SajuukKhar said:
-Becoming Thane of a city makes the Guards call you Thane, and give you special privileges in regards to getting out of crimes.
-Becoming the leader of a guild causes all the people in the guild to call you boss/Harbinger/Listener/arch Mage and the Guards will comment on your status as well.
-Killing Parth makes the Greaybeards hate you and refuse to tell you the location of world walls, while the Blades offer you special anti-dragon powers, and not killing him causes the reverse.
-Many Daedric quests have NPCs involved in that quest thank you for either not killing them, or helping the prince.
-Most quests you do for NPCs raise their relationship rank with you, causing them to offer nicer dialog, make comments about helping them, and if they are merchants, slightly lowering their prices.
There are plenty of things that happen in the game world as the result of your actions, with people commenting on what you have done.
Also, the endings of New Vegas are 100% pointless because you do not get to experience them in the games themselves.
-Get out of jail free ONCE...for accidentally clicking on a piece of cheese laying on a table. How about, once you become Thane, you get quests you didn't have before? New choices? Free reign to take anything in the town you want? I'm fairly sure the Jarl could take possession of anything HE wanted in needed, why can't the Thane?
-Ohhh, exciting.
-We went over this one already, 1 of the 2 choices in the game.
-You're reaching
-Indeed, once I bring back the White Phile, I should get a 1% cost reduction...laughable. (I don't know what the reduction in price actually is, don't care either).
How is being a warrior, and thus not joining the thieves guild, a guild for thieves, not a logical choice?
Do you not understand basic reasoning?
Thieves Guild = for thieves
Warriors =/= thieves
Thieves guild =/= Warriors
I didn't really think I needed to explain that but you are simply failing to grasp elementary level thought processes here.
Those perks being a waste is pure opinion, not objective fact. Many find not having to deal with lower level locks at all to be a benefit.
It has nothing to do with being bad with the lockpicking mini game, it has to do with being able to take a perk and not have to deal with lock picks EVER again. why waste my time picking up every lockpick I see, even if they are common, when I can take a perk and never deal with it again?
Yeah, I know, how did Bethesda let those slide??! They must not understand basic reasoning either. Great point. I don't think you should be calling the Bethesda design team elementary level thought processes holders though, thats a bit mean. In Skyrim, Warrior = Mage = Thief = Merchant = Blacksmith = Enchanter = Everything. In your self imposed ruleset that only YOU are privy to knowing...what you said above could be true, but in the GAME, they are not true. You saying it is meaningless, because in the game, its not true.
The GAME WORLD should impose certain choices to hold in place the reasoning for those rules. The player should NOT be required to know the lore backwards and forwards and HAVE to impose self limitation to have the game world make sense. The world should already make sense. You are 1 person in a vast world, you are not the DM, YOU are suppose to follow the rules of this world as they exist. The developers are the DM, they set the rules. If they fail to set the rules properly, then they failed to design the game properly. You may love the openness of having no rules, but again, I find it an incredibly shallow gameplay experience.
If a gun can only fire 10mm rounds, then it fires 10mm rounds. It doesn't also fire 20mm and 9mm and 50cal rounds just to allow the game to be "open to do anything" (except killing who you want...)...those rules exist to make the world seem like a real place. If you ignore those rules, the world loses its credibility.
YOU may force these RP rules in yourself and get something more from it, but 90% of the gaming populous will not, and in their games, they are god who can and likely WILL do everything. The number of people who self impose rulesets is a very small minority (just because you are part of that minority, doesn't make it less of a minority), the default game type should NOT require self imposed rules to properly roleplay a character in a roleplay game. Roleplay should be BUILT IN to the game, or its not a roleplay game.
Hell, I can make Call of Duty an RPG by your ruleset, you can make Monopoly an RPG by your rules. That doesn't make those games RPGs. Skyrim is only an RPG in the fact it has level ups and it takes it name from a famous RPG series of games, otherwise it is simply NOT an RPG.
As I said before, giving people that kind of protect can cause bugsm its given to followers only for a reason.
Not to mention, there are plenty of times when Dragons/Vampires attack towns, and in the process of trying to kill them you will hit a NPC, having them be killable by the player only introduces players to accidental killings, having to reload the saves game, and then doing the ENTIRE battle over again.
It wasn't a bad game design at all, it was Bethesda thinking more then two seconds ahead.
Saying it twice doesn't make a false statement true. Modders have shown your statement about bugs to be false, furthermore it does not make sense in any possible way that having NPCs die if killed by the player or unconscious if killed by an NPC would cause the issues you're talking about. You're making this up to save face. If you hit an NPC on accident, you turn the entire town hostile...where you have to reload (or run and wait 3 days)...how is that any different? Its the same situation more or less. I learned to be careful with my targeting or rather, stand around like an idiot if things got too close quarters, because the aiming is so dodgy thats my only choice to not kill my companions.
Zenn3k said:
Odd how I played 50 hours and the only one I EVER saw was the Riften gate one. How did I miss them if they were so visible? Was this changed in a patch or something?
It has been like hat since the game was released, I suspect you either
A. haven't played it, and given how little you seemingly know of how skyrim works wouldn't surprise me
B. You were to busy hitting the skip dialog button and missed them
I dunno then, never saw them. I did indeed play the game, for awhile, didn't do everything in the game though, got bored too quickly with the afore mentioned lack of choice and consequence within the world. And no, I never skipped anything. Honestly can't tell you what is up in regards to this, I can even recall some of the quests I did within the game and seeing a few of them listed on that speech check list you provides, but I never saw them. Maybe I just didn't care anymore, I dunno, as I said, no consequences.
Actually no, you don't have to join the mages college at all, using information given to you before hand, it is 100% possible to bypass the college entirely, and find Septimus.
Similarly, you don't have to help Brynolf if you listen to Delphine, and listen to he NPCs in the Thalmor base who say Esbern is in the Ratway. Joining any guild is 100% up to the player.
Whats the point of doing that?
Its called staying true to the character I made?
Its called roleplaying?
Its the same reason I didn't do many of the quests in New Vegas, because it goes against the morals of the character I made?
Do you even understand what roleplaying is? what getting into character is like?
From what I gather your just a person who plays RPGs like any other game, you don't bother making up a backstory for your character, or trying to think of how his backstory and life before the game would shape his actions or beliefs during the game.
You seemingly play RPGs like games, insted of role playing games.
Also Skyrim is consistent with itself.
Okay, if you have a "dumb" orc, you still have to cast that fire to get past the door (dumb meaning no speech check)...correct? So I must use magic, on my non-magic using character. Yes? So the game just forced a rule break.
Sure I do, more so than you give me any credit for, because you are obsessed with defending bad games while at the same time attacking good games (Like New Vegas) for trite and pointless lists of reasons.
You'll defend Skyrim's lack of interesting choices and reason within the world it created...but say "Damage Threshold is a primary reason New Vegas is bad because it makes heavy armor useless" (which isn't true, as others have told you), but the point is, you'll nitpick the shit out of a game you don't like, but defend to a seemingly ridiculous degree the nonsense of Skyrim's world that has no logic within itself.
Hell, in Skyrim heavy armor is useless. Light armor is better in every single possible way. It provides just as much protection when perked out (or at least enough to negate enough damage that both become equal), while at the same time allowing faster and quieter movement. If Vegas is bad because of DT, then Skyrim is bad because of Heavy armor, but I don't bring that up as a real argument against Skyrim, because that is stupid reason to hate a game.
I don't make up my own backstory on the first playthrough, no, I allow the creators of the game to TELL ME A STORY, thats what I paid $60 for. If the story is good, it'll provide hints to me as to what my backstory is (or outright tell me) and the rest is gameplay. To me, an RPG is a GAME where you assume a ROLE that you PLAY.
If I like the game, later on down the line, I might do what you mention, make my own backstory, really try to get down and role-play in the world, but the world has to have options and choices that allow for role play. I don't see any in Skyrim, outside of "I'll do your fetch quests, but I no like you, so I won't do your fetch quests". Thats boring as hell. The game needs a strong back to rest that roleplay experience upon, I simply don't see that in Skyrim. I see lots of empty hollow choices that mean nothing to almost everyone in the game world.
Like the girl in Whiterun who asks for a Mammoth Tusk so she can become a great trader...so I get her that tusk and what does she do? She doesn't run off to become a trader, maybe join with the khajiit traders. Nope, she stays right there in town, never moving. Why did I help her again?
You can cite a few examples here and there where the NPCs call me Thane now, or what not...but 99% of the quest in the game, nothing happens, nothing changes.
I'm really done talking to you about it, all you've managed to do is reinforce the reasons why I dislike Skyrim.