotten the tidal wave of "Appeal to a wider audience" (Translation, appeal to COD fans) games that came out not to long ago, along with the death of horror games."
Agreed by whom? You might not like CoD games (I don't either, for that matter) but I can't deny how insanely successful they are. So if we measure a company's success by profit (which is how companies generally are measured) then those "morons" are doing quite well by selling millions upon millions of copies of CoD. And they could really care less about a handful of folks on the internet who think modern military shooters are somehow beneath them, when there are tens of millions who enjoy said shooters.
As for the death of horror games, while I think such a sentiment is premature (Outlast, Alien: Isolation, etc.) I certainly love horror games, but I understand that the industry moves where the money is. I also miss space sim games like Freespace 2, TIE Fighter, etc. but I understand that the industry has moved on. Too bad, so sad, but demanding that companies "just make it happen" and make Freespace 3 doesn't do much good, and displays an incredible ignorance on my part by demanding that companies put their jobs and money on the line to satisfy a tiny minority of people.