I agree. Anyone expecting this to be "Skyrim with MMOs" is going to be disappointed. But this game does try its best to still stay true to the Elder Scrolls name in as many ways as possible without breaking the MMO fundamentally.Kieve said:Sight Unseen said:~snip~It's admirable how hard you guys stick up for this game. I sincerely wish I could agree with you both, or the rest of the ESO fans who've stuck it out to see it improve. But no matter what updates they push out, no matter how many bugs they fix, there are problems at the core level turning an Elder Scrolls game into an MMO that nothing Zenimax does will solve.Remus said:~also snip~
ES games are sandboxes, defined by freedom and personal choice - a style which is utterly at odds with the MMO conventions of level-restricted gear, quest-locked areas, and the "theme park" location mentality that TESO does nothing to break away from. They built an MMO first and grafted some Elder Scrolls flavor to it. No matter how solid the game is functionally, it's just not the experience a lot of TES fans wanted, and so that "anti-hype train" is the kind of backlash you'll see from people disappointed and underwhelmed by what TESO turned out to be.
Is it fair? Not entirely - even as one of those disaffected fans, I'll concede it might have transformed itself into a decent, even good game by now. Ideally, it would be judged just on its own merits. But it bears the label "Elder Scrolls," and with that comes the weight of expectations it needs to live up to, or die trying. And sadly, it sure didn't manage the former.
There is no cash store in the game. The only things you can pay for with real money is an upgrade to the imperial edition for $20 or a horse for I think $10. The horse is the weakest one in the game and most people can earn it themselves before level 20 (and it really isn't necessary until later levels anyway). The horse gives a marginal speed boost while riding it (~15%). Hardly game-breaking stuff.Sanunes said:Fair enough, I think I am just still annoyed that they said that they wanted it to be a P2P model because they didn't want to hold anything back from their players and having a P2P model would allow that. Then they added a store with in-game items.
See my above post. Also just want to remind you that this game isn't made by Bethesda, it's made by Zenimax Online, which were created to make this game in association with Bethesda.Tiamat666 said:I tried the Beta and decided Elder Scrolls Online has too little Elder Scrolls and too much MMO in it for me to like it. If Bethesda ever manage to make an MMO that plays and feels like Oblivion or Skyrim, I will play and pay for it for sure. Until then, they should better focus on their single player RPG's, which is what they're best at.
I stopped playing this game in the first month after its launch. That thing was a mess. I never suffered the crash amount that others complained about, maybe 5 from beta to launch, but the rest was mind numbing. Enemies that would suddenly fly into the air, gain hulk strength and do all of your health in a single attack that before would have barely dented your hair, enemies attacking from underground like street sharks, enemies that were unkillable but still liked killing you, quests that couldn't be completed that made major chains uncompleteable, Dungeons that grouped you and then wouldn't let you into their instance. I stop now because going on would be endless, that game DESERVED the anti-hype it got from it's launch.Sight Unseen said:See my above post. Also just want to remind you that this game isn't made by Bethesda, it's made by Zenimax Online, which were created to make this game in association with Bethesda.Tiamat666 said:I tried the Beta and decided Elder Scrolls Online has too little Elder Scrolls and too much MMO in it for me to like it. If Bethesda ever manage to make an MMO that plays and feels like Oblivion or Skyrim, I will play and pay for it for sure. Until then, they should better focus on their single player RPG's, which is what they're best at.
I can say from experience that I never experienced any of the issues that you have. I'm sorry that you had such a rough time with the game. The only issue I had was some lag in PVP. I'm pretty sure every grievance that you listed has long since been fixed though, since I played for 4 months and never experienced any of that.snekadid said:I stopped playing this game in the first month after its launch. That thing was a mess. I never suffered the crash amount that others complained about, maybe 5 from beta to launch, but the rest was mind numbing. Enemies that would suddenly fly into the air, gain hulk strength and do all of your health in a single attack that before would have barely dented your hair, enemies attacking from underground like street sharks, enemies that were unkillable but still liked killing you, quests that couldn't be completed that made major chains uncompleteable, Dungeons that grouped you and then wouldn't let you into their instance. I stop now because going on would be endless, that game DESERVED the anti-hype it got from it's launch.Sight Unseen said:See my above post. Also just want to remind you that this game isn't made by Bethesda, it's made by Zenimax Online, which were created to make this game in association with Bethesda.Tiamat666 said:I tried the Beta and decided Elder Scrolls Online has too little Elder Scrolls and too much MMO in it for me to like it. If Bethesda ever manage to make an MMO that plays and feels like Oblivion or Skyrim, I will play and pay for it for sure. Until then, they should better focus on their single player RPG's, which is what they're best at.
If they want to fix this hate, they should invite players back with a few free weeks or something. Show people that they changed their ways and that you couldn't permanently ruin a character by leveling a skill that then bugged and locked skill progression(that happened to a friend and was the final straw for me) and then be told that the only way to fix was to reroll by support 3 weeks after you quit the game because of no response.
To be fair, it was pretty and looking at what they were trying to do, it looked like one of the best wow clones I've seen in awhile. No where near as original or interesting as The Secret World, but it was trying.
Now to be less fair, I laughed my ass off when you mentioned 100s of players in the PVP map at the same time. That may be true now but all i remember from launch was 60 players and the servers dying horribly, losing track of player positions and teleporting people thru and inside walls while it stroked out.
You misunderstand, it doesn't matter what YOUR experience is. That was what the experience was at launch for everyone that put money in on that game. It doesn't deserve a second chance after that. It needs to create its own, which would take effort on their part. You expecting people to give a damn about a game that pissed on the people that bought it and never made an effort to make recompense or even apologize for its ridiculous levels of broken content is unreasonable. They only have themselves to blame if the game does go down.You promising that your September experience was different is meaningless.Sight Unseen said:I can say from experience that I never experienced any of the issues that you have. I'm sorry that you had such a rough time with the game. The only issue I had was some lag in PVP. I'm pretty sure every grievance that you listed has long since been fixed though, since I played for 4 months and never experienced any of that.
Also they did try to apologize for the crappy launch by giving players an extra 6 days ( I think) of subscription added to their first month. Although I agree that maybe allowing people to have 3 days or a week free trial available would maybe help convince more people that the game is better now.
I played from launch UNTIL September and the game wasn't that bad for me even at launch. So clearly not everyone experienced the same troubles as you did. Lots did, yes, I agree. The devs did everything they could aside from delaying the launch (which may have been a good idea, but I don't think for a second that it would have affected the perception of the thousands of people who had already ruled the game out well before it ever even came out) to fix the problems as quickly as possible, and they DID offer extra days of subscription to apologise to the subscribers who had to go through the rocky launch.. And I agreed with you that they probably should allow for free trials to get people back in.snekadid said:You misunderstand, it doesn't matter what YOUR experience is. That was what the experience was at launch for everyone that put money in on that game. It doesn't deserve a second chance after that. It needs to create its own, which would take effort on their part. You expecting people to give a damn about a game that pissed on the people that bought it and never made an effort to make recompense or even apologize for its ridiculous levels of broken content is unreasonable. They only have themselves to blame if the game does go down.You promising that your September experience was different is meaningless.Sight Unseen said:I can say from experience that I never experienced any of the issues that you have. I'm sorry that you had such a rough time with the game. The only issue I had was some lag in PVP. I'm pretty sure every grievance that you listed has long since been fixed though, since I played for 4 months and never experienced any of that.
Also they did try to apologize for the crappy launch by giving players an extra 6 days ( I think) of subscription added to their first month. Although I agree that maybe allowing people to have 3 days or a week free trial available would maybe help convince more people that the game is better now.
What's interesting is that TOR is now making money hand over fist and has done for quite a while now. Their most recent major update (I'm hesitant to call it an expansion) might cause some grief to EA/Bioware.WarpedMind said:Every single time.
It's the TORtanic all over again, I will never be able to grasp how people continue to have faith in these kinds of projects.
Actually a lot of things in Angry Joe's review were not true and valid even at the time (all mobs only drop 1 coin being the main one I can think of off the top of my head), and even some of the things that were true were grossly overstated or exagerated to the point of being borderline lies. All of the positives he only spent a few seconds on, but he spent like 5 minutes talking about how you have to save up 19,000 gold to buy a horse and how you have to do that 1 gold drop at a time. He clearly never played past level 10 of the game because almost all of those issues disappear once you get off the fucking tutorial island.harrisonmcgiggins said:Everything angry joe said was both true and valid At the time. everyone understands mmos adapt and change.
So when you no longer have to pay to enjoy a game you are currently enjoying and paying for is the time you need to quit? Are you only invested in the game because you are paying money for it?iseko said:The day eso goes free to play is the day I quit. Which is sad because Im having fun as second in command of a pretty big pvp guild on the EU server
Games going f2p has a proven track record of destroying the community with trolls and people that are less fun to play with. The inevitable cash shop would also make it so that you'd be pressured to pay more real money to get the best items (cosmetic or not), and exp boost selling will make the game unfair for the people who just want to play the game properly. Not to mention the possibility of locking content such as dungeons or bank space behind paywalls. I agree with the person you quoted, if ESO goes F2P then it will very likely make the game objectively worse as a result, and I would likely lose interest in it as well.GAunderrated said:So when you no longer have to pay to enjoy a game you are currently enjoying and paying for is the time you need to quit? Are you only invested in the game because you are paying money for it?iseko said:The day eso goes free to play is the day I quit. Which is sad because Im having fun as second in command of a pretty big pvp guild on the EU server
Don't get me wrong there are lots of people who are quick to say they will never join ESO unless its F2P but you are no better than them. In fact you are the same extreme on the opposite side.
Wow this is such a well reasoned and polite response that I am in shock. It is such a rarity to have someone calmly explain a situation without attacking personally. I can now see your reasoning behind wanting to keep it a sub based community and why you are worried about F2P model. There are many F2P models that are very exploitative and halt the progression to make you want to pay in game money. If ESO does go F2P I really hope they do not adopt that particular model.Sight Unseen said:Games going f2p has a proven track record of destroying the community with trolls and people that are less fun to play with. The inevitable cash shop would also make it so that you'd be pressured to pay more real money to get the best items (cosmetic or not), and exp boost selling will make the game unfair for the people who just want to play the game properly. Not to mention the possibility of locking content such as dungeons or bank space behind paywalls. I agree with the person you quoted, if ESO goes F2P then it will very likely make the game objectively worse as a result, and I would likely lose interest in it as well.GAunderrated said:So when you no longer have to pay to enjoy a game you are currently enjoying and paying for is the time you need to quit? Are you only invested in the game because you are paying money for it?iseko said:The day eso goes free to play is the day I quit. Which is sad because Im having fun as second in command of a pretty big pvp guild on the EU server
Don't get me wrong there are lots of people who are quick to say they will never join ESO unless its F2P but you are no better than them. In fact you are the same extreme on the opposite side.