Well, for a minute there I thought this was going to be about 'PC Elitists' thanks to recent console 'news' [rumours], but I'm pleasantly surprised to find out its not.
Either way however, I don't entirely agree.
Valen_Starwalker said:
I feel like the elitist crowd ruins games. They're always saying how the game is too easy, how they level up too fast, how they did x, y, and z within a week. Blah, blah, blah.
And casuals can go die because they're always complaining about how hard a game is, and how it took them a month to get anything good, and how they keep dying at some point near the end of the game.
YouseewhatIdidthere?
Really, this is just people's preferences in game difficulties. What you said there basically comes down to "STOP LIKING WHAT I DON'T LIKE!!", which I hope I don't need to tell you the problem with.
Granted, they've got the same problem in some cases, but starting a 'No U' argument isn't going to help anyone.
In Diablo 3 they yelled, and whined about how Inferno was being nerf.(Even though it was damn right down too insane.. I like a challenge, but I don't like beating my head against the brick wall,and that brick wall had spikes on it, and deadly poison that was painful)
Then don't play inferno. There are lower difficulties for a reason. Its not necessary to play on inferno unless you're trying to be 'elite' and beat the hardest difficulty, in which case there's nothing wrong with complaining about it being made easier for the next lot. Its like you had to get a 98 to get into your uni course, and the next year only has to get an 87, whilst your course is also made simply so that they can understand it. Do you have any reason to complain?
Whilst you might say "But this is just a videogame", I'll cover that sort of thing later.
In Guild Wars 2 people already have legendary weapons.(Even though most of those people got carried by their guilds.)
I'm going to assume you mean people are complaining about already having legendary weapons, otherwise you're being a hypocrite here.
And really I don't have too much of a problem with this. An MMO relies on end game content and grind for its longevity. You can't add 20 new dungeons a week so that people always have something new to do, you either have to force them to take longer than that week to complete the 1 dungeon that you have - by forcing grinding thanks to how MMO mechanics work - or by adding in content for them to do for the rest of the time they have after beating the one dungeon you made - through PvP or grinding for rare items.
What removing grind does to this is force you to either update your MMO rediculously fast with new content, or have your players rely solely on PvP and raids for late game content - and neither lasts long, the latter especially when you have legendary gear.
Because of this, the game loses any purpose to playing it. You've done everything, what do you do now?
When you buy an MMO, its not so that you can play it once and then stop. You expect to be given long lasting entertainment from it. Many people accept that this involves grind, and play expecting this so that it takes them a while, and has a good reward for it all. If you manage to finish the MMO quickly, and it has no end game content, it kinda failed in your reason for buying it, and probably would have been better off as a single player game.
Its like buying the new CoD and finding out there is 3 missions in the campaign, and a whopping 3 maps for multiplayer with 1 or 2 game modes. You'd complain, because its not the content you should be getting.
The problem is.. That all of these games aren't even hard..
That depends on your definition of hard.
Tactically hard, strategically hard, hard in a way that requires excessive skill to beat?
'cause TBH, I can't think of many - if any - modern games that actually have been hard. Really, they're all quite easy, except in PvP - where MMOs aren't always easy either.
All it is gear checks, and more gear checks.
When did the the meaning of hard turn into mindlessly grinding, and gear checks?
More importantly when the hell did video games turn into jobs?!
Games are meant to be enjoyed, and played to relax from the real life.
Its not quite just gear checks.
Its gear, stats, level, status effect and numerous other checks, all of which you are required to calculate and form an optimal path from the second you create your character in order to be effective during multiplayer raids or PvP. If you mess up even 1 point on level up, you're not going to be in the top elite. Now, you don't need to be in the top elite, and you can easily do a semi-casual build on lower raid difficulties and still come out ok, but its all in the pre-planning, and trying to come up with a better build than everyone else so you can get more XP and loot, win more in PvP, and be recognised as a stronger player.
I also have to ask, in what way is this a job? That's my way of relaxing - I forget about real world problems and sink myself into the easily comprehensible world of numbers, where I have simple rules to obey whilst making my numbers as big as I can. The grind part of it for gear is a lot like playing at a Casino. Each fight you lose something - be it a couple of potions, some time, gear durability, ect. - and you gamble this on the potential return of getting a rare item. Since when has gambling been a job?
Basically, this again comes back to "Stop liking what I don't like". You may not like this type of game, but they exist because a fair number of people do.
Don't blame the "Casual crowd" just because you're a 16 year old lonely boy who lives in with his parents, and has no job. If you have the time to play 16 hours a day that's not our fault that you have no life. That's not our problem, and we shouldn't have to pay for it.
And this is why I decided to write a response. The arrogant and rude insulting method that earns you no points, and may god have mercy on your soul.
For bonus negative points, you used a derivative of the "Get a life" phrase. Congratulations, I have 0 respect for you.
1. Of course everybody who is a high level in a game must be some 16 year old kid living in his mother's basement. There's no other way someone could progress quickly through a game, or have time to play it. No, that story about the US ambassador or W/E who played and was an incredibly influential [And doubtlessly high level] player on Eve and was killed overseas was obviously a lie, only 16 year olds have the time to devote to games, and of course nobody with such an interest in games could possibly hold down a job.
2. All these people definitely play 16 hours a day. You know, they couldn't be good or knowledgable players of the game, and be able to plan how to quickly advance with only 3-4 hours a day at best to play games. There's no way they could be doing anything but sitting at home in their mothers basement all day to progress quickly.
3. Define a life, 'cause I have one, and it mostly revolves around videogames. It may not be a life that you'd enjoy, but I doubt I'd enjoy the sort of life you'd like me to 'live'. Because of this, I really think you should get a life. Why go outside and watch the same old sky, ride down the same old streets, see the same old man at the grocery market when you could visit new and exiting worlds each day and meet millions of new people?
Simply because someone enjoys different things to a different extent to you doesn't mean they don't have a life, it simply means they enjoy things to a different extent than you do. To assume otherwise is just arrogant and presumptuous.
Go outside, ride a bike, read a book, get a job, study for school, go to parties, be social in the real world, and let's see how quickly you get to level x on a game, and find all the best gear.
Yeah, I was right. I wouldn't enjoy the kind of life you'd want me to 'live'.
Bike Riding is boring.
Why read a non-interactive book to get a story when I can play a game to experience it first hand instead? That and the fact that I've already finished all the books I own that I find interesting years back, and I haven't seen anything that's caught my eyes in the way of books recently.
I have a job, your point?
Studying is incredibly boring, and ATM not necessary in the slightest, so why would I?
I go to parties when they're hosted. About half of them are LAN parties. I don't like drinking parties because the people there are, quite frankly, often idiots, and try to hook me up with some girl I've never met before, have no interest in, and will never meet again. Yeah... fun...
Why be social in the real world, when I can do it in a virtual one? No, really, is there some written law that says "Thou shalt only be social IRL, and in game you must be mute". I go online, launch up Skype/Steam/Teamspeak and chat with my friends whilst playing games with them all the time. We talk more then when we meet up IRL because there's more to actually talking about, seeing as what's happening in the world ATM is either depressing or boring, and therefore not interesting to talk about.
And you know what, even doing this I can still beat games rather quickly, even on the highest settings. Its really not that hard. Stay up till 1-3 am, and play the game. I'm a jack of all trades when it comes to everything, including games, so I'll never be as fast as the pro/elitist players you talk about - who, apart from professionals, the one's I've met and talked to IRL actually have less time than I do to play games thanks to their Uni courses, yet they still kick my ass and progress faster than I do in all games - but I'm slightly above average in skill in all game types except racing and games like Tekken. Give me Dishonoured, and tell me to do a speed runthrough of it, and I'll finish it in a night - or just over. Skip sidequests, skip trying to be peaceful, and just bumrush the goal, my skill counteracts what I lose by not leveling up as much or gaining as many upgrades. Its the same for all games. If I want to speed towards something, I can. Most of the time, however, I prefer to play at a leisurely pace and try everything, which is probably part of the reason those 'pros' are that much better than me =P
Seriously if you have a girlfriend(A real one. They have to be real, or else it doesn't count.) There goes most of your time for gaming. I know my girlfriend would be pissed if I came home from school, and jumped on Guild Wars 2 until I went to sleep.
You instantly overrule yourself with this statement:
And if you have a girlfriend that plays the game with you... don't be a smartass. >.>
Seriously, with this you're just acknowledging that your previous statement is invalid because girls that enjoy playing games as much if not more than their boyfriends do exist. Just because yours doesn't doesn't mean everybody's is the same. Seriously.
Now here's the said truth to all you Elitist idiots. Diablo 3 inferno isn't hard, and it never will be hard for it's entire life until the servers get shut down. All it is, is a gear check. Gear check doesn't make games hard, it makes them grindy, and mindless.
Its a different kind of difficulty, and it depends on your goals. Skill wise, no, its not hard. Planning wise, its easier than other RPG/Dungeon crawls, but you've still got to build your character correctly with the correct spells and items for each situation. Individual battles don't take that long, which indicates that if it takes significantly longer to do it on Inferno, it is actually harder. You can't just bumrush your way through as easily, and have to spend time preparing or have insane skill and luck. Not your type of difficulty? Not our problem.
You want to play a hard game? Play Metro 2033 on hardcore ranger, play dishonored on the highest setting without using any of the powers.
What's this?
Self imposed restrictions?
Play Diablo 3 on Inferno only using the base equipment.
There we go, now it can be considered hard because we've imposed an arbitrary restriction on ourselves, right?
Really, any FPS isn't really hard. Its just a matter of pointing your mouse at the enemy, clicking, and moving into cover when you need to. That's not hard, its amazingly easy.
WoW isn't hard. Moving your character out of an AoE circle isn't hard. Grinding your gear to reach the next gear score isn't hard. It just takes time, and for most people. They don't have the time to sit down, and grind all night, and day.
Being entirely honest here, what difficulty these days isn't just a timesink?
In FPS and action games it just gives enemies more HP/Damage, making them take longer to kill, or having them actually be accurate so you have to pop in and out of cover a bit more often, or actually use those heavy weapons you found.
RPGs suffer the same problem.
MMOs do too, hence the grind to easily overcome this problem.
In puzzle games it just takes you a bit longer of looking at the puzzle to figure it out.
Not to mention, repetition in other games is a form of grind as well. Its die, redo level, die, redo level until you get through. Its just grinding until you remember the patterns for the level and can move on, which is only marginally different from RPG grind, and is in no way more difficult. Death doesn't even have a penalty, it just adds more time to what it took you to get somewhere.
People are even complaining that runescape has become too easy with all these free double experience weekends, and such, and how the "Veterans" of the game had to do it the "hard" way.
...Please time exactly what was hard about investing the insane amount of hours you need to have to reach level 99 in one skill.
Here's what you need to level in runescape. Money, and how do you get money? You grind some more, and then once you get the amount of gold to acquire the items you need to level another skill. You just grind some more.. This all boils down to how much time you have on your hands.
What is hard: Doing it in a reasonable amount of time.
Are you going to call that guy who took 3 months to beat CoD BLOPS2 on the hardest setting pro?
No, it took him too long.
Same goes for MMO pros. You take too long, you're not pro. To get there in a reasonable amount of time, you need to know the world, know the quests, know what items and abilities to get, know what skills to train when, when you're a high enough level to do certain quests, and when you should steer clear of them, where the rare items that you want are, where the most effective loot and XP farming areas are - ect. Once you know this, you can greatly optimise your playing and get to high levels at fast rates, as opposed to those other people who take years or significant portions thereof to get there.
Of course, thanks to PvP, none of this really matters as to how pro you are as if you can't measure up in PvP, you're not. This is hard for all genres, as you're facing the intelligence of another human being. MMOs are not exempt from this.
So I will repeat. THIS ISN'T HARD GAME PLAY PEOPLE. This is just TIME SINKS. There is a effing difference between the two. Stop confusing it, and get off your damn asses, and get a life.
1. I have yet to see a modern game that has its difficulty as something other than a timesink, really.
2. Again with the get a life. Seriously, get some perspective on things and think before you speak.
Stop complaining about how Pro you are for having a legendary on Guild wars 2 within the first month. Stop saying you're elite, because you can beat inferno on Diablo 3. All you really did was grind endlessly for hours on edge to get these things, but if you had a life you wouldn't have done that so quickly.
*sigh*
Seriously.
Again with the get a life.
You love that phrase don't you?
Get over yourself. That's all that's left to say on this matter.
That's not our problem. That is yours. Games are meant to be fun, and enjoyable. They *not* meant to be your job.
There are plenty of hard, and challenging games out there that don't require gear checks, and insane amount of hours. go play them.
Again with the "Stop liking what I don't like" talk. Really, is it that hard to comprehend that someone might like something different to you?
Also, what are these hard games you speak of?
If they're old, odds are the people you're complaining about have played them before, 'cause they're usually not 16 year old kids, but instead experienced adult gamers [Dependent on genre] who grew up with that stuff. If they're new... I'm looking forward to this. No arbitrarily imposed restrictions like "Only use x" or "Don't level Y" either, as you can do that to MMOs and such too.