Enemies that ruin games

Trude

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Neonsilver said:
I give some enemies from Borderlands 2.
Gearbox took the Crytec method of programming enemy AI, that is to say if they can see you, they can hit you and if they absolutely can't, find a stronger wall.
A skag summed it up rather nicely when it changed directions mid pounce to track my vehicle.
 

Denamic

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Death in Dragon's Dogma: Dark Arisen.
Technically, he's easy as hell to actually fight or run away from. He's got HP up his ass and takes ages to kill, but he only has 3 moves. AoE sleep; incredibly easy to avoid. Teleport; Not even a threat. Swing of his scythe; Also easy to avoid, but kills anything and everything in one shot, enemies included. Doesn't matter if it's a goblin or a condemned gorecyclops, they all instantly die if they're hit. Same goes for you and your Pawns.

Now, the annoying thing about all this is that your pawns doesn't even try to avoid death. They stand around and get hit by every goddamn attack. What's worse is that they don't just go down, the get completely unsummoned and you have to get them back from a riftstone. If they were carrying stuff, it's lost. If they cost you rift crystals to summon, they're lost. Death is a tremendous nuisance. I wouldn't say it 'ruins' the game as such, but any fun you were having at that point in the game just goes straight down the fucking drain once he appears.
 

Dragonlayer

Aka Corporal Yakob
Dec 5, 2013
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Meriatressia said:
RENDER UNTO CAESAR MY BOOT UP HIS ARSE!
Well! Someone sure hates the Legion! This post combined with a few others expressing their contempt with the Legion's fighting power makes me feel like I'm the only person on this website who liked and supported them in New Vegas....

A few points before I respond to the original topic:

- The NCR may very well be one of the most modernised and well equipped faction in the wastelands but they are over-stretched and over-extended, especially in New Vegas. The sheer size of the Republic's domains demands that they split their forces further and further apart to cover everything, meaning that certain areas could very easily be overwhelmed by local threats due to lack of concentrated strength (case in point: many of the NCR's outposts in the game are staffed by less than ten personnel, yet are expected to last long enough against Legion raids that they can report back to HQ). Furthermore, that size inevitably dilutes the advantages of modernization: just take a look at how many Rangers in pseudo-power armour with top of the range weapons there are compared to average footsloggers in primitive flak armour and carrying shoddy rifles. Plus "modern" armour has enough trouble stopping knives as it is, let alone flaming chainsaws wielded by drugged up psychopaths!

- Tying into the size problem, the NCR must prioritize weapons and supplies for different theatres: basically who gets what when and how much of it. New Vegas is stated to be the very furthest extent of NCR territory in the Mojave, seen by soldier and civilian alike as an insignificant colony not worth dying over, meaning they are less important to the Republic and thus have a hard time scrounging up material. If I recall correctly, the player can affect this in-game through successful NCR quests but from what I've read "the folks back home" don't want their boys in the Mojave and President Kimball has got to listen to the public mood.

- The Legion can easily match the NCR - particularly the weakened and second rate contingent in the game - because they already have their own little empire in the east, one so stable and safe that merchants don't even need guards when crossing it! From this flows equipment and manpower, which itself is boosted through conquest (admittingly "slaves taken" may not always outnumber "Legionaries lost"). Also its repeatedly stated that man for man/woman, the average Legionary is a better soldier than his NCR counterpart in all but ranged weapons and equipment. And the Legion as a military force is strictly based on merit: NCR officers go through training or use family connections to achieve their ranks, Legion officers kill power armoured soldiers in close combat.

- Finally, how don't they fit with the world? If the country has been reduced to a Feudalistic radioactive hellhole where hyper-patriotic sentient computers plot genocide, cannibals run aristocratic casinos and giant ants breath fire, why can't a bastardised Roman Empire exist?

OT

Fuck Banshees from ME3's multiplayer: easily handled on single-player and they're nowhere near as infuriating as they were before I got my beloved Geth Juggernaut, but the amount of games they've ruined through teleporting instanta-kills....

Oh, and any enemy that can heal itself ticks me off no-end: (whinging voice) Only the player is allowed to do that!!!
 

jklinders

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An old complaint. I don't know how common these fuckers are now but I hate so called "puzzle bosses." You know the ones where you have to manipulate them to stand in a certain spot, activate a switch or something and then hit them with a very certain attack to do any damage at all. Bonus points for not having anything like this at any other point in the game. Extra extra bonus points if the fucker heals at an arbitrary interval and forces you to change the pattern.

Even the best of games turn into a pile of rotten horseshit if they try to pull this as an artificial difficulty. I consider this grounds to rage quit and not bother completion.
 

Mr.Petey

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Poison headcrabs and zombies that are made up of one big poison headcrab and periodically drop lil' ones in Half Life 2
I'm an arachnophobe so I literally can't play levels where they are found :( Speedy headcrabs give me the willies but not as much as their poison brothers. They squeak a sound that I'll never forget, crawl like spiders and jump into your face with a mouthful of venom.

I think just about any game with little spiders makes me uncomfortable really (big ones I don't mind so much somehow)
 

Kikosemmek

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Enemies that can ruin your character.

These aren't common in recent games, but _back in the day_, dude.

First, there were the Black Death zombies in Diablo 1. Every time they hit you, they decrease your max hp by 1... permanently. If you were new to the game and never looked it up, and/or weren't paying attention, you could ruin your playthrough before you've realized you have 75% the hp you had before. Christ, just remembering that feels scary.

--------------------------

Another game was Baldur's Gate 2, where the vampires, illithids, beholders, and demi-liches could all do some permanent damage to your character and your party. I'm just going to write a whole fucking wall to reminisce about this game and talk about how scary these guys were, so here goes:

Vampires (and any enemy that deals negative plane energy, such as shadow dragons, for my fellow nurds out there) permanently decrease your character level by 1 every time they hit you. This will cripple anyone affected by this- luckily, you can haul your weak ass back to town and get a cleric to bring your levels back up, but it still meant that each time you fought a vampire, let alone a whole group at once, you were at risk of getting your whole party killed. The negative levels would stack until your character was completely impotent, and the vamps would have a field day. Every time I was walking around a dungeon and started seeing pools of blood or some vampire-themed memorabilia, I'd freak and start casting Negative Plane Protection like it was doomsday. Talk about ominous!

Illithids were walking humanoids with squid faces that loved to suck people's brains out. Every time they hit you, you permanently use 1 point of intelligence. This posed 2 dangers. First, if you ever got to 0 intelligence, you were dead. If you use magic, the number of spells you can cast and their effectiveness was gauged by your intelligence score, so you'd basically get nerfed with each hit. Wizards, though they could theoretically take the most beating, since they had more intelligence, wore low armor and were easy targets. Warriors, though they were armored and were harder to hit, had low intelligence, and so were faster to kill. Oh, and Illithids stun you. From range. They can just do that. When you're stunned you can't block hits, so you're dead. Soooo yeah, scary.

Beholders were floating mouths with one big eye and lots of eye stalks that shot lasers everywhere and could turn your whole party to stone. Fuck that. Moving on.

Demi-liches, which is like, man, aren't Liches tough enough already? These floating skulls can cast Wail of the Banshee and Imprisonment virtually infinitely. WotB has a chance of killing everyone in the room each time it's cast. Imprisonment permanently locks one of your characters in a hole deep in the earth. In order to free them, you have to go back and buy a scroll of Freedom and cast it on the spot where they were imprisoned. In order to do THAT, you have to survive the fight with the Demi-lich. The upside? It gave you a badass ring.
 

CorvusFerreum

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TheMigrantSoldier said:
Wait for it... the Mongols.


In Medieval 2, just when you think you're at the peak of your game, the Mongols come out of nowhere with huge stacks commanded by high-tier generals with high dread and high experience, to tear your empire a new one. They field mostly heavy cavalry and horse archers so good luck not getting pantsed in an open field battle.

To defeat them with the fewest losses, one would need to hole up in castles and lure them to besiege said castles. When the siege comes, put down lots of spears and spikes at the doomed gates to counter the numberless legions of horses. And loads of archers help. Have patience since these bastards have really high morale, so they won't break easily.
I know, right? When you think you have a very sold foothold in the holy land the games goes "lol, mongols" and fucks you over. In almost all campaigns I played I managed to make my stand against them, but always through forcing them into besieging my castles and them cheesing the shit out of them by the tactic mentioned by you. But heaven forbid you just lose one bigger city or castle. They'll replenish their troops like no tomorrow and fuck you over even more. And good luck taking it back against the huge armies they spawn with. ANd don't forget to mentiomn your dwindling forces because even if you manage to get them to besiege your castles and cheese them that way you will ALWAYS lose lots of men. And don't think you can reinforce the troops or repair you walls! No, that would be silly. Right in the next turn the they are at your walls again, stopping all reinforcement and repairs.

And when you finally manage to beat them back and try to get some more fun out of the lategame the game goes "LOL, nope! Timurids! [http://static1.fore.4pcdn.de/premium/ContentImage/f4/90/21465-bild.jpg]"

God, I need to replay Medieval II again....
 

likalaruku

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In MMOs,I really hate it when there's a bunch of mobs with group aggro who are so close they might as well be sitting on top of eachother, & the Area Boss just happens to be in the center. Even worse is when you're on an escort mission & your unarmed suicidal nimrod rescuee runs between two groups of them.
 

putowtin

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Jul 7, 2010
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Angelowl said:
Auron225 said:
The f*cking Legion in Fallout New Vegas.

snip.
This, I started to play the game a few days ago and the same thing happened to me. Only reason I survived was because I got the NCR emergency frequency minutes earlier. It is easier now when I got Veronica, her power fist can actually kill things.

Meanwhile I am scared of finishing Veronica's quest, fighting three Brotherhood Paladins in T51-b power armour. I do not stand a chance against that, not enough firepower or armour.
that fight is in very close quaters, and they tend to take ED-e out in seconds :(

Dragonlayer said:
Meriatressia said:
RENDER UNTO CAESAR MY BOOT UP HIS ARSE!
Well! Someone sure hates the Legion! This post combined with a few others expressing their contempt with the Legion's fighting power makes me feel like I'm the only person on this website who liked and supported them in New Vegas....
No I'm with you... or rather Awe, true to Caesar!

CAPTCHA: I like people.... lies! all lies!
 

Random Encounter

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Feb 17, 2011
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The Mafia in Grand Theft Auto 3 and their bloody shotguns. Once you become enemies with the Leone family it's pretty much impossible to return to the Saint's Mark district, even during quests, since you'll almost always be immediately blown away. You won't even have time to exit your car. This actually makes achieving 100% in this game near impossible since a lot of side quests, such as the vehicle missions, will involve returning to this area. That is unless you had the hindsight to know to do all the Portland activities before the 'Last Requests' mission.
 

NuclearKangaroo

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those fireball flying enemies in rogue legacy, how much i fucking hate em, specially when they are paired with any shooting eyes
 

Dragonlayer

Aka Corporal Yakob
Dec 5, 2013
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putowtin said:
Angelowl said:
Auron225 said:
The f*cking Legion in Fallout New Vegas.

snip.
This, I started to play the game a few days ago and the same thing happened to me. Only reason I survived was because I got the NCR emergency frequency minutes earlier. It is easier now when I got Veronica, her power fist can actually kill things.

Meanwhile I am scared of finishing Veronica's quest, fighting three Brotherhood Paladins in T51-b power armour. I do not stand a chance against that, not enough firepower or armour.
that fight is in very close quaters, and they tend to take ED-e out in seconds :(

Dragonlayer said:
Meriatressia said:
RENDER UNTO CAESAR MY BOOT UP HIS ARSE!
Well! Someone sure hates the Legion! This post combined with a few others expressing their contempt with the Legion's fighting power makes me feel like I'm the only person on this website who liked and supported them in New Vegas....
No I'm with you... or rather Awe, true to Caesar!

CAPTCHA: I like people.... lies! all lies!
Finally, an amicus to stand beside me against the profligates! Ave, true to Caeser!
 

GrimSoup

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NuclearKangaroo said:
those fireball flying enemies in rogue legacy, how much i fucking hate em, specially when they are paired with any shooting eyes
Yeah they sucked big time. An insane amount of projectiles flying around to dodge, plus some of the shots could go through walls, taking cover out of the equation
 

SonOfVoorhees

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Only annoying fight in Vegas was when i annoyed both NCR and Ceasers legion and 4 fighters from both factions attacked me at the same time. Tried to fight and reload many times before just legging it and dropping mines all the way - yeah i then just paid money to get them both in my good books. But i like the Ceaser Legion as i can see a psychopath using Romans as a source for his power and control to strike fear into people. Same as olden day warriors would dress in bear skins to scare enemies. I know they are tough in the start, but that just makes you fear them more. If you gunned them all down then there would be no threat. Also they are meant to be hateful.

Rpgs when a boss just brings all their life back. Hate that. Especially when they heal and have another go at attacking you - which is two goes. Also when playing any game rpg/beat em up, when the boss is immune to 99% of your moves/abilities. Its just cheap.
 

NuclearKangaroo

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GrimSoup said:
NuclearKangaroo said:
those fireball flying enemies in rogue legacy, how much i fucking hate em, specially when they are paired with any shooting eyes
Yeah they sucked big time. An insane amount of projectiles flying around to dodge, plus some of the shots could go through walls, taking cover out of the equation
now that i think about it, rogue legacy had a few bullshit enemies, the portraits were also a big pain in the ass, specially early on, they can catch rookies by surprise and they are one of the few enemies that dont receive any knockback, zombies are kind of annoying as well, but when you reach New Game +2 and face their third form, they are utterly bullshit, this third form charges right at you and doesnt take any knockback either, plus they appear out of nowhere, unlike the portraits which atleast you can see comming, any portrait in the castle is either a real one of a fake one
 

NuclearKangaroo

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Headsprouter said:
This one's been a pretty recent gripe of me and my friends. In Mann vs. Machine, the Giant Rapid-Fire Demoman is OP. For one thing, high-damage, explosive shots, second, "rapid-fire", third, they explode on contact and hang about a bit if they miss, fourth, the AI has impeccable aim. It's virtually instant death when engaging one alone, and when in a group, it finishes off your friends in an instant then turns face you! Ubercharge is necessary if you don't take it out by the time it's halfway up the map.
get a medic and let him deploy his shield, the bane of robots everywhere, i love how valve made the medic super useful in MVM and incredibly fun to use
 

deeman010

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Jul 3, 2009
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CoD 4 on veteran particularly that mission where you're Price and you're forced to wait for a chopper. Gpd the enemies here have like unlimited grenades with at least 3-5 grenades on my screen if I choose to hold out inside the ticket booth which I have to do or suffer the wrath of aimbot.

I also hate those final rebel ships in FTL. You can get absolutely screwed by facing someone with 4 layers of shields with a relatively high evasion rate armed with multiple missles = GG if you aren't well equipped. The last boss is also a d*ck.
 

RRal2837

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Feb 22, 2010
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I find the combat of the Souls series to be more annoying in a few ways. Firstly, when enemy locks on you, their movement becomes radial. So we see curving arrows and enemy changing direction in mid-air. Secondly, enemy "slides"; they can rotate 360 degrees without lifting their feet. This is particularly annoying with the pyromancy giants, as they can swing their massive fireball and always hit you. One second ago, they were fighting some enemy soldiers, the next they swing right a round and land a fireball on you.

I agree with the Amana mages; it's just cheap difficulty. On my second playthrough as a mage, I thought I could counter them with my own homing soul arrow but what do you know, my version is completely useless.

As for the silver knight archer in the first game, I never had any trouble. You can dodge the arrows by rolling. They actually move pretty slow.
 

Johnny Impact

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I greatly disliked the unkillable necromorphs in Dead Space. Let's establish that blowing off limbs is a solution. Now that's established, let's have it not work! Just felt out of place. Dead Space was about decaptitating zombies with high-powered weapons, with running only useful for repositioning. It was not (supposed to be) about running away in helpless rage.