Electronic Arts VP Says Sexism Complaints Are "Misguided"

Charli

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alphamalet said:
IF YOU ARE A WOMEN INTERESTED IN DEVELOPING GAMES, THEN PURSUE THIS INTEREST!
That's what this boils down to, also

This is the sentiment I've echo'd in alot of these 'gurl gamerarz!!1' threads. Women are just as responsible for pushing themselves through all the bile to make a statement in the industry. Far more than just sitting on the internet complaining about it.

I've no other reason than to be studying what I do than to eventually break into the industry in my own way. But alas time is my only enemy in this regard. Nothing else.
 

DarthSka

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Atmos Duality said:
If it's not sexism, why am I finding it excruciatingly difficult to find prominent women in the gaming industry?
Perhaps because there are far less women CHOOSING to pursue a career in the gaming industry? Nah, that would be ridiculous.
 

Darken12

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lacktheknack said:
I'm still talking in not-all-caps, aren't I? If I wanted to censor discussion, I'm doing a particularly terrible job at it, aren't I? I don't think I should have to accept that games are oh-so-sexist, though.
And why not? Do you think that, if society is sexist, then somehow its products will not be? That's quite the fallacy.

lacktheknack said:
Catwoman: Her sex appeal is one of her weapons. She knows it disarms guys a bit, and uses it to full effect. That's not sexist, that's a character choice with rationale.
And you find absolutely nothing sexist with that description? Why does the "villain who uses sex appeal" has to be a woman? Why can't it be a man? And why does she have to use her sex appeal, when she could be using anything from fear gas to freeze guns? Why doesn't she have a catbelt with all sorts of useful gadgets?

lacktheknack said:
Cybil: She's *SPOILER* a tailor-made-to-you hallucination to make you uncomfortable. When I played, she didn't have the epic cleavage. She's the way she is because you made her that way, not because she reflects anything in reality.
Yes, the entire "highly sexualised" path given by having a high Sex PI is full of examples like Cybil's epic cleavage. That doesn't mean it's not objectifying women, particularly when the person having the hallucinations is
Cheryl herself. Why would she imagine the women around her father as sexually enticing and objectified when it would make more sense to imagine him as a drooling lecher who acts inappropriately towards regularly-dressed women? Or, if we want to keep neutral-Harry through all playthroughs, why not have regularly-dressed women acting repulsed and uncomfortable towards him?
I'll tell you why. Because the high Sex PI path is shameless fanservice aimed at straight males.

lacktheknack said:
Bayonetta: She exists in a completely alternate universe where her attacks are powered by sex appeal. I don't really approve, but I'm 99% sure it ain't sexist.
You do realise that's just an excuse, right? Do you honestly believe that the game developers were crying themselves to sleep because their game idea (an alternate universe where attacks are powered by sex appeal) forced to make their heroine an objectified woman? Because I assure you, they weren't. They knew exactly the kind of game they wanted to make and then they handwaved an excuse to make it sound less obviously sexist.

lacktheknack said:
Also, Lara Croft spends the majority of her time in gear that covers her breasts just fine. Even when she rips her flaming jacket off in Legend, she's wearing a turtleneck sweater underneath. A TURTLENECK. The only REALLY fanservicey moment I can think of in the last three games was the "Japanese corporate work party turned Yakuza sting" level.
I don't know, I'm pretty sure this [http://imageshack.us/photo/my-images/704/laracroftandtheguardiany.jpg] is unnecessary cleavage. And that the upcoming Tomb Raider reboot [https://s3.amazonaws.com/launchgram/static/img/RelatedProductImages/tomb-raider/tomb-raider-2013-screenshot-4.jpeg] could have her wearing an ordinary t-shirt, right? Just because a female character doesn't have an excessive cleavage doesn't mean she's not sexualised. Lara's hot pants, for example, or anything that emphasises her ass, bares her legs, midriff and arms/shoulders, is exposing most of her body to the audience without necessarily giving them cleavage.

lacktheknack said:
And no, I'm focusing on secondary AND "chunk-of-meat" mentality. Lead women are rarely, if ever, viewed as a sexual object and little else (even Lara Croft has motivations and backstory). That's already a good sign. And even if a woman's breasts ARE on display (although you and I seem to have difference ideas of what "on display" means"), it's not an instant indicator of "chunk-of-meat" mentality. As I mentioned before, Shaundi is somewhat sexualized, but she's her own character who has a distinct personality and helps drive the story.
Just because the character is given a two-dimensional personality and a token backstory doesn't mean it's treated the same as her male counterparts (see: any FPS ever, which have an overabundance of male characters (often in the name of "realism") and female characters get token development while the spotlight remains fixed on the 2-3 main male leads). And just because a female lead character might be three-dimensional and have a rich backstory, doesn't mean that if we put her in a DoA bikini she suddenly isn't sexualised.

lacktheknack said:
I also take issue with your "Physical Activity = Full Covering" idea. You've never gone climbing, have you? Clothes are annoying, clothes get in the way, clothes catch on to things and wreck your plans. Lara's classic outfit:

http://t1.gstatic.com/images?q=tbn:ANd9GcRQ_n-Q4pify843CN7A9PAg03A441kG2W6E8-y2wxNNzR4eNNRy

... while admittedly skimpy in the legs, is ideal for most of the situations she's in. She didn't fight lots of gunmen in the first game, it was just her against the elements, animals, and rocks. She would have been scuffed, yes, and she probably has legendary callouses on her knees, but that's approximately the type of outfit I would wear if I went cliff climbing again (except with kneepads and shorts instead of hotpants). Formfitting is good in these situations, because it's immensely less likely to catch on things.
As I mentioned above, cleavage is the easiest way to show that a woman has been sexualised, but hot pants, bare arms and legs, and extremely tight and form-fitting outfits (accompanied by suggestive camera panning) are just as valid forms of sexualisation. While I agree that form-fitting outfits are an advantage in certain rough activities, there's a difference between "comfortably form-fitting" and "so tight it actively hinders movement". While I cannot say if Lara's classic outfit is the former or the latter, it's certainly got a significant degree of sexualisation.

The lack of proper accessories that might get in the way of the sexualisation (like knee-pads, as you mentioned) are often another way to tell when a woman has been sexualised.

lacktheknack said:
Also, I like how you mention Dragon Age Origins, because while a few woman are underdressed, MOST OF THEM AREN'T. Even better, people always mention Morrigan's barely-there clothing, but no one remembers that you can put her in something else that's more practical. It's up to you, you know. The only consistently underdressed group in the game is the lust demons, and gee, I wonder why?
Right, Morrigan just happens to be the main female character (Warden non-withstanding), appears in most of the promotional art (and never in an outfit that isn't the one you find her in) and then the best outfit you can get for Morrigan in the game is actually the same one she starts with, but with better stats.

Also, the lust demons are yet another case of "aimed at straight males", because you never see a male lust demon, and (to my knowledge) you never see one of them tempting or seducing a lesbian (though if they did, one could argue that it's done for the titillation of straight males too, so that's a lose-lose).

lacktheknack said:
Taking up your challenge of male leads, females supporters:

Starcraft: Success! (If anything, Kerrigan is MORE interesting than Raynor.)

Street Fighter: Success! (NO one is well developed.)

Myst: Success! (Catherine is more competent, more interesting and more headstrong than Atrus. If you read the books, it gets even more so.)

Cave Story: Success! (Again, lack of development.)
I'll give you Starcraft and Myst, but "nobody is well developed" is not a point in your favour. It's not a point in my favour either, but more of a "this doesn't count" case. I still get Street Fighter nailed for blatant sexualisation of women.

lacktheknack said:
Those are just off the top of my head, now I'm having that awkward moment where I'm browsing my library of games and not finding ANY games that fit your stereotype, by having an unknown protagonist (Darwinia), a selectable protagonist (Tropico), a female protagonist (Alice), or no real female supporting protagonist (Rayman). I guess "Gish" fits your stereotype, if you can consider a blob of tar who doesn't say anything to be an interesting lead character.
This is just nitpicking, I know, but Tropico assumes your character is male (by calling you "El Presidente" instead of "La Presidente/La Presidenta" even if you pick a female avatar).

lacktheknack said:
And regarding "What Women Want In A Character": Again, Dragon Age, XCOM, Tropico, Mirror's Edge, later Elder Scrolls, Fallout... the list actually does go on.

(I'm realizing that my dislike of FPS games might be clouding my perception of what's popular, since most stereotypes that people talk about seem to be originating from there, a genre I never play.)
Except from Mirror's Edge, all the others have neutral-gendered protagonists where the promotional material clearly indicates that the main character is intended to be male (such as Mass Effect, Dragon Age, the Elder Scrolls, Tropico, probably Fallout, etc). While you could point out that these games seem egalitarian, the promotional material clearly intends to sell the game to male gamers, where the female option is an afterthought or there to please the eyes of the straight males (such as the stripperrific armours in WoW, LoL and other fantasy games).

Also yeah, you have to look at all the genres before you can say that the gaming industry's portrayal of women isn't sexist.

lapan said:
Bayonetta is just playing everything completely over the top, similar to it's spiritual prequel, DMC. The game isn't even taking itself seriously, why are you?
Is that supposed to be an excuse? I can get a pass for sexism, homophobia and racism if I say you're not supposed to take me seriously? That's a wonderful idea, I'll start making misandrist and heterophobic comments and asking people why are they taking me seriously when they get angry. Wonderful idea!

Just because something doesn't take itself seriously doesn't mean it can't be sexist/homophobic/etc.

The Plunk said:
Ooh, is it time to wheel out my white knight picture again?

How is it whiteknighting when there isn't a woman to impress here? Or when I'm not interested in earning brownie points with women?

The Plunk said:
It would be a good idea for you to go through your lists again and see how many games also contain extremely idealised male characters. There are just as many, if not more, "super-macho Übermensch" male characters as there are "overly-sexualised" female characters because video games are FANTASY and are supposed to be UNREALISTIC.
Sexual fantasy =/= power fantasy.

Those super-macho men are power fantasies for men, not sexual fantasies for women. Do you want to see what men look like as sexual fantasies for women? Google "yaoi" or "bishonen" at your own expense. Some women do like incredibly buff men, yes, but you can't possibly tell me that game developers are targeting them explicitly. Because they aren't, any more than putting an epic cleavage on a woman with a DD cup is deliberately targeting lesbians.

bastardofmelbourne said:
This is a little pet peeve of mine and I'm sorry to cut away the rest of your mostly-agreeable post to pick on it, but Catwoman's costume design in Arkham City is broadly identical to her contemporary depiction in the comics.

I can't speak as to the zipper, but I get a little annoyed when I see people complain about the Arkham City devs "sexualising" Catwoman. Rocksteady's art department didn't really sexualise her or even change her that much at all - she's been drawn like that for years now. I mean, yeah, a skin-tight catsuit with an inexplicably low zipper is obviously there for fanservice, and it's why they do it in the comics as well, but that's not Rocksteady's fault. They're just being faithful to the source material.
That's how sexism works! Very few men wake up one morning and say "Oh boy, I feel extra misogynistic today! I'm going to come up with new ways to oppress women!". Most men simply do what they think it's normal. It's a vicious circle; ingrained sexism in society makes men think it's okay to do sexist things and thinking that it's okay to do sexist things ingrains sexism in society. Everyone who has ever done a sexist thing can point out to another person who has also done a sexist thing and say they don't see what the problem is. Nobody wants to step up and admit to sexism, because everyone uses them as a scapegoat to avoid looking at their own failings.

If we all keep shoving the hot potato onto someone else's hands, nothing is ever going to change.

bastardofmelbourne said:
And if you want to talk about egalitarian fanservice...Batman is ludicrously buff in that game. And there are plenty of shirtless and very chiseled crooks around, if you're of the bad boy persuasion. I mean, I don't know if some sexualised guys cancel out some sexualised girls, but I can say that when my sister played the game, she used to deliberately try and position Batman so that his cape blew aside and revealed his perfectly sculpted buttcheeks in their litte bat-underpants.

Everyone's a perv!
Yes, everyone's a perv. However, your sister has to position Batman carefully to get a good look at his ass, or look around for the shirtless men (which, I bet, aren't given any different treatment. They're just shirtless. I bet my right arm that the camera doesn't lovingly pan over their abs and pecs the way it would pan over Catwoman's cleavage or ass), while a male player has to sit back and let the fanservice come to them without making any effort. This is a lot like the first Mass Effect, where the straight male players could get their M/F or F/F on, while straight women had no M/M and, if they wanted to play a female character, had only one romance option instead of two. Not to mention the asari, a monogendered race that just happens to look like female supermodels, and are often put in stripperrific outfits (or at least massive cleavages).
 

Adeptus Aspartem

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Sexism.. It's racism 2.0

Everyone just throws that word into a debate when male / female diffrences are around, but probably only 1% of the people actually know what they're talking about.
The lack of women isn't there because the male workers / ceo's think women aren't capable of doing it or trying to keep them out of the field or anything (By the number of "we need more women" shoutouts quite the contrary i'd say).

It's just that alot of women themselves can't see them pursuing a job in this field since ... well, look at Big Bang Theory what the average guy/girl thinks of "nerds".
 

Atmos Duality

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DarthSka said:
Perhaps because there are far less women CHOOSING to pursue a career in the gaming industry? Nah, that would be ridiculous.
Actually, it is ridiculous without an underlying reason...which you haven't provided.
Though seeing how the only response I've received is empty snark, I have to wonder if this is even worth my time.
 

DarthSka

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Atmos Duality said:
DarthSka said:
Perhaps because there are far less women CHOOSING to pursue a career in the gaming industry? Nah, that would be ridiculous.
Actually, it is ridiculous without an underlying reason...which you haven't provided.
Though seeing how the only response I've received is empty snark, I have to wonder if this is even worth my time.
My intention wasn't to attempt to supply a reason(s) to this, just to express the idea that most women simply choose not to get the industry. The reasons here could range anywhere from disinterest, being put off by the subject material, lack of talent in the required work, etc. The idea I'm trying to express here is that it's their choice made of their own free will. Schools that offer these types of courses don't have a big "NO GIRLS ALLOWED" sign outside. They are provided the same opportunities as men, but are simply choosing not to take it. The snark itself was directed at your idea that the only reason many women aren't in the industry is because of sexism and not, you know, free will.
 

maninahat

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Crono1973 said:
Varitel said:
Gearhead mk2 said:
From what I can tell, there aren't really too many women on game design courses or in game studios, just from personal choice.
I think that the so-called personal choice may actually stem from inherently sexist social pressures. This is the same for almost all of the tech fields. There is this norm that dictates that women don't write code or build things or whatever, that those are "guy" things. There isn't a good reason for it, but such pressures do exist and are also a problem. I spent 4 years pursuing a B.S. in Electrical Engineering, and if you add up all of the women who were ever in any of my engineering classes, you'd get maybe 12. If that many men are "choosing" to go into engineering and that few women, there must be some externalities at work.
Yes, like women making different choices. I just love how women can't even be responsible for their own choices, there is always a man to blame for everything.
Well actually, a man wasn't blamed. You're jumping the gun a bit there.

The fact is, society does a lot to channel us towards certain choices in life. You might have heard all the hoo-haa Anita Sarkeesian once raised, by criticising lego for making girl's lego sets all about pink hair salons and purple cafes. Not a lot of people believed her argument, but the point she is trying to raise is that from the earliest age, parenting, peers, advertising, entertainment and toys all inform a child on how they are supposed to behave, which has a major influence on the way they grow up and the decisions they make in later life. People are quick to point out that there is an instinctive, physiological reasons for why girls like dolls and boys like guns, but I find it likely that the rest of society is at least as influential on impressionable children.

So tell me - if you are a man, and you have never once found an interest in becoming a beautician or a hair dresser, how could you know that this was totally your own choice? Or did society help you make that choice when it showed you how you're supposed to behave, your whole life?
 

Atmos Duality

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DarthSka said:
My intention wasn't to attempt to supply a reason(s) to this, just to express the idea that most women simply choose not to get the industry.
...
The snark itself was directed at your idea that the only reason many women aren't in the industry is because of sexism and not, you know, free will.
I did not mean to imply that was the ONLY cause, but that claiming sexism isn't a significant force in the gaming industry, when there are few to no prominent female figures in it, is just stupid.
 

lacktheknack

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Darken12 said:
However, your sister has to position Batman carefully to get a good look at his ass, or look around for the shirtless men (which, I bet, aren't given any different treatment. They're just shirtless. I bet my right arm that the camera doesn't lovingly pan over their abs and pecs the way it would pan over Catwoman's cleavage or ass), while a male player has to sit back and let the fanservice come to them without making any effort.
I was going to continue our little slap-down, but after reading this gem, I realized that we don't occupy the same reality, and any fighting further would be fruitless and stupid.

See ya!
 

Epona

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maninahat said:
Crono1973 said:
Varitel said:
Gearhead mk2 said:
From what I can tell, there aren't really too many women on game design courses or in game studios, just from personal choice.
I think that the so-called personal choice may actually stem from inherently sexist social pressures. This is the same for almost all of the tech fields. There is this norm that dictates that women don't write code or build things or whatever, that those are "guy" things. There isn't a good reason for it, but such pressures do exist and are also a problem. I spent 4 years pursuing a B.S. in Electrical Engineering, and if you add up all of the women who were ever in any of my engineering classes, you'd get maybe 12. If that many men are "choosing" to go into engineering and that few women, there must be some externalities at work.
Yes, like women making different choices. I just love how women can't even be responsible for their own choices, there is always a man to blame for everything.
Well actually, a man wasn't blamed. You're jumping the gun a bit there.

The fact is, society does a lot to channel us towards certain choices in life. You might have heard all the hoo-haa Anita Sarkeesian once raised, by criticising lego for making girl's lego sets all about pink hair salons and purple cafes. Not a lot of people believed her argument, but the point she is trying to raise is that from the earliest age, parenting, peers, advertising, entertainment and toys all inform a child on how they are supposed to behave, which has a major influence on the way they grow up and the decisions they make in later life. People are quick to point out that there is an instinctive, physiological reasons for why girls like dolls and boys like guns, but I find it likely that the rest of society is at least as influential on impressionable children.

So tell me - if you are a man, and you have never once found an interest in becoming a beautician or a hair dresser, how could you know that this was totally your own choice? Or did society help you make that choice when it showed you how you're supposed to behave, your whole life?
I have already said that society influences everyone. That's just part of living in civilization. My beef is this:

Women dominate many fields, they practically own the education system that boys are failing out of but there is never a big stink about getting more men into fields dominated by women. When it comes to sexism, many people think that it only affects women.
 

Darken12

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lacktheknack said:
I was going to continue our little slap-down, but after reading this gem, I realized that we don't occupy the same reality, and any fighting further would be fruitless and stupid.

See ya!
That's a solid idea. For once, I completely agree.
 

bastardofmelbourne

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Wildly off-topic post made because I'm bored!

Darken12 said:
That's how sexism works! Very few men wake up one morning and say "Oh boy, I feel extra misogynistic today! I'm going to come up with new ways to oppress women!". Most men simply do what they think it's normal. It's a vicious circle; ingrained sexism in society makes men think it's okay to do sexist things and thinking that it's okay to do sexist things ingrains sexism in society. Everyone who has ever done a sexist thing can point out to another person who has also done a sexist thing and say they don't see what the problem is. Nobody wants to step up and admit to sexism, because everyone uses them as a scapegoat to avoid looking at their own failings.

If we all keep shoving the hot potato onto someone else's hands, nothing is ever going to change.
That may well be true, but my peeve is that if you don't like Catwoman's outfit in Arkham City, you should be taking it up with the artists at DC, not with Rocksteady. Or, more broadly, one should be criticising how the comics industry as a whole objectifies its female characters by depicting them in unrealistically attractive and revealing outfits. The Catwoman example is, by comics standards, really [http://thumbs2.modthesims.info/img/2/9/6/0/5/7/8/MTS_kaleidofrog-976023-starfire_ref1.jpg] rather [http://upload.wikimedia.org/wikipedia/en/e/ee/Zatanna-hughes.png] tame. [http://www.badhaven.com/wp-content/uploads/2012/02/Power-Girl-Wallpaper-Amanda-Conner.jpg]

Really, I don't have a problem with sexualised depictions of women. I like looking at beautiful women, and I assume comic artists like drawing beautiful women, so it's a win-win for us and it's a win for women [http://www.youtube.com/watch?v=vKGK2fplV_w], because honestly if you told a woman she was beautiful she'd take it as a compliment before she accused you of being a sexist. The real issue, as I see it, isn't whether the female character is sexualised but whether they're objectified as a result of their sexualised depiction.

In this case, Comics!Catwoman is (usually) a fully developed character with a complex and shifting set of motives, and not just a sexy thief who occasionally knocks boots with Batman. I've always liked Catwoman as a character, up to and including reading her solo titles whenever I can, and so I don't think her sexualisation is a problem because while her costume does usually emphasise her boobs, I know that the character is more than a set of boobs. This is the case with most sexualised male characters in comics as well; they're sexualised, but not objectified.

Now Rocksteady!Catwoman is a bit of a different story. While I don't hold Rocksteady responsible for her outfit because it's just the comics outfit, and blaming them for it is missing the point, they did give her some god-awful writing in that game. She came off as a...well, as a sexy thief who knocks boots with Batman, down to making double entendres while they're being shot at by the Joker, and it was pretty lame. I'll concede that one. I think it was laziness rather than sexism, but I can understand why a Catwoman fan would be upset at the quality of her characterisation in that game. Especially when compared to her characterisation in the animated series and in the Nolan film series, both of which retained the catsuit but had vastly superior writing.

So really, shitty writing has more of an impact on the objectification of a female character than her revealing outfit does. The revealing outfit, on its own, is harmless. It's just a signpost saying "this character is sexy!" It's up to you whether that means Catwoman is a character who happens to be sexy, or just a pair of boobs in a catsuit, and it's up to the writer to convince you it's the former rather than the latter.

Yes, everyone's a perv. However, your sister has to position Batman carefully to get a good look at his ass, or look around for the shirtless men (which, I bet, aren't given any different treatment. They're just shirtless. I bet my right arm that the camera doesn't lovingly pan over their abs and pecs the way it would pan over Catwoman's cleavage or ass), while a male player has to sit back and let the fanservice come to them without making any effort. This is a lot like the first Mass Effect, where the straight male players could get their M/F or F/F on, while straight women had no M/M and, if they wanted to play a female character, had only one romance option instead of two. Not to mention the asari, a monogendered race that just happens to look like female supermodels, and are often put in stripperrific outfits (or at least massive cleavages).
You didn't really have to position him carefully at all...every conversation scene would focus on his chiseled jaw and titantic pectorals, and the wind would take every opportunity to blow his cape aside to reveal calves like Roman columns and buttcheeks made of marble. Batman was sexy. [http://www.harkavagrant.com/index.php?id=295]

Saying that the female players have to try and make the fanservice come out is a weak point, anyway, since even if it was the case (I don't really think it was in Arkham City) it's obvious why - if they'd panned the camera over Batman's ass, some oversensitive neckbeard would have shouted "Gay!" on the forums, just like what happened when Bioware put in M/M romances. That just strikes me as a PR compromise - obvious fanservice for guys, slightly-less-obvious-but-still-sexy fanservice for the ladies (or guys of the Batman persuasion) so that it doesn't offend the poor, precious heterosexual male gamers.

But I don't really think it applies in Arkham City anyway, because...have you seen those abs? Those abs would turn me gay if they were real.
 

lapan

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Darken12 said:
You do realise that's just an excuse, right? Do you honestly believe that the game developers were crying themselves to sleep because their game idea (an alternate universe where attacks are powered by sex appeal) forced to make their heroine an objectified woman? Because I assure you, they weren't. They knew exactly the kind of game they wanted to make and then they handwaved an excuse to make it sound less obviously sexist.
I agree that they could have found better ways to keep it over the top in a less sexual way. I however don't think it's just an excuse, rather them wanting to copy DMCs atmosphere but choosing the "wrong" way to do it.
 

Darken12

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bastardofmelbourne said:
That may well be true, but my peeve is that if you don't like Catwoman's outfit in Arkham City, you should be taking it up with the artists at DC, not with Rocksteady. Or, more broadly, one should be criticising how the comics industry as a whole objectifies its female characters by depicting them in unrealistically attractive and revealing outfits. The Catwoman example is, by comics standards, really rather tame.
I never said I didn't have a problem with the comic industry. I do, it's far worse than the videogame industry, probably because it's a passive visual medium that is still considered to be largely aimed at straight males, unlike books, TVs and cinema, where there is at least a general consensus that women and non-straight men read books and watch movies/TV (though in showbiz, it's still considered safer to appeal to the straight male demographic, particularly if they're young, white and middle or upper class).

But that doesn't stop me from pointing out instances of female sexualisation where I see them. I mean, seriously. Faithful an adaptation as it might have been, they could have easily zipped her up if they had wanted to.

bastardofmelbourne said:
Really, I don't have a problem with sexualised depictions of women. I like looking at beautiful women, and I assume comic artists like drawing beautiful women, so it's a win-win for us and it's a win for women [http://www.youtube.com/watch?v=vKGK2fplV_w], because honestly if you told a woman she was beautiful she'd take it as a compliment before she accused you of being a sexist. The real issue, as I see it, isn't whether the female character is sexualised but whether they're objectified as a result of their sexualised depiction.
It's not a win for women to be sexualised without their opinion or consent. There IS a problem with the depiction of Catwoman or any other sexualised female character when she is created and rendered by straight males, for straight males, nobody bothers to check with women to see if this depiction is offensive to them, and when women raise their concerns, they get silenced and browbeaten by angry fans. It's not a single instance isolated in a vacuum. It's a miasma and a continuum of sexist remarks, objectification, female dismissal and erasure, upholding the straight male viewpoint as the ideal (and the only one worth listening to), rape culture and more.

Objectification, similarly, isn't clear-cut. Something that is "acceptably sexualised" for somebody is objectified for someone else. Saying "I don't see it as objectification, which means it's fine and I can't possibly imagine how anybody would think differently!" is disingenuous. It's also what pretty much every artist/game developer/writer/etc. believes about the characters they create.

A woman doesn't have to take "you're beautiful" as a compliment. A woman doesn't have to take anything as a compliment if she doesn't agree with it, and thoughtlessly dismissing their concerns or objections as "you should take it as a compliment!" reminds me an awful lot to the old "rape as a compliment [http://www.shakesville.com/2006/12/rape-is-not-compliment.html]" rationale.

bastardofmelbourne said:
In this case, Comics!Catwoman is (usually) a fully developed character with a complex and shifting set of motives, and not just a sexy thief who occasionally knocks boots with Batman. I've always liked Catwoman as a character, up to and including reading her solo titles whenever I can, and so I don't think her sexualisation is a problem because while her costume does usually emphasise her boobs, I know that the character is more than a set of boobs. This is the case with most sexualised male characters in comics as well; they're sexualised, but not objectified.
As I explained above, just because you don't see it as objectification doesn't mean other people can't disagree. Ironically, objectification is not an objective thing. A woman might point out that the backstory and motivations are window-dressing and that the entire point of the character is her cleavage, skin-tight catsuit and suggestive poses.

bastardofmelbourne said:
Now Rocksteady!Catwoman is a bit of a different story. While I don't hold Rocksteady responsible for her outfit because it's just the comics outfit, and blaming them for it is missing the point, they did give her some god-awful writing in that game. She came off as a...well, as a sexy thief who knocks boots with Batman, down to making double entendres while they're being shot at by the Joker, and it was pretty lame. I'll concede that one. I think it was laziness rather than sexism, but I can understand why a Catwoman fan would be upset at the quality of her characterisation in that game. Especially when compared to her characterisation in the animated series and in the Nolan film series, both of which retained the catsuit but had vastly superior writing.
You're missing my point. Sexism is almost never done on purpose. Most sexism happens because of laziness, conformity, peer pressure and/or the avoidance of critical thinking. When Rocksteady made Catwoman, they probably didn't set out to be purposefully sexist, they probably just lifted the design from the comics and didn't think twice. But if you uphold something sexist without thinking twice, you are still an accomplice in its sexism.

Furthermore, no amount of good writing can cover up something sexist. If the Dead or Alive series had been written by George R. R. Martin, it would have still featured the objectification of women.

I want to make something clear: I am not harping on Catwoman in particular. I understand that there are far worse examples (like the aforementioned DoA series), but sexism isn't a single, isolated instance. It's a subtle social ideology that gets taught to children and adults carry it out throughout their lives without thinking twice. Nobody stops and questions why is Catwoman's zipper down? Why must Starfire wear that? Or be in such poses? And because there are so many examples everywhere, nobody thinks there's anything wrong with that. People think it's perfectly normal. And what's worse, we think that if we can somehow "prove" that she there is more to a character than her sexualisation (such as good writing), then she's no longer objectified, and therefore her depiction is acceptable.

I want to make something else clear: I have nothing against fanservice or sexualisation. The problem is when sexualisation is used as a tool to perpetuate sexist notions. When almost every woman is depicted as beautiful and then consequently sexualised, while the men do not get the same treatment, when it is expected for a woman to always look attractive while men can look dirty, wounded, bruised, broken or just plain ugly, when women are put into unfitting/uncomfortable/unsuitable clothes just to please the (straight male) audience, when male armour is rational and female armour is fatally revealing, when female characters are judged primarily by their looks (and secondarily by anything else), when we make excuses for the game industry ("Oh, it's Japan, you know how they are", "Oh, this game doesn't even take itself seriously, so why should you?", "Oh, it's just a juvenile fanservicy game" and so on), when we browbeat and silence any accusation of sexism (and get angry at the accuser for having the GALL of questioning the sanctity of videogames, even though as logical people we should acknowledge that games are made by humans and humans make mistakes, so it's entirely possible that game developers make sexist mistakes, such as the Dead Island: Riptide bust), when all of this happens together, it's extremely hard to justify any case of sexualisation as not being sexist, when sexism is so pervasive in society. And even when the character is made by a woman, it's hard to tell if she is indulging in the perfectly acceptable fantasy of feeling sexy or if she has resigned herself to pandering to the straight male audience as an inevitability.

Saying something isn't sexist is a bit tricky. Most of the time, the background levels of sexism in the environment where the case in point has risen from are enough to influence it towards "yes, it probably is".

So really, shitty writing has more of an impact on the objectification of a female character than her revealing outfit does. The revealing outfit, on its own, is harmless. It's just a signpost saying "this character is sexy!" It's up to you whether that means Catwoman is a character who happens to be sexy, or just a pair of boobs in a catsuit, and it's up to the writer to convince you it's the former rather than the latter.
As I mentioned before, writing has nothing to do with objectification. Particularly when the writer and the artist are two completely different people. The artist may objectify a female character to his heart's content while the writer writes without even seeing what the finished images will look like. And even if they ARE the same person, one does not preclude the other. You can have an artist who loves drawing objectified women but also has a great writing talent, thereby using his plethora of drawings as an excuse to tell a story, or his epic story as an excuse to draw objectified women.

You didn't really have to position him carefully at all...every conversation scene would focus on his chiseled jaw and titantic pectorals, and the wind would take every opportunity to blow his cape aside to reveal calves like Roman columns and buttcheeks made of marble. Batman was sexy. [http://www.harkavagrant.com/index.php?id=295]
Hm. I remain unconvinced, if only because I haven't played it myself (and I don't plan on doing so anytime soon), and therefore I cannot really check for myself. But just because people find a character sexy doesn't mean he's sexualised. In order to be so, the character must be put in overly sexualised clothing (either skin-tight or with a lot of skin showing), the character must conform to the general standards of physical attractiveness of the demographic it's aimed at, and the medium (be it written, visual, interactive, etc) must emphasise the character's sexuality and/or sexual attractiveness.

Saying that the female players have to try and make the fanservice come out is a weak point, anyway, since even if it was the case (I don't really think it was in Arkham City) it's obvious why - if they'd panned the camera over Batman's ass, some oversensitive neckbeard would have shouted "Gay!" on the forums, just like what happened when Bioware put in M/M romances. That just strikes me as a PR compromise - obvious fanservice for guys, slightly-less-obvious-but-still-sexy fanservice for the ladies (or guys of the Batman persuasion) so that it doesn't offend the poor, precious heterosexual male gamers.

But I don't really think it applies in Arkham City anyway, because...have you seen those abs? Those abs would turn me gay if they were real.
Yeah, that's pretty much the thing. That oversensitive neckbeard? He's succumbing to the sexist and heteronormative miasma in which he's surrounded, he hasn't been able to rise above it. He's used to being catered to as a straight male and any attempt to change that (nay, any attempt to change the fact that he's being catered to exclusively) will strike him as wrong. It doesn't matter how many studies prove that women and non-straight men are a commercially viable demographic, they don't want to share their games with anybody else. The "less obvious fanservice" is a clear-cut case of sexism. Women aren't being catered to because they don't want to earn the ire of the straight male demographic. Women are not being seen as worthy of equal treatment (this is in itself sexist) because of the potential risk of offending the straight male demographic (and nobody stops to realise that if they take offence at women being worthy of equal treatment, that makes them sexist).

lapan said:
I agree that they could have found better ways to keep it over the top in a less sexual way. I however don't think it's just an excuse, rather them wanting to copy DMCs atmosphere but choosing the "wrong" way to do it.
Let me repeat myself again: Most sexism isn't done on purpose. Doing something wrong, inadvertently, being lazy or shallow, wanting to fit in and succumbing to peer pressure, those are very understandable things but are still the main cause of sexism. We don't have to want or intend to be sexist in order to be sexist.
 

m19

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Atmos Duality said:
I did not mean to imply that was the ONLY cause, but that claiming sexism isn't a significant force in the gaming industry, when there are few to no prominent female figures in it, is just stupid.
That is not automatic evidence of sexism on its own. Garbage collectors are mostly men too, sexism?
 

Lilani

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I sort of agree with her that sexism might be over-attributed as the cause of few women working in the games industry, but I think it is also difficult for her to make this as a blanket statement for all game companies. EA might not have these sorts of problems, but smaller companies started up by groups of friends or colleagues might be a different story. Also, it doesn't account for the fact that games still are prone to polarizing and sexist images of women where it really isn't necessary or pertinent to the situation. While there are more women into games than ever before, online gaming as a female still isn't always a simple or gratifying experience. And if women are treated like this experiencing games and the companies aren't taking the time to put in simple, known tools to counteract these problems, then of course she's going to assume that's just how the company operates. While it may not be the game companies themselves who are propagating the sexism, by allowing those things to exist in their games it is making a not-so-savory statement about the company as a whole.

People say if women want to be portrayed equally in games they should get into the games industry, but frankly this isn't a problem of sexism. This is a problem of marketing demographics. If companies with millions of dollars at their disposal can't figure out how to portray women in a manner that appeals to women, then clearly they aren't using their resources to their fullest advantage. If you can't get people who are creative and intuitive enough to write decent characters who aren't their gender, then clearly you aren't hiring the right writers. You don't need a woman to write decent female characters, what you need is a decent writer, male or female. "Not enough women" working in games is no excuse for bad writing.
 

bastardofmelbourne

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Darken12 said:
holy shit snip
That's a long post. It's late. I'm not quoting all that.

You said a whole lot of shit that paints the issue with a ludicrously broad brush (social miasma? what?) and I think you potholed Shakesville, which explains a lot of why you're so fervently defending a fictional characters's right to not be called attractive.

You know, whatever, fuck it. I'll pick out a couple sentences I thought were weird, say why, and maybe you can explain what you meant. Then I'll come up with a broader response at the end.

It's not a win for women to be sexualised without their opinion or consent.
Whose consent? Catwoman's? She's not real. Do you get the consent of all women in the world? All women who are comic fans? All women the writer knows? What if some women think the sexualisation is acceptable and some don't?

If your issue here was that Catwoman is only ever written by dudes, that's not really true. Female writers and artists are, unfortunately, a minority in the comics industry, but Catwoman has been handled by the highly skilled hands of Gail Simone, amongst others.

And the apparent implications of your statement are disturbing - do you mean guys can't write Catwoman? That they can write her, but they can't make her hot without being implicitly sexist? What about women who draw sexy dudes? [http://oglaf.com/mistertique/1/]? I mean, those are really shitty criteria to use for identifying sexism. You're right that it's difficult to identify objectification in action, but I don't think the proper response is "if women do it, it's OK."

A woman doesn't have to take "you're beautiful" as a compliment. A woman doesn't have to take anything as a compliment if she doesn't agree with it, and thoughtlessly dismissing their concerns or objections as "you should take it as a compliment!" reminds me an awful lot to the old "rape as a compliment" rationale.
I totally agree with all of that, and I'm wondering why that's what you thought I said. I said most people are going to take being called attractive a compliment. Let's face it, they are. They're not required to, God no, everyone's allowed their tastes, but being physically attractive is a desirable quality, like being called intelligent or witty.

I have no idea how you got from that to "rape as a compliment," but you potholed Shakesville, and that gives me a clue.

You're missing my point. Sexism is almost never done on purpose. Most sexism happens because of laziness, conformity, peer pressure and/or the avoidance of critical thinking. When Rocksteady made Catwoman, they probably didn't set out to be purposefully sexist, they probably just lifted the design from the comics and didn't think twice. But if you uphold something sexist without thinking twice, you are still an accomplice in its sexism.
I totally disagree with that. I disagree with that on a fundamental, base, instinctive level. I disagree with that because the logical implication of subconscious sexism is that you can be sexist without knowing or intending to, and that's ridiculous.

That would make a stupid number of people sexist. That would make everyone at Rocksteady sexist because they've upheld something sexist. Everyone at DC would be sexist. Every guy who's bought a Catwoman comic would be sexist, because he's upholding something sexist. Every guy who's bought a comic made by DC would be sexist. That would make the guy who runs the store sexist. The parents who give their kids money to buy the comics would be sexist. The bus driver who drove the kid to the comic store would be sexist. Literally every person causally involved in the generation of revenue from the sale of a comic would be sexist, because we've taken intent out of the equation and then all that matters is whether they're "upholding" sexism.

I think you can offend someone unintentionally, and people are obviously going to disagree over whether something's offensive, and they have the right to. But you can't say that you're an unintentional sexist. I mean, the law draws a distinction between direct and indirect discrimination, but even indirect discrimination doesn't match what you're saying (it has to do with the application of standards that have a discriminatory result.)

Furthermore, no amount of good writing can cover up something sexist. If the Dead or Alive series had been written by George R. R. Martin, it would have still featured the objectification of women.
I disagree with this also. Objectification is, basically, the conceptual reduction of a person to an object. It's thinking of women in terms of walking breasts rather than as people with goals and motives.

Giving characters goals and motives that are believable and which evoke the actions of real people is exactly what good writing does. If the writing is good, the character is never objectified, because they become indistinguishable from a person. If the cast of Dead or Alive had all been three-dimensional characters as nuanced as Jaime Lannister, Dead or Alive wouldn't have been sexist at all, because at no point would it made the sexist implication that its cast were a walking pair of tits playing volleyball for our perverted amusement.

That's what makes Dead or Alive sexist. It's not the bikinis. It's the implication that the sexy women there are just walking tits, not people or even characters that mimic people. If you don't recognise that step, you're not making a distinction between sexualisation and objectification.

I want to make something else clear: I have nothing against fanservice or sexualisation. The problem is when sexualisation is used as a tool to perpetuate sexist notions.
How is this coherent with the above statement?

OK. Now more generally, I noticed a bunch of things about your position I find questionable.

You talk a lot about social conditions as a cause of sexism and a framework in which sexism occurs. I think you used the word "miasma" several times. I acknowledge the effect that social conditions has in the formation of a person's views as they mature, but I don't think that talking about sexism as a miasma rather than in terms of personal prejudice is useful because it removes the individual's decision to be or not be sexist and instead imputes moral blame onto all individuals within the "miasma."

If I live in a sexist miasma, how do I not be sexist? Is it by not acting sexist? How do I know what acting sexist is if I could be subconsciously sexist? Who tells me what is or isn't sexist - are they subconsciously sexist? Who is responsible for the sexist miasma in the first place? What do I do when two people of the discriminated sex profess different opinions over what is or isn't sexist? It all gets rather messy, and I vastly prefer a framework where the intention of the individual is the primary fault element.

I don't think you adequately recognise the distinction between sexualisation and objectification. Maybe you do, but you're not wording it very well. You talk a lot about a character being sexualised and then act as if that automatically amounts to objectification, as if merely being attractive reduces a person to an object whose sole notable quality is being physically attractive.

I don't think that works as a framework. We have to be able to have beautiful people in our creative media without being sexist. I mean, Hollywood goes to ridiculous lengths to make sure its actors are all physically perfect specimens - male or female. The same factors drive comics artists to only draw incredibly buff dudes or incredibly sexy ladies. It's because we like looking at beautiful people. If we're at the point where being attracted to someone is considered objectification and sexist, we're flying head-first through the looking glass and all the way over to Shakesville.

Which leads to my next comment, which is that you seem to immediately discard the effect good or bad writing has on the objectification of a character. Why do this? Objectification is about the reduction of a person to an object, such as a set of abs or a pair of tits. Good writing is about turning characters into pitch-perfect simulations of real people. Good writing is incompatible with sexual objectification.

Case in point: Daniel Craig's shirtless beach scene in Casino Royale is a clear-cut case of sexualisation. But it wasn't objectification because he was the main character in the film, and he was more developed and defined as a character than anyone else there. We weren't seeing him as his rock-hard abs; we were watching James Bond. If he'd been written poorly, he wouldn't have been convincing as a person, and we would have seen him as a set of abs with two big ears running around shirtless and causing explosions.

Jesus fucking Christ, that was a long post. I'm sorry. I don't know why I did that. I think I hate coherent dialogue. I need breakfast.
 

rbstewart7263

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Atmos Duality said:
DarthSka said:
My intention wasn't to attempt to supply a reason(s) to this, just to express the idea that most women simply choose not to get the industry.
...
The snark itself was directed at your idea that the only reason many women aren't in the industry is because of sexism and not, you know, free will.
I did not mean to imply that was the ONLY cause, but that claiming sexism isn't a significant force in the gaming industry, when there are few to no prominent female figures in it, is just stupid.
But what if that was not the reason why? I mean its a good question before one jumps to the old adage of "If a girls not there working they must hate women there"

I think its worthy to consider other possibilities.

So escapist new topic what other possibilities are there for women not being all 50 50 to men in the industry.(there are quite a few lady devs I should say including kiki wolfkill of 343 industries as if that wasnt feminist enough??)