Tropico 3/Absolute Power and Tropico 4 (Tropico 3.5 with better roads) are very quality games in their own right. Own them both and have played all the way through them end to end. Tropico 4 feels like a DLC pitched as a game, it is missing some of the nuance of Tropico 3, but the engine/core is easier to work with. At retail it was overpriced, but on sale, it's a solid buy (but not particularly ground breaking).wombat_of_war said:to someone who has actually been able to get into the game and play it successfully how does it compare gameplay wise to something like the latest tropico?
As far as a comparison? Not really sure that it is fair to compare them too SimCity due to having two very different designs and very different victory or win states.
As an example Tropico uses an edict system that is similar to the older Sim Cities. The map may call for a particular "tourist rating" as an example, you will have a chance to customized a dictator with perks and minuses; and all the while increasing the tourist rating (which normally has events such as oil spills, or military coup) there may be an optional objective to rob the islands treasury.
This increases the difficulty without having to tinker with the core mechanics of the game, which is an interesting approach.
This is similar to how the Railroad tycoon games tended to play out, which would have events such as stock depressions or implied war which changes elements of the game state.
Tropico tends towards a progression from island to island where there will be various factors to consider as well as various objectives to complete, where as Sim's in a neighborhood, the game play quality/feel/decision choice is going to be directly proportional to those that you are playing with at that time. It is also somewhat locked to the region you have chosen, for example if one is in a resource rich area... your likely going resources as a build. This makes the progression very linear.
The difficulty here (for comparison sake) is that the experience will vary from region to region (assuming one gets it up and going at all). Unfortunately there are issues where the agent system bumps up against other systems and causes some management issues. This reflects on the poor play testing and rushed/corner cutting that is under the hood in SimCity.
My issue with SimCity as it stands is that it "feels" like 2/3 of a game, however, taking it "as it's own thing" it is very accessible, though at a cost of being somewhat crippled by it's own design decisions.
Unfortunately comparing SimCity to anything else in the genre would be like comparing Railroad Tycoon II Platinum to Sid Meiers "Railroads".
RTIIP is a classic of computer gaming. Easily one of my personal top 10 games of all time. While SM:R was "serviceable", it really didn't set the world on fire. It was RT:Lite with multiplayer... imagine playing Tron Motorbikes with Trains.
Sharing the name, very very different products. SimCity is like that. Shares the name, but as a "City Sim", I don't have much to say without complaining.
It is a bias that perhaps exist due to having of been a fan of the series since Sim City... the original. That bias is one of constant comparison, I simply "can't" play it without comparing it to the old and familiar. As an example, traffic in SimCity is broken because of how the game handles employment. Traffic in Tropico is bad, because there is limited space for roads and Tropicans take a shortest path from A->B.
Traffic in Tropico makes sense to itself, traffic in SimCity is broken because of two conflicting systems. End of the day, I would buy another Tropico, and CERTAINLY buy another Kalypso published game like it.
To be fair I don't own SimCity (5?), I did play the beta/demo and have played it for a couple hours locally (coworkers place) once the Australian servers came up. It is a game that wants to impress... but fails itself for being just too clumsy.