I agree in part. The difference doesn't really come down to how well you're allowed to act. In KOTOR, you're not allowed to join the Sith, or destroy the Republic (at least until the end). The choices you make, while important, can't impact the story. Besides that, unless you can view the character as an avatar of yourself, or invent through sheer imagination an underlying personality (the former of which I can't do, the latter of which I prefer not to), it's all bland "do whatever you want, really".Darth Mobius said:The thing I like about games Like KOTOR as opposed to Final Fantasy, is that you have more freedom to act like you would... It is really Hard to be a Sith Lord if you keep saying things that aren't evil... I act evil as hell, but when I start talking to people, sometimes I earn Lightside points... Whereas in FFXII I never say anything mean or assholish. I can't randomly fight someone because I said they look like someone kept the afterbirth and threw away the baby. That is what KOTOR has done for the RPG. Sure, I liked FFXII, but not half as much as I love KOTOR. I've gotten tired of saving the world, sometimes I just want to destroy every planet with the death star (Thank you, Empire At War) and other days, I just don't give a shit, as long as you don't annoy me, you might not lose a limb or your life. You never have that option in JRPGs.
My reasoning is that the Japanese are big on honor and the idea of a main character of a game glorifying his or her evil is culturally unrealistic or unacceptable, whereas we have two entire cities devoted to assholes, (New York and Los Angeles... I miss Los Angeles.) so it isn't that big of a deal to us.
@ ReepNeep:
I completely agree, we need to not pigeonhole games into one classification or another. The issue being that there do tend to be stark differences. WRPGs focus on (generally) more open-world make-choices-that-define-the-character non-linear games, while JRPGs focus on storytelling, and character development. I'd prefer to compare the merits of each game to the others, and I do tend to like an eclectic variety of games, but when Yahtzee, or any of the hooting-anti-JRPG-dickholes screech about stereotypes, and Western RPGs being better across the board, I'm irked.
@ RED4HAMMER:
You either need to back up your statement with some kind of evidence which puts those games as far ahead of any existing JRPGs in terms of those qualities, or make it clear that it's your opinion. If you want to have an actual discussion, it's per-maybe-haps not the most effective thing to give a blanket "this is the god's honest truth" statement, and leave no room for discussion. If you want to go game by game and explain why those games all beat the pants off of every JRPG in existence (in some objective, measurable way, aside from "I like non-linearity, and choice, and JRPGs don't do that", or similar complaints that amount to dislikine a genre by personal preference), we can.