Zachary Amaranth said:A sculptor is unlikely to spend extra time on detail that won't be shown. Painters don't generally paint fully-drawn boobs then cover them up.Jingle Fett said:Not including them would be like spending dozens of hours making an anatomically correct marble statue, and then for whatever reason just not including the nipples and the rest of the stuff.
We're not talking about assets that aren't included for "whatever reason." We're talking about ones that have no actual for the final product.
This would be roughly like then chiseling pants to cover up a statue's nipples and "the rest of the stuff" you've already carved.
Wrong. With the marble sculpture, if you want your sculpture to have clothes you have to sculpt it with the clothes on, like it were a single big object. But that's not the case with many next gen games like these.
A more accurate analogy would be if the sculptor made a sculpture of the person...and then made the shirt, watch, pants, necklace, hair, and everything else as separate individual sculptures.
With games like these, they often have one person modeling only the naked body and nothing else. Then they have someone else modeling only the shirts, the pants, the hair etc. separately. And then they combine them all later into what we actually see in the game. But each object still has to be made individually.
The sculptor is generally his own boss but as the game artist, you don't know what the director is going to want to show or not show, it's not up to you. Maybe the director wants the character in a sweater the whole game, or maybe the director wants a scene with transparent lingerie. Maybe it's a last minute change. So to be on the safe side, it's not at all unusual to just include everything, even if you don't think it will be shown. Just in case.
Again, millions of dollars are on the line. And like I said in my post, even if it won't be shown in this particular project, that doesn't mean a later project won't show it. Future proof.