oooh so now it's not "an external studio made them and it's their fault !1!one!!1!1!1!111!". They made a cool game overall but all that bs after release was not necessary.
Not quite. The Thief series included no boss fights.SonOfVoorhees said:Reason all these types of game fail in this area. If you chose a stealth build, then you should be able to beat the bosses with stealth. Every game which is a stealth game or gives you the opportunity to play as stealth character always end up with a gun fight with the bosses.
This has been said quite few times already.Bobbity said:I don't see what anyone's problem was with the boss fights...
You're given a rocket launcher before the first, you can stock up on a fuck tonne of EMP stuff before the second, and the grenade launcher means insta-winning the last two.
Seeing as the grenade launcher was DLC, most people did not have access to it.Bobbity said:I don't see what anyone's problem was with the boss fights...
You're given a rocket launcher before the first, you can stock up on a fuck tonne of EMP stuff before the second, and the grenade launcher means insta-winning the last two.
THANK YOU!Hiname said:Im not sure how often I have to say this..
The boss fights ARE. NOT. HARD.
The first one can bassicly be stunlocked by a EMP granade.. which are found two at least in the very room.
The same applies for the second boss.
The third boss can be oneshot. By running up to him and PUNCHING HIM TO THE FACE.
And the last boss can be killed within the first 3 seconds of the fight, because the particle laser, which you find on your way, can shoot "through the fuggin security glass she hides behind"..
Sweet mother of god who keeps the QQ about the bosses alive..
All well and good if you know they're coming and the first boss was in any way vulnerable to rockets. Even on the easiest difficulty setting 2 rockets to the face won't even cause him to break stride. You could bring a turret in but Jensen is possessed by the spirit of stupidity and drops it behind the door so really all you can do is get a shotgun or assault rifle and unload clip after clip into him. Stun clips can be used to make it easy but first time round it's going to be jarring since it was designed by a novice team with no reference to the rest of the game and was never playtested.Bobbity said:I don't see what anyone's problem was with the boss fights...
You're given a rocket launcher before the first, you can stock up on a fuck tonne of EMP stuff before the second, and the grenade launcher means insta-winning the last two.
Indeed yes. I was utterly OCD about reading anything and everything I could get my hands on while playing DX:HR, and I still felt like I walked away with half a story, and not even a half that made sense...Trishbot said:I don't mind the boss fights... I just mind the bosses in general. Unlike Metal Gear Solid (which they remind me of), we never get any backstory for them in the game or any dialogue about their motivations or why they want to kill you.