Good, that game was really really bad. No, you shouldn't be making a sequel. It sold poorly for a reason, it was a bad game.
I really hate this mindset that every single game demands a sequel regardless of its content. I never played Enslaved because it seemed really average, but I don't think it's the sort of thing that could need, or even have, a sequel. I wish more developers would just stick to making high-quality, self-contained games, and then leaving them alone."Enslaved should have done better. Right now we should have been doing a sequel and perfecting that sequel and doing what franchises do, which is get better over time."
But if it means DMC would never exist, I'd be the first person to demand a sequel to whatever the hell Ninja Theory wanted be made instead.The game's failure at retail consequently kept Ninja Theory from achieving its goal of expanding the studio's size. Antoniades' intention was to split the developer into two smaller teams. "But now we get another chance with DMC,"
My problem is with the attitude that the devs were already wanted a sequel before the game even came out.AlexiVolkov said:I think you are kinda missing the point with this one. While what you say does apply to quite a few crappy games that sell far more than they should, this was not that case. Too many games in fact, like this, have had potential sequels shut down before they could even start due to low sales, or just publishers who expect too much from it. They didn't want to do the sequel because the game did well, the sequel they wanted to do, died because the game didn't do good enough.The-Epicly-Named-Man said:After failing to meet expectations at retail, the Enslaved series is finished before it could even start.....Enslaved: Odyssey to the West sold so poorly that a sequel is out of the question.This the attitude that I genuinely feel maybe the one downfall of this industry; that anything successful needs to be a series. This happens in no other medium; no ones eagerly awaiting the sequel to Se7en, no one want's Fight Club (the book of the film) to turn into a glob trotting adventure series, yet if anything even does remotely well in this medium we all just wait for the inevitable sequel trailer leak.Ninja Theory co-founder Tameem Antoniades believes "Enslaved should have done better. Right now we should have been doing a sequel and perfecting that sequel and doing what franchises do, which is get better over time."
See I don't get why that is a problem. The devs created a game where they felt the story was worth continuing and wanted to make more. Should all games then simply be one and dones? What is wrong with wanting to have a progressing arc like a series of books?The-Epicly-Named-Man said:My problem is with the attitude that the devs were already wanted a sequel before the game even came out.AlexiVolkov said:I think you are kinda missing the point with this one. While what you say does apply to quite a few crappy games that sell far more than they should, this was not that case. Too many games in fact, like this, have had potential sequels shut down before they could even start due to low sales, or just publishers who expect too much from it. They didn't want to do the sequel because the game did well, the sequel they wanted to do, died because the game didn't do good enough.The-Epicly-Named-Man said:After failing to meet expectations at retail, the Enslaved series is finished before it could even start.....Enslaved: Odyssey to the West sold so poorly that a sequel is out of the question.This the attitude that I genuinely feel maybe the one downfall of this industry; that anything successful needs to be a series. This happens in no other medium; no ones eagerly awaiting the sequel to Se7en, no one want's Fight Club (the book of the film) to turn into a glob trotting adventure series, yet if anything even does remotely well in this medium we all just wait for the inevitable sequel trailer leak.Ninja Theory co-founder Tameem Antoniades believes "Enslaved should have done better. Right now we should have been doing a sequel and perfecting that sequel and doing what franchises do, which is get better over time."
Thus why I never bought it, because ANY game that puts control out of the players hands does not deserve my money.StriderShinryu said:Can't say I'm too saddened by this. While I appreciate and support the idea of videogame as storytelling device, that's no excuse for the gameplay itself being poor. If you're going to put the gameplay second, maybe you shouldn't be making a videogame at all.
I blame Publishers, Publishers milk anything good, even when it turns sour.The-Epicly-Named-Man said:This the attitude that I genuinely feel maybe the one downfall of this industry; that anything successful needs to be a series. This happens in no other medium; no ones eagerly awaiting the sequel to Se7en, no one want's Fight Club (the book of the film) to turn into a glob trotting adventure series, yet if anything even does remotely well in this medium we all just wait for the inevitable sequel trailer leak.
Sorry, I didn't buy it simply on the fact of 'CINEMATIC' was a bloody selling point, I want gameplay, not watch the NPC's have all the bloody fun. Also, Devil May Cry is good, unless you personally hate satan, but I'm alright with that, Devil May Cry is like the early rock of the gaming industry, sure those more clean games will hate them, but Devil May Cry does what it wants.Sober Thal said:Thanks to all you people who bought the game used, or never bought it at all, I get no sequel?!
I am upset with all of you, and I am not sending you any birthday or holiday cards!
But we are going to get more of the Devil May Cry crap?!?! Words cannot express my disappointment with you all.
Fair point, but I don't think this is true of Enslaved. The game functions as a stand alone entity, I don't see how a sequel could come out of it or even why it needs one. Maybe I have a fairly romanticised view on this, but really in my mind Ninja Theory should have been focusing on a new IP whether the game succeeded or not. It just seemed a little strange that we're lamenting a sequel to something that never hinted at one (please feel free to point out if it did though, I may have missed on something).AlexiVolkov said:See I don't get why that is a problem. The devs created a game where they felt the story was worth continuing and wanted to make more. Should all games then simply be one and dones? What is wrong with wanting to have a progressing arc like a series of books?The-Epicly-Named-Man said:My problem is with the attitude that the devs were already wanted a sequel before the game even came out.AlexiVolkov said:I think you are kinda missing the point with this one. While what you say does apply to quite a few crappy games that sell far more than they should, this was not that case. Too many games in fact, like this, have had potential sequels shut down before they could even start due to low sales, or just publishers who expect too much from it. They didn't want to do the sequel because the game did well, the sequel they wanted to do, died because the game didn't do good enough.The-Epicly-Named-Man said:After failing to meet expectations at retail, the Enslaved series is finished before it could even start.....Enslaved: Odyssey to the West sold so poorly that a sequel is out of the question.This the attitude that I genuinely feel maybe the one downfall of this industry; that anything successful needs to be a series. This happens in no other medium; no ones eagerly awaiting the sequel to Se7en, no one want's Fight Club (the book of the film) to turn into a glob trotting adventure series, yet if anything even does remotely well in this medium we all just wait for the inevitable sequel trailer leak.Ninja Theory co-founder Tameem Antoniades believes "Enslaved should have done better. Right now we should have been doing a sequel and perfecting that sequel and doing what franchises do, which is get better over time."
If we were talking about your bland-o vision generic shooters that we have, then yes I agree that the clone-o-matic franchises are going too far. But to say that its a bad thing for devs to create a universe or re-imagine a book and want to do more than a single chapter, is kinda counter productive. This isn't a publisher coming out and saying, "Hey this sold well so lets make a new one every year!" This is a dev saying, "We really liked working on this game, we love the story and the fans do to so we want to continue the story." That is not bad, in fact that is great. It is just sad that the game sold so poorly that the publishers have killed the sequel before it could happen.
My thoughts exactly.sgt. soap mctavish said:THIS IS WHY YOU DON'T END THE GAME ON A BLOODY CLIFFHANGER!
Well, I concur on the acting and dialogue-even agree that some of the writing made great characters 'til it fell apart a little. However, I can't agree that the game part was "alright" because I felt they totally left the "game" out of the package. Platforming was non-existent in terms of ANY challenge or fun and combat felt terribly dull and a bit facile to me leaving VERY little of actual gaming merit in Enslaved.Woodsey said:And this is why you don't write a fucking character-piece, and then switch your focus to some very crunkily handled themes that are pulled out of nowhere 3/4 of the way through, whilst failing to properly address the character arcs.
Anyway: game was alright, dialogue was well-written, acting was fantastic.