CoCage said:
There's also Streets of Rage 2 comic and novel adaptions, though you have to live in the UK for that one, but thanks to the Internet; you can read it on fan sites.
I've read some of the Streets of Rage comics - at least the ones done by Eggmont that were attached in issues of Sonic the Comic. Admittedly Streets of Rage was never really my jam, but I'm wary of including them for as far as I'm aware, there was never an attempt to integrate them canon-wise (as opposed to Sonic, which has had some crossover between its own continuities, as you pointed out).
Saelune said:
Just because they are bad doesn't mean it cant be done well. First though, movie makers have to fucking RESPECT THE SOURCE!
I'm going to stop you there. Respecting the source material is usually a good thing, but it's not the key for a successful movie in of itself. Plenty of movie adaptations that are good in their own right, are horrible if viewed as adaptations. These movies include Starship Troopers, obstensibly The Shining, arguably Apocalypse Now (you could argue that Apocalypse Now isn't even an adaptation at all given how much it veers from Heart of Darkness), etc. To cite a videogame example, the first Resident Evil film. If viewed as an adaptation, it's lacklustre. If viewed as its own thing, it is, IMO, fairly decent. Certainly I think it's one of the better videogame movies out there.
Nazulu said:
I agree and disagree. I don't believe anything is impossible, and I actually like the Super Mario Brothers movie (I seriously can not understand why it's seen as the worst).
I actually enjoyed the SMB movie when I was a kid. However, as a kid, I also enjoyed the second Mortal Kombat movie more than the first because it had more action in it.
I wouldn't call SMB a good film, but it's hardly the worst adaptation out there.
Casual Shinji said:
With those types of adaptations you're always adding something though. You're adding visuals, sound, motion, budget. Some things might get lost in the translation, but the added benefit can even that out, or maybe even make it better.
Videogames already have visuals, sound, motion, and budget that rival Hollywood. Plus the most important aspect of all; interactivity. The only thing a movie version can add is the lack of interactivity and actors that don't much look like the videogame characters they're supposed to portray.
You're always going to gain and lose something in the adaptation process regardless of medium:
-Book to Film: Visuals and sound, at the cost of a more detailed narrative and internal character voice
-Stageplay to Film: Ability to move beyond the stage, at the cost of audience intimacy and length.
-Game to Film: A more story-focused, carefully controlled experience, at the cost of audience interaction.