Haven't touched the beta yet but everything I'm hearing is just reinforcing my expectations.
The IP is continuing to drag this game down.
Everywhere I read about it, it's nothing but comparisons to 'skyrim' even though the game is being made by a different development team and is another MMO, not 'Skyrim but with other people'.
I foresee soo many people buying it then dumping it after the first month when they realise it is in fact an MMO and not some make-believe online single player experience that could never exist (at least not with the current hardware and tech)
Instead of comparing it to Skyrim, people should be comparing it to Wildstar or Guild Wars 2 or any other new MMO titles.
I also think this game looks set to suffer the same problems that Warhammer Online did. I.E: Too much of a split between the PvE zones, the RvR lakes and the Battlegrounds. They should have just made the entire game one giant RvR/PvP lake and added in dynamic PvE content that could be tackled while also having to fend off enemy players.
In warhammer, there was such a disconnect between the PvE and PvP modes that it felt like two separate games pasted together rather than a cohesive experience. And crap like the pre-order bonus (allowing people to play as any race in any faction) just sucks away the sense of competition and immersion from the PvP. I mean, why even bother having the convoluted back story for each faction if you're going to completely ignore it anyway? =/
TL;DR It's looking like Warhammer Online 2.
The IP is continuing to drag this game down.
Everywhere I read about it, it's nothing but comparisons to 'skyrim' even though the game is being made by a different development team and is another MMO, not 'Skyrim but with other people'.
I foresee soo many people buying it then dumping it after the first month when they realise it is in fact an MMO and not some make-believe online single player experience that could never exist (at least not with the current hardware and tech)
Instead of comparing it to Skyrim, people should be comparing it to Wildstar or Guild Wars 2 or any other new MMO titles.
I also think this game looks set to suffer the same problems that Warhammer Online did. I.E: Too much of a split between the PvE zones, the RvR lakes and the Battlegrounds. They should have just made the entire game one giant RvR/PvP lake and added in dynamic PvE content that could be tackled while also having to fend off enemy players.
In warhammer, there was such a disconnect between the PvE and PvP modes that it felt like two separate games pasted together rather than a cohesive experience. And crap like the pre-order bonus (allowing people to play as any race in any faction) just sucks away the sense of competition and immersion from the PvP. I mean, why even bother having the convoluted back story for each faction if you're going to completely ignore it anyway? =/
TL;DR It's looking like Warhammer Online 2.