I will admit that Skyrim's destruction magic system is broken. However, spellmaking is not needed to fix it.The_Lost_King said:While in Skyrim you somehow feel weaker as the game progresses compared to that warrior guy over there. Spell Creation could fix this because you could create spells equal to the warriors damage or even greater than if you want to go that way. Spell making gives you freedom that the mage lacks, well he atleast lacks freedom in my opinion, however it would still be more freedom.
To fix Skyrim's destruction magic it needs to
1. Scale as you level your destruction skill, as sword damage does when you raise your one-handed skills. This would cancel out the additional damage swords have
2. Have +destruction damage enchants
If you are going to exploit, then there should at least be some consequence for it. Being the "smith anything to X" god exploit requires you spend many perk points, if they could create a similar system for spell making, requiring you to spend many perk points in order to be able to exploit it, I would gladly accept it.The_Lost_King said:an exploit is an exploit whether is is easy or not. Those who won't won't. Plus it is as ingle player game. What the fuck does it matter if I use an exploit. also to paraphrase your argument, an exploit of the spell making system is only done by someone who exploits, and that is thier choice to use exploits.
There is also the fact that such exploitative spellmkaing ruins the believability of the world. If making a spell that could one-hit kill Vivec, and immortal god-king, was possible, then Vivec would have been dead long ago. A game's systems should at least somewhat reflect the lore of the world, or else you end up creating a game that doesn't match the world the game itself is trying to pass off.