emotion in Western RPGs?

mshcherbatskaya

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Seldon2639 said:
There does tend to be a dearth of WRPGs which aren't swords-and-horses fantasy. Mass Effect, System Shock, KOTOR. Once you've beaten those, it becomes a choice between JRPGs and "there's an ultimate evil in an ancient land/olde England, go to work".
That's one of the reasons why I liked Jade Empire so much, even if it was sort of KOTORiental.

Razzle Bathbone said:
And I'm not going to mention Deus Ex, because it's pretty much a stealth-shooter with stats and experience points. Even though it's awesome. (The original, that is. Not the sequel.)
I think they have that for free on GameTap right now, that and Psychonauts. If Okami shows up there, you'll hear me squeeing here to Tokyo.
 

ReepNeep

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Razzle Bathbone said:
And I'm not going to mention Deus Ex, because it's pretty much a stealth-shooter with stats and experience points. Even though it's awesome. (The original, that is. Not the sequel.)
And yet it is a more authentic 'RPG' than just about any JRPG or some western ones I could name. The primary thing it has in common with shooters is the interface. It has multiple endings, multiple ways to approach the problems contained therein and the story changes significantly based upon conscious decisions made by the player.
 

Seldon2639

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Razzle Bathbone said:
Seldon2639 said:
There does tend to be a dearth of WRPGs which aren't swords-and-horses fantasy. Mass Effect, System Shock, KOTOR. Once you've beaten those, it becomes a choice between JRPGs and "there's an ultimate evil in an ancient land/olde England, go to work".
Dude! You're a White Wolf fan and you haven't played Vampire: the Masquerade - Bloodlines yet? You've gotta play it! It's only twenty bucks on Steam! Do it! Do it now!

Your point is well taken, though. Not a lot of others apart from the ones you mentioned. Morrowind's fantasy world felt very alien and different from your typical western swords&horses fare, which is why a lot of us were kinda disappointed with Oblivion's more generic look and feel.

And I'm not going to mention Deus Ex, because it's pretty much a stealth-shooter with stats and experience points. Even though it's awesome. (The original, that is. Not the sequel.)
I've played it, and I liked it, and it was certainly better than the other game they tried to base on Whitewolf RPGs (Hunter, the something). But, it loses something for me because I've played the games with actual other people. Actually, the best Whitewolf game I can think of to make an RPG of would be Orpheus.

ReepNeep said:
And yet [Deus Ex] is a more authentic 'RPG' than just about any JRPG or some western ones I could name. The primary thing it has in common with shooters is the interface. It has multiple endings, multiple ways to approach the problems contained therein and the story changes significantly based upon conscious decisions made by the player.
Welcome to the argument of what constitutes an "authentic RPG". I'm, personally, more interface oriented. I like turn-based battles, and it's pretty rare for me to really like an FPS/RPG (Mass Effect). When the RPG elements (stats, ect.) seem tacked on at the end, it's less fun. The issue with saying Deux Ex is closer to an "authentic RPG" based on multiple endings, paths, ect. is that we can debate whether those make for an "authentic RPG".
 

Sylocat

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So apparently there are only two types of RPGs: JRPGs and non-J RPGs. Um, if you're going to compare the RPGs of one single country to the RPGs of the entire rest of the world (all of which get classified under the amorphous blanket title "Western RPGs"), of course you're going to "find" that WRPGs have more variety.

tiredinnuendo said:
I have a great deal of trouble recognizing "western" as a valid subclass of RPGs unless you're using it as a way of saying "not JRPGs". JRPGs tend to follow the same plotlines, stereotypes, and styles because that's Japanese culture, but to compare something like Fallout to something like Morrowind to something like Mass Effect and say that they're all in the same category.... hm.... they're pretty much completely different games.
I agree 100%, and am a little disappointed that even Yahtzee is guilty of this. Come to think of it, I probably should have mentioned this in the comments thread on his Mass Effect review...
 

Natural Hazard

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the whole context of genres has been thrown out of proportion, all you can do is sterotype unless you want to sit there listing all the games that did something different from the majority, not particular great when u want to write a review or an article. However One thing is in the majority of western RPGs like Morrowind and well ok mass effect etc all have, open-ending gameplay/elements e.g planets in mass effect, world in morrowind etc etc. That is just generalising however and sometimes its the only thing you can do. JRPGS however are mainly linear key word being "Mainly there"

But.. Generally when someone says Western RPGS they generally mean open-ending gameplay, character customization etc
Mass effect is an action RPG, still western but i feel better calling it that.
 

Alex_P

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Hey, this is my first post here. The direction this discussion is going speaks to my interests, so I just had to delurk for this.

Seldon2639 said:
Welcome to the argument of what constitutes an "authentic RPG". I'm, personally, more interface oriented. I like turn-based battles, and it's pretty rare for me to really like an FPS/RPG (Mass Effect). When the RPG elements (stats, ect.) seem tacked on at the end, it's less fun. The issue with saying Deux Ex is closer to an "authentic RPG" based on multiple endings, paths, ect. is that we can debate whether those make for an "authentic RPG".
There's an issue here because "RPG" as a term is very divergent.

I'm going to say "roleplaying" in air quotes a lot. When I say that I usually mean "what the average D&D player would call roleplaying." Not derisively but just to emphasize that it's ambiguously defined even within the pen-and-paper RPG community, though also a term that's idiosyncratic to that community.

...

Here's my weird way of looking at it...

D&D was the original "roleplaying game." The system in D&D, especially early D&D, is pretty much a skirmish wargaming system. Turning the game tokens into full-on characters with personalities and motivations is an example of transformative play (akin to, say, speed runs or character-acting "roleplaying" in an fantasy MMOG). This stuff that pen-and-paper gamers call "roleplaying" -- chiefly in-character dialogue and paying some attention to the fictional persona's motivations, with elements of big-picture storytelling as well -- wasn't really directly supported by the rules, but the games were bendy enough that almost everybody started doing it. Over time, pen-and-paper RPGs became all about the shared fiction of play. The community was somewhat antagonistic towards players who didn't adopt the "roleplaying" style, and video-game wargaming really did a much better job of offering little tactical battles than RPG systems did.

The rules, however, didn't change all that much. Even the White Wolf games of the early 90s, which are notable for popularizing a certain outlook on RPG-as-storytelling, use a stats-and-skills-and-special-rules-for-combat system not too different from D&D or CRPGs (and they have a similar XP-driven zero-to-hero bildungsroman approach to character development).

In my opinion, there's a huge gap between the rules in the book and the techniques employed by the group during play. Simply put, I think most of the rules do absolutely nothing to help "roleplaying" or the creation of shared narrative. This is a somewhat controversial thing to say. (Usually on a pen-and-paper RPG forum you'll get responses like "You don't need rules for roleplaying!")

Anyway, that's a really long-winded way of saying that most pen-and-paper gamers -- and most of their gaming books, too -- use "roleplaying" to refer to a set of stuff that's pretty much completely independent of system.

Many also think of all RPGs as being defined by experience points and Strength scores and GMs and task-resolution rules systems. They just take all that stuff for granted because that's pretty much the paradigm that all the big commercially-successful-in-their-own-niche-market pen-and-paper RPGs have followed. D&D, GURPS, WoD, WFRP, Palladium, whatever... that's not to say they're all the same, but they're all designed around a very similar set of central assumptions.

...

Video-game RPGs like Baldur's Gate can emulate the rules in a game book pretty well. The RPG genre of video games -- both Western and Japanese -- largely started out aping D&D, after all. Many RPG video games also try to emulate the experience of playing in a tabletop RPG game, e.g. by using scripted branching dialog in place of talking to a GM.

But there are big commercially-successful video games that don't use a D&D-style system but still have all kinds of cool story stuff happening. They still end up channeling a bit of the experience of "roleplaying" in a D&D game without using D&D-like rules.

So, video games have done a better job of disentangling the narrative techniques that define "roleplaying" from the other stuff they're just sitting on top of (like Strength scores and experience points), I guess. At least if you focus just on games that are well-known and mainstream in their respective markets.


(The skills system in Deus Ex definitely felt tacked-on to me, though. That's why I actually prefer the gameplay in its sequel, Invisible War -- even though that game is, overall, weaker.)


-- Alex
 

lightbulbthief

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VRaptorX said:
I always hear people say how much better Western RPGs are. I just don't get it. I mean...I'm just going to do "fetch quest #1028266, and "clean out dungeon #12532829 over and over again. Yeah...take this to teh town...OK....now I'm starting to get a bit bored.....OK and....I did that for a slightly less powerful shield than the one I already have? You mean I've spent all these hours doing absolutly nothing to move the plot foward? I understand freeroaming but come on, this has gone beyond pointless. Anyone else feel this way?

I mean...yeah whoop dee doo an evil religious figurehead is summoning X monster to destroy world and only a group of 25 year olds at the oldest can save the world is a bit cliched but at least when I play for five hours I actually have an emotional attachment to these characters. I hate some, love others (be that what the devs wanted or not). But in a Western RPG...I can't even quarentee that I'll even know the characters freaking name yet because I'd be so lost fetching a cow for a farmer 20 minutes of horseback riding away in hopes that one of these 30 tasks given to me will let me hear the backstory of the world, villian, problem, something.


Im sorry but when you say western RPGs i think of deus ex, fallout or system shock so i dont really understand your points,
 

deadly.by.design

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If by "emotion" you mean spikey haired protagonists, then no.

I stopped playing JPRGs after the '90s. FFVI, Chrono Trigger, Final Fantasy Tactics. That's about it. There are some real gems, but they're so steeped in stereotypes lately that it's hard to stomach.

Western RPGs have been my preference for the past 8 years or so, beginning with Icewind Dale & BG2. It probably has something to do with me never owning a Playstation. *roll eyes for effect*
 

Copter400

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sammyfreak said:
But unlike the FF games, stuff like Mass Effect makes me silently mourn at times. Even Oblivion (No, seriously) made me feel more attached to the world around me then most JRPGs.

Also, FFX has the worst two protagonists in the history of media.
Hear hear. I note the diary of Viranus Donton and conversing with the Rachni Queen as two of my most touching moments in gaming.

J-RPGs can have the same effect, but the problem is that the characters involved are for the most part unlikeable twat-mouths. Also, jumping up and down and pointing at the Aeris scene while screaming like an intoxicated gibbon proves my point; you found but one emotional scene in the genre.
 

VRaptorX

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Ok....

1) when I say emotion....I do NOT mean spiky hair amnesia cliches.

2) yes....there are a lot of annoying characters in JRPGs (Collette and Genis comes to mind instantly), but at least they have character. Some Western RPGs don't even give the character a single line of words. granted Mass Effect is obviously different but some non-JRPGs just go, "OK here's a stat sheet. You have no real reason or motivation to save the world, nor do you have any interest in any other character or development of any kind." How am I suppossed to feel for someone who's basically just an emotionless being of nothingness.
 
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j-e-f-f-e-r-s said:
Copter400 said:
sammyfreak said:
But unlike the FF games, stuff like Mass Effect makes me silently mourn at times. Even Oblivion (No, seriously) made me feel more attached to the world around me then most JRPGs.

Also, FFX has the worst two protagonists in the history of media.
Hear hear. I note the diary of Viranus Donton and conversing with the Rachni Queen as two of my most touching moments in gaming.

J-RPGs can have the same effect, but the problem is that the characters involved are for the most part unlikeable twat-mouths. Also, jumping up and down and pointing at the Aeris scene while screaming like an intoxicated gibbon proves my point; you found but one emotional scene in the genre.
As I've mentioned elsewhere, FFIX has a scene that I thought was incredibly touching (wherein your party's Black Mage watches a group of his fellow Black Mages getting destroyed by an even more powerful Black Mage). The fact that people jump up and down pointing at the Aeris scene isn't because it's the only emotional scene in the genre, it's because it's become the scene people associate with emotion in games.
That scene (the Black Mage scene) was so beautifully shot. if you did not feel something watching that, check your heart to make sure it isn't stone.
 

Natural Hazard

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j-e-f-f-e-r-s said:
Copter400 said:
sammyfreak said:
But unlike the FF games, stuff like Mass Effect makes me silently mourn at times. Even Oblivion (No, seriously) made me feel more attached to the world around me then most JRPGs.

Also, FFX has the worst two protagonists in the history of media.
Hear hear. I note the diary of Viranus Donton and conversing with the Rachni Queen as two of my most touching moments in gaming.

J-RPGs can have the same effect, but the problem is that the characters involved are for the most part unlikeable twat-mouths. Also, jumping up and down and pointing at the Aeris scene while screaming like an intoxicated gibbon proves my point; you found but one emotional scene in the genre.
As I've mentioned elsewhere, FFIX has a scene that I thought was incredibly touching (wherein your party's Black Mage watches a group of his fellow Black Mages getting destroyed by an even more powerful Black Mage). The fact that people jump up and down pointing at the Aeris scene isn't because it's the only emotional scene in the genre, it's because it's become the scene people associate with emotion in games.
Yer that was upsetting, thats why FF9 even though underated is one of the best games of the series.
 

Alex_P

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VRaptorX said:
2) yes....there are a lot of annoying characters in JRPGs (Collette and Genis comes to mind instantly), but at least they have character. Some Western RPGs don't even give the character a single line of words. granted Mass Effect is obviously different but some non-JRPGs just go, "OK here's a stat sheet. You have no real reason or motivation to save the world, nor do you have any interest in any other character or development of any kind." How am I suppossed to feel for someone who's basically just an emotionless being of nothingness.
Can you cite some examples, please? (It's not that I don't believe you -- it's just hard to be sure what you're talking about without specifics. Gold Box games? Diablo? Who knows?)

-- Alex
 

VRaptorX

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Diablo 2 did have a big problem with "why am I here" syndrome. I'm going...OK...just why do I want to defeat baal again? OK...he's the badguy....and what am I? A mercenary? A secret alliance member sent in? Just some random villager who decided to learn magic? I can choose my class, skills, etc but I can't find out my motivation? Apparently every villager trusts me with quests and are willing to tell their life's story to me....but why? Why do they trust me? What's my past with these people?


I think the only silent character to ever have a personality is gordan freeman....and that's because the other characters all say stories about what he did when we arn't playing him. We have an understanding as to what type of person he is.
 

Seldon2639

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Sylocat said:
So apparently there are only two types of RPGs: JRPGs and non-J RPGs. Um, if you're going to compare the RPGs of one single country to the RPGs of the entire rest of the world (all of which get classified under the amorphous blanket title "Western RPGs"), of course you're going to "find" that WRPGs have more variety.

tiredinnuendo said:
I have a great deal of trouble recognizing "western" as a valid subclass of RPGs unless you're using it as a way of saying "not JRPGs". JRPGs tend to follow the same plotlines, stereotypes, and styles because that's Japanese culture, but to compare something like Fallout to something like Morrowind to something like Mass Effect and say that they're all in the same category.... hm.... they're pretty much completely different games.
I agree 100%, and am a little disappointed that even Yahtzee is guilty of this. Come to think of it, I probably should have mentioned this in the comments thread on his Mass Effect review...
I find your logic to be lacking. You can't complain that it lacks nuance to lump all non-JRPGs into one grouping, while saying that all JRPGs follow the same plotlines, stereotypes, and styles. Compare the world of FFVII with FFXII, or both of them with X. Then compare those to the Dragonwarrior games. Take those comparisons, and compare them to Disgaea. I'll agree that there are going to be thematic similarities. But, come on, every RPG is going to end up as "there's an evil being/entity/event which is going to destroy the world/kill you horrifically/do something else bad and which you alone are qualified to defeat because of a prophecy/you're in an unique position/you have greater powers than most and will be set in the ancient world/the future/contemporarily, but with something big changed/a different universe altogether." There's a reason Baldur's gate, Ultima, Morrowind, and Elder Scrolls all play like a JRR Tolkien story.

So, yes, we can avoid lumping games in together, but then you need to differentiate between different JRPGs as well. In the same way Oblivion is different from Baldur's Gate, most of the Final Fantasy games are different from each other, and certainly from other games in that general classification.

By the way, can we get the hell over the spikey hair? I get that it's not natural and annoying, and maybe even juvenile, but are we really so shallow that *that's* going to be a sticking point?
 

Seldon2639

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VRaptorX said:
Diablo 2 did have a big problem with "why am I here" syndrome. I'm going...OK...just why do I want to defeat baal again? OK...he's the badguy....and what am I? A mercenary? A secret alliance member sent in? Just some random villager who decided to learn magic? I can choose my class, skills, etc but I can't find out my motivation? Apparently every villager trusts me with quests and are willing to tell their life's story to me....but why? Why do they trust me? What's my past with these people?


I think the only silent character to ever have a personality is gordan freeman....and that's because the other characters all say stories about what he did when we arn't playing him. We have an understanding as to what type of person he is.
KOTOR and Mass Effect do a good job of saying "here's why you need to do this", but then you have games like Oblivion. I'm breaking out of prison, and happen to meet with the king who tells me to do some stuff and then die. Wow, I know he's Captain Picard, but I still have no reason to do what he tells me
 

Razzle Bathbone

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Seldon2639 said:
KOTOR and Mass Effect do a good job of saying "here's why you need to do this", but then you have games like Oblivion. I'm breaking out of prison, and happen to meet with the king who tells me to do some stuff and then die. Wow, I know he's Captain Picard, but I still have no reason to do what he tells me
They leave the motivation up to you. If you think your character would want to save the Empire, you can go off and do that. If you think they'd rather pawn the magic amulet McGuffin, take the cash and go join the assassin's guild, you can go off and do that. You're free to play the kind of character you want.

If the game makes all the decisions about your character for you, it's an adventure game, not a roleplaying game. Well, not by my own narrow definition of roleplaying at least.
 

mshcherbatskaya

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tiredinnuendo said:
I have a great deal of trouble recognizing "western" as a valid subclass of RPGs unless you're using it as a way of saying "not JRPGs". JRPGs tend to follow the same plotlines, stereotypes, and styles because that's Japanese culture, but to compare something like Fallout to something like Morrowind to something like Mass Effect and say that they're all in the same category.... hm.... they're pretty much completely different games.
Also keep in mind that what we know as JRPGs are only a portion of the games produced for the Japanese gaming market. There are other games, like dating and high school sims for instance, that probably fit the "western RPG" model more, since you have to make choices about who you make friends with, who you date, etc. and the game plot can change as a result of those choices. So when we are talking about JRPGs, what we are really talking about is "JRPGs that software publishers believe European and American gamers will play."