I guess it's a matter of balance. Oftentimes, a gamer might never play an earlier title and so design 101 is generally start all players even at the start. This is only really a factor in RPGs with recurring characters. Some get around it by having different protagonists and/or time periods (eg. Elder Scrolls, Dragon Age). In the case of Baldur's Gate saga, you actually can take the same character from the start through the end of ToB, although IIRC as a result, BG1 had a level cap of 8 or 9, so you'd get no more XP after that (and wealth/items didn't carry over (except some specific things).hanselthecaretaker said:That?s the other thing that bothers me about RPGs. Why does a pre-established character need to constantly start ?at the beginning? with basic stats and skills just because of the story?
I do agree with you that it's harder to justify with the Witcher and Mass Effect series, when your player character is imported in and is still the protagonist. ME2 justified it as Shepard being "rebuilt", not sure if ME3 even bothered with an explanation. Adam Jensen in Mankind Divided actually begins in Dubai at full power (as he would have been at the end of HR), but a story development actually explains why after the prologue he's returned to the start. The game doesn't have a save import, but I think it actually does a good job of explaining why you're back at the beginning power-wise.
I think it's not unreasonable to accept, as a player, that we'd begin a game anew even if it was a sequel. Simple design decisions mean a game has to be balanced for a certain difficulty/level and it has to allow for new players. New Game+ mode, of which I'm a big fan, is a solution of sorts in that a game with NG+ generally allows us to start levelled and geared up. Mankind Divided has this, as does all the Mass Effect games, Borderlands titles, Dark Souls games and many more. Alpha Protocol gave a unique dialogue tree only available in its pseudo-NG+. I believe TW3 has NG+ mode tho I'm not sure how that works.