Hell. No. They took me a LONG time to finish. Primarily because I had a stealth build and had almost no fire power. It also didn't help that my game glitched out at the end of the final boss (Jensen got stuck to a piece of cover while the enemies showered him with bullets) and had to start it all over. In the end I had to tone down the difficulty every time I encountered a boss and I didn't get the achievement for finishing the game on the Deus Ex difficulty. It does not matter even if the boss battles are "short". After reloading a game for the 20th time you really get to the point where you're almost ready to throw the game in the bin.sravankb said:- There are four boss fights in Deus EX: HR, each ranging from anywhere between 1-5 minutes.
- Total amount of time spent for boss fights = 20 minutes, max.
- The game lasts for about 25 - 40 hours. Let's say 20 hours.
- The boss fights amount to 1.67% of the entire game, worst case scenario.
- Now here's the best part - people are complaining about it. Not criticizing, not pointing out a flaw, we're talking about full-on bitching here.
I was coming into this not knowing alot about the Deus Ex world
Wait what? is dumb fuck for real? wow Eidos, Outsource fail, how bout u hire me instead? i am a well rounded gamer, and i know Deus Ex pretty much like the back of my fucking handI gotta admit i am a shooter guy
This.sravankb said:- There are four boss fights in Deus EX: HR, each ranging from anywhere between 1-5 minutes.
- Total amount of time spent for boss fights = 20 minutes, max.
- The game lasts for about 25 - 40 hours. Let's say 20 hours.
- The boss fights amount to 1.67% of the entire game, worst case scenario.
- Now here's the best part - people are complaining about it. Not criticizing, not pointing out a flaw, we're talking about full-on bitching here.
Sad day indeed when gamers ask for paid DLC to do what patches should do for free...Zeitgeist1983 said:Agreed!David Bray said:DLC is needed to fix this
Nobody expects the Spanish Inquisition!!Ldude893 said:Well, I didn't expect somebody mentioning the Spanish Inquisition.Nicolaus99 said:This sounds like a job for the Spanish Inquisition!
gotta agree on the easy-mode, i played a fair few games on easy-mode then realized what a bad thing i was doing cheating myself out of a difficult play through that made me immerse myself and really think what i should domidij19 said:1-5 minutes is only if you already know how to beat a boss, otherwise you're stuck staring at the "oh so helpful" loading screen. given the game took ~20 hours the first battle, for me, took 1.5 hours 90% of that time spent loading and subsequently getting butchered in seconds just because I was a hacker/meelee/pacifist.
when a game tempts you to rege-quit it kind of defeats the purpose.
inb4 "there's the easy mode"; some players see it as something worse than rage-quting
gotta agree on the easy-mode, i played a fair few games on easy-mode then realized what a bad thing i was doing cheating myself out of a difficult play through that made me immerse myself and really think what i should domidij19 said:1-5 minutes is only if you already know how to beat a boss, otherwise you're stuck staring at the "oh so helpful" loading screen. given the game took ~20 hours the first battle, for me, took 1.5 hours 90% of that time spent loading and subsequently getting butchered in seconds just because I was a hacker/meelee/pacifist.
when a game tempts you to rege-quit it kind of defeats the purpose.
inb4 "there's the easy mode"; some players see it as something worse than rage-quting
While I've yet to play the game myself, I believe this would be the main reason why the boss fights alledgedly suck. You can't have an immersive, well-thought-out bossfight if some other company just got the tech details to work it out and do it. Eidos remains responsibly for the slip-up, seeing as it was their job to (at the very least) provide them with additional information to flesh out the boss-characters, or (even better) to actually integrate the bossfights themselves into the main story line, thus obliging them to introduce the bosses earlier on, etc, etc, etc...Earnest Cavalli said:In the course of that five-minute clip, Kruszewski refers to himself as a "shooter guy" and explains that Eidos Montreal essentially gave his firm the tech and gameplay design of the game, then let Grip craft boss fights based on that alone.
Oohhh, nice idea ! I don't think it would be difficult to implement...David Bray said:DLC is needed to fix this