Elder Scrolls V Adding Visceral Feeling of Danger to Combat

LaughingAtlas

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Nov 18, 2009
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Holy shit, they (apparently) went with my Bioshock spell idea! Also, vaguely assassin's creed style combat? All we need is the werewolves back and this game will have my complete Elder scroll wish list.
 

The Artificially Prolonged

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Jul 15, 2008
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This has me intrigued the improvements to the combat and stealth Bethesda are talking about may persuade me to look into the Elder Scrolls series again, Obilvion didn't really do it for me.
 

Orcus The Ultimate

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Nov 22, 2009
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Rakun Man said:
I'm definetly going stealth.
...Wait, what am I saying? I'm going to playing this game over again 5 and half billion times with all kinds of different characters!
let's hope the player character doesn't say the same line over again after doing a stealth kill / comparing it to Two Worlds 2... which is uncomparable lol
 

Professor James

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Aug 5, 2010
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Don said:
Sounds pretty good, maybe we'll be able to dual-wield weapons - I'd like to see that. All I hope is that when it comes out, it isn't as buggy as New Vegas was; Bethesda have a bad habit of making excellent, yet initially-unplayable games.
Fixing the stealth sounds really good and I hope they discard the "We all know what you did!" bounty system. Maybe a messenger needs to be sent to warn other locations of your crimes if you escape and you can intercept them or something. And also, I'd like to see the ability to hide your identity in a way you won't be instantly greeted by "You're the Gray Fox; die!!!" everywhere.
Obsidian made fallout new Vegas, not Bethesda.
 

omicron1

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Orcus_35 said:
Rakun Man said:
I'm definetly going stealth.
...Wait, what am I saying? I'm going to playing this game over again 5 and half billion times with all kinds of different characters!
let's hope the player character doesn't say the same line over again after doing a stealth kill / comparing it to Two Worlds 2... which is uncomparable lol
Ha ha ha ha!

Don't say I didn't warn you.

Warned you.

Aye, the dialogue in TW2 is not the reason why any sane man would play the game.
(The quests themselves, on the other hand... :3)
 

Orcus The Ultimate

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Nov 22, 2009
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omicron1 said:
Orcus_35 said:
Rakun Man said:
I'm definetly going stealth.
...Wait, what am I saying? I'm going to playing this game over again 5 and half billion times with all kinds of different characters!
let's hope the player character doesn't say the same line over again after doing a stealth kill / comparing it to Two Worlds 2... which is uncomparable lol
Ha ha ha ha!

Don't say I didn't warn you.

Warned you.

Aye, the dialogue in TW2 is not the reason why any sane man would play the game.
(The quests themselves, on the other hand... :3)
sadly i've just seen gameplay videos, as for now, my pentium 4 can't handle nowaday games except for Dwarf Fortress... (i'm exagerating of course)
 

Orcus The Ultimate

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Nov 22, 2009
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Professor James said:
Don said:
Sounds pretty good, maybe we'll be able to dual-wield weapons - I'd like to see that. All I hope is that when it comes out, it isn't as buggy as New Vegas was; Bethesda have a bad habit of making excellent, yet initially-unplayable games.
Fixing the stealth sounds really good and I hope they discard the "We all know what you did!" bounty system. Maybe a messenger needs to be sent to warn other locations of your crimes if you escape and you can intercept them or something. And also, I'd like to see the ability to hide your identity in a way you won't be instantly greeted by "You're the Gray Fox; die!!!" everywhere.
Obsidian made fallout new Vegas, not Bethesda.
and they made a pretty good job too, they actually restored a PART of the soul of Fallout 2 into their game.
 

RuralGamer

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Professor James said:
Don said:
Sounds pretty good, maybe we'll be able to dual-wield weapons - I'd like to see that. All I hope is that when it comes out, it isn't as buggy as New Vegas was; Bethesda have a bad habit of making excellent, yet initially-unplayable games.
Fixing the stealth sounds really good and I hope they discard the "We all know what you did!" bounty system. Maybe a messenger needs to be sent to warn other locations of your crimes if you escape and you can intercept them or something. And also, I'd like to see the ability to hide your identity in a way you won't be instantly greeted by "You're the Gray Fox; die!!!" everywhere.
Obsidian made fallout new Vegas, not Bethesda.
Good point, probably should have said Bethesda's systems are excellent, yet initially-unplayable because of bugs inherent in such complex programming.

If I had any possible concern about Skyrim already, it is that Skyrim as a region is supposed to be mountainous and snowy, so I hope it isn't too repetitive scenery.
 

Amphoteric

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Ivan Dobsky said:
>85 different spells in 5 schools
>in 5 schools
>5
Why, Bethesda?! WHY?!
Eh.. whatever your answer is, i blame consoles.
The mysticism spells will probably be incorporated into the other 5...
 

Amphoteric

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Jun 8, 2010
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Don said:
Professor James said:
Don said:
Sounds pretty good, maybe we'll be able to dual-wield weapons - I'd like to see that. All I hope is that when it comes out, it isn't as buggy as New Vegas was; Bethesda have a bad habit of making excellent, yet initially-unplayable games.
Fixing the stealth sounds really good and I hope they discard the "We all know what you did!" bounty system. Maybe a messenger needs to be sent to warn other locations of your crimes if you escape and you can intercept them or something. And also, I'd like to see the ability to hide your identity in a way you won't be instantly greeted by "You're the Gray Fox; die!!!" everywhere.
Obsidian made fallout new Vegas, not Bethesda.
Good point, probably should have said Bethesda's systems are excellent, yet initially-unplayable because of bugs inherent in such complex programming.

If I had any possible concern about Skyrim already, it is that Skyrim as a region is supposed to be mountainous and snowy, so I hope it isn't too repetitive scenery.
Bethesda knows how to make beautiful scenery. There will probably be plentiful variation. There could be low flat areas filled with forests and inland islands...
 

carpathic

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Oct 5, 2009
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This does not sound like any fun at all. Making games harder does not make the better. Think about the frustration in Fallout when you were a centimetre away from your enemy and the bullets go flying off in all direction - even when you have 100 in guns.

I forsee many things like this happening.
 

Denamic

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Aug 19, 2009
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Vault Citizen said:
but I like the repetitive chopping, it was simple, I click the mouse, I hit the enemy a bit and they die, it was a system that worked well for me.
Except at higher levels, with maxed everything and the best weapon in the game, you'd hit an enemy like 30 times before they die.
It gets old.
 

Fake Nicker

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Mar 31, 2010
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Brotherofwill said:
There goes my entire skill in the game. Guess it means no more mud crab levelling, which is a good thing. Hope they change this retarded "get 5 ability points in 3 categories if you want to level perfectly" bullshit, that always reduced the game to a slow crawl for me. I'm a perfectionist, so I'll grind mudcrabs.

Then again, mudcrabs are probably really dangerous now. Even more dangerous. -Shudder-
I know exactly what you mean! The hamster gene in me (that one that makes you pick every possible thing up and hoard it, even if it means youd have have to backtrail it to the shop from a halfdone dungeon over and over again) had me carefully plan my ability gains so id get those 15 points every time... or else feel self gimped and insufficient. Never have i pressed space to jump so many times in a game before. Acrobatics ftw.......