Enemies that ruin games

immortalfrieza

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IceForce said:
- Enemies that stun-lock you.
- Enemies that have the ability to insta-kill you.
- Enemies that fully heal themselves right when you've almost killed them.

Applicable to a lot of games.
Don't forget
- Enemies that outright ignore the rules of the game and blatantly cheat.
 

flying_whimsy

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immortalfrieza said:
Don't forget
- Enemies that outright ignore the rules of the game and blatantly cheat.
Racing and fighting games are terrible for that; I have a very unpredictable fighting style in games and it's always very obvious to me very fast when a game reads control inputs rather than using a decent AI.

OT: I mentioned some stuff earlier in the thread, but I wanted to add those stupid bats in megaman and megaman x. They hang on the ceiling and drop down as you get closer and just follow you until you kill them. I always get hit by the freaking things, and since they travel in groups by the time the stun-lock wears off another one is on me.

In keeping with all the talk of the legion in Fallout: New Vegas: I pissed them off early as well, but since I was using god mode it was more like an extremely annoying high-end equipment delivery. I hate slavers in general, though; so I always go out of my way to piss off/destroy those camps when the option is available.
 

Tom_green_day

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Auron225 said:
I'm scared to advance the story until I level up a shit load cus I know they'll hate me again if I go much further.
If you choose the wrong branches in the story you'll have to put up with the NCR doing it too.
OT: Any enemy with too much health. I'm looking at Dragon's Dogma for that. If battles are just an hour of me slowly hacking the health off an enemy, that's not fun. It's just unnecessary hardship. This is a problem with New Vegas too, and Bioshock to a lesser degree.
 

Ten Foot Bunny

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Nickolai77 said:
it punishes the player for trying to play outside the game's rules in what is a sandbox, open world game.
In my opinion, MOST of New Vegas felt that way. Unlike Fallout 3 where you could explore and actually enjoy the world, New Vegas pummels players with Caesar's Legion and deathclaws to such an extent that doing anything but running from point A to point B for missions was a chore. It was a game for survivalist RPG fans, not the exploration type (unless said explorer is also a masochist).

Also Bethesda-related, cliff racers from Morrowind. They were exactly the type of NPC that mods were made for.

There are others I could name, but I'll leave this with only one more: cops in GTA V. Absolutely THE most tedious cops in the history of the series. You can't take two steps without offending some NPC to the point that they call the cops. At that point, your only choices are to shoot it out until you die (since every cop in the game is a special-forces-grade sharpshooter) or drop everything you're doing to evade the psychic AI that somehow knows exactly where you are even if they didn't see you run for cover. I don't know what the point was in having that line-of-sight mechanic when they move to your exact location, even if it's between two vents on a rooftop that nobody saw you climb to.
 

sageoftruth

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Enemies who can raise critical hit probability in Persona games. Since critical hits grant you an extra turn, you can say goodbye to doing anything for awhile if you get knocked down among a group of enemies with enhanced criticals.
 

duwenbasden

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Any game with magetanks. If your mages have more HP than the tanks in an enemy group then something has gone wrong somewhere.
 

sageoftruth

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The flying ninjas in Muramasa Demon Blade. While you're fighting on the ground, they'll hurl shurikens (no problem) and bombs (problem) at you. What made them really annoying however was they they explode right after you defeat them. Since they have no visible life bars, you can never tell when that final blow will occur. This forced me to either parry their own shurikens back at them (very low damage), burn some of my sword meter to use special skills, or repeatedly attack and zip away, one hit at a time, without waiting to see if they die. Very tedious.
 

RJ 17

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Nov 27, 2011
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I wonder if anyone's mentioned this in the 4 pages of comments already buuuuut......

How about Creepers from Minecraft? :3

They quite literally ruin the game...it's actually their entire purpose for being there. :p
 

Not Lord Atkin

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I'm not a fan of enemies you can't kill. see the regenerating fucks in the Dead Space series. In the first game, it was kind of novel, there were only 2 sections with one of them, it was really atmospheric and panicky and made you completely change your strategy. And it ended with a little puzzle. A nice change of pace. I didn't love it but I could see why it was there.

In the second game, it was much less novel and far more annoying. It essentially turned into a chase to the end of the game when you would just run the fuck away from the guy, ignoring anything else in the way.

In Dead Space 3, there was an undisclosed number of them, all coming at you at once. And considering you couldn't kill them, they were ridiculously powerful. They even had instant-kill attacks. Why? It wasn't scary anymore, it was just stupid. Incredibly frustrating.
 

Ayame Murasaki

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A bunch of people already mentioned Malboros and other bad-status-effect-causing enemies, but I'd like to put a twist on it--the Great Malboros in FFX. In the Omega Ruins, they ambush you, meaning they always get the first turn...and no prizes for guessing what they use that turn to do. FFFFFFFFFUUUUUUUCK. So much hatred.
(Eventually, I did find a way around this. Auron's ultimate weapon has the First Strike property on it, and I'd just switch him out immediately for Tidus so I could use Flee. But if you don't know about that trick...yeah. Good luck.)
 

weaselswizel

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the first dead space had some very startling moments that i struggled to get through the game especially in chapter 5 with the stalking monsters they were the most horrifying,it took me days to pass that chapter and it always startled me every damn try

dead space was a true horror game unlike the sequences that dumbed down a bit the startling moments(but they were still good games,gameplay wise as well)
 

Moonmover

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In Kingdoms of Amalur: Reckoning, every unblocked enemy attack always hitstuns you. I'm okay with that. I expect my character to react to getting hurt, and it's generally not too game-ruining since most enemies attack slowly and give you time to dodge or raise your shield.

It becomes annoying when you get to fighting Sprites and Wolves. The wolves appear in groups of four-to-six at a time, so while you're avoiding one of them, another will hit you. Dodging them is practically impossible because they hardly telegraph their moves and their lunge attack will get you from halfway across the forest.

They are not nearly as annoying as sprites, though. These little punks appear in swarms of as many as twelve at a time. Getting hitstunned interrupts you if you are swinging your weapon. Sprite swarms take forever to defeat because for every sprite in front of you, there are two behind you, and they will hit you before you can hit their friend. Oh, and sprites usually appear as "ambush" encounters, which just show up out of nowhere all around you rather than being on the map so you can see them coming.

The only efficient way to deal with either of these enemy types is to use a warrior skill that makes you immune to hitstun....at the cost of a good chunk of your mana, armor rating, and max health.

These enemies probably won't kill you, because they have low health and do very little damage per hit, but they certainly are irritating; especially if you play a slow-moving tank character.
 

Senare

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phoenixlink said:
To top all of the New Vegas.

Cazadores

Those nasty little stinging insects that would follow you to to ends of the earth and were more nimble than a acrobat.

the wetness running down my leg always started when i heard the buzzing of the wings
There is a trick to Cazadores. If you start VATS and cripple their wing they will slow down to a crawl. I did not know this myself for the longest time, even after I finished the game.
 

Stu35

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Ayame Murasaki said:
On the subject of FFX - Dark Aeons.

When I've completed the game, I wanna wander round, explore, maybe recruit some new dudes to my blitzball team... Not get into grind-until-I've-unlocked-the-whole-sphere-grid-and-all-the-celestial-weapons-so-I-can-beat-this-fucking-ridiculously-hard-boss mode.

Seriously. Fuck the Dark Aeons...
 

Snydeclyde

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The 'Angel/Devil weapon only' enemies in DMC Devil May Cry
Because who wants to get sick multi-weapon combos when we can concentrate on one enemy to get rid of him, using only half the weapons we have, because if we hit him with the wrong weapon we get stunned and inevitably take damage.
Who the f*ck thought they were a good/fun idea..
 

sageoftruth

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The witches in Castlevania: Symphony of the Night. They automatically activate a shield when you get close to them that makes them impervious to your attacks and usually ends up dealing collision damage to you. Once that happens, they tend to stay close to you, making it very annoying to try and get away so they'll drop their shields. To make matters worse, they're often accompanied by other ranged attackers on the screen.
 

Anget Colslaw

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Pretty much every enemy with an explpsive weapon in Halo: Reach. Espscially those with that god awful Concussion Rifle. Bungie may as well made that an AI only weapon like the Fuel Rod gun and Energy Sword in Halo 1. It was only useful in AI hands anyway.

The enemy AI was awful anyway but explosive wielding enemies were the biggest offenders. It was like playing World at War's campaign again.

Oh and Hunters in Reach too. Just one requires a buddy to distract them since the hitbox on their shield/sword is broken to hell. I've been killed through walls/cover, across entire rooms AND without them even facing me. (But the Elites and Brutes are guilty of that too).
 

Elvis Starburst

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Queen Ants in Rune Factory 4. At that point, they did a lot of damage. They also can paralyze you, seal you (so you can't use spells to heal yourself or attack) AND they can put you to sleep. If you fall asleep, the AI will have re-loaded its attack (Not really re-loading, but it reaches the end of its attack delay) and can hit you just as you stand up and put you to sleep again. And if there is more than 1 in the room, you're instantly dead, no questions asked. You'll be sleep-locked until you die. I hate those things >.>
 

Elvis Starburst

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sageoftruth said:
Enemies who can raise critical hit probability in Persona games. Since critical hits grant you an extra turn, you can say goodbye to doing anything for awhile if you get knocked down among a group of enemies with enhanced criticals.
Oh god, don't remind me... Those kinds of things were the worst. I seem to recall a boss in P3 that did that. Didn't help he was extremely powerful