Wow, so much pretension in this post. I hope you realize people can "get it" and still think it's not fun. This happens a lot with movies, I think Donnie Darko is a bad movie, I understood it and got it, I still think it sucks. And, the director's follow up films just prove how much he sucks at making movies.Dreiko said:That's fine but if you can't find something you want to do that is fun then it's your own fault, not the game's. The game does have a way for you to play and enjoy it, it's not it's fault that people misinterpret it and go at it the wrong way.
It's not like there's a ton of ways to play this game or anything though, what's the issue is that people were expecting to derive fun from the wrong aspects thus were let down, in effect they were blaming the game for their own expectations of it, ones it never tried to cultivate or enforce and that is unfair.
I played the demo to this game and I was able to grasp the combat towards the end, and I was rather disappointed at the simplicity. I'm not religious so the story and subject matter don't interest me and if I were to play this game, it would be for the gameplay, and I found it very lacking.
And the game's director, Takeyasu Sawaki, said this game was meant to be enjoyed by both casual and hardcore gamers. And many hardcore gamers have been disappointed by the simplistic and repetitive combat.
Takeyasu Sawaki said:El Shaddai was meant for all gamers, from the light users to the heavy users. For the light users they can play easily because the three-button system is very simple. But this doesn?t mean that hardcore gamers can?t enjoy it, because of the timed combos. There are a lot of different ways of getting variety in actions. It?s almost like a rhythm game, finding the timing of pressing the buttons. So it?s not really ?easy? for the heavy users.