I haven't understood the complaints about the boss fights from the start. I guess some players blame the game for their sucking.
The first two Deus Ex game's bosses were the same way. You couldn't sneak past Agent Navarro in the airplane. You could do things like blockade the door to prevent her script from firing or mine Gunther's route so he dies before force-greeting but those are bug exploits, not intentional gameplay methods.
Also, for folks who ***** about wanting to speak/sneak/hack to win fights there are several conversations that're effectively speech challenge boss confrontations. I loved those. You've a dichotomy between talking folks down and fighting them as opposed to character's like The Master you can defeat by the method of your choosing but I'm fine with having characters you can only defeat one way or another. Hacking isn't very viable during combat b/c you can be hurth while hacking in Human Revolution and a sneaking option would just mean skipping the boss battle. You can turn invisible to get to cover, avoid combat, and regenerate so it's still viable.
Even on the "Give me Deus Ex" setting my complaints w/the boss battles are
1) They were really easy. Set off a few maxed Typhoons and it's over in under a minute.
2) Worse set-ups. The bosses are just mercenaries you're getting revenge on and a chick who escaped in cutscenes. Each of Deus Ex's boss characters had alot of set-up before you fought them. You knew who they were, had worked with them in some cases, understood their motivations, had events which had changed your relationship, and the battles felt significant because of these elements.
Finally, I feel bad for this guy and his team/Eidos. Supposedly there's alot of different behaviours the bosses can switch between but I didn't notice an AI improvement vs. any shooter I've played in the 2000s.
The first two Deus Ex game's bosses were the same way. You couldn't sneak past Agent Navarro in the airplane. You could do things like blockade the door to prevent her script from firing or mine Gunther's route so he dies before force-greeting but those are bug exploits, not intentional gameplay methods.
Also, for folks who ***** about wanting to speak/sneak/hack to win fights there are several conversations that're effectively speech challenge boss confrontations. I loved those. You've a dichotomy between talking folks down and fighting them as opposed to character's like The Master you can defeat by the method of your choosing but I'm fine with having characters you can only defeat one way or another. Hacking isn't very viable during combat b/c you can be hurth while hacking in Human Revolution and a sneaking option would just mean skipping the boss battle. You can turn invisible to get to cover, avoid combat, and regenerate so it's still viable.
Even on the "Give me Deus Ex" setting my complaints w/the boss battles are
1) They were really easy. Set off a few maxed Typhoons and it's over in under a minute.
2) Worse set-ups. The bosses are just mercenaries you're getting revenge on and a chick who escaped in cutscenes. Each of Deus Ex's boss characters had alot of set-up before you fought them. You knew who they were, had worked with them in some cases, understood their motivations, had events which had changed your relationship, and the battles felt significant because of these elements.
Finally, I feel bad for this guy and his team/Eidos. Supposedly there's alot of different behaviours the bosses can switch between but I didn't notice an AI improvement vs. any shooter I've played in the 2000s.