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Torrasque

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Tono Makt said:
Torrasque said:
Here's my 2 cents:

What bothers me about all the rage concerning Mass Effect 3's ending, is that people seem to ignore everything leading up to the ending because the ending is bad.
The Mass Effect series is like going on a series of dates with a pretty girl. The first date, things go well. She's cute, she's into some of the things you're into (but not all), she's smart and she doesn't want to go see a chick flick. It's a pretty fun night, and she says she'd like to see you again, and gives you a chaste kiss on the cheek.

The second date, you go to dinner. Fantastically, you find that the food she wants the most turns out to be the most inexpensive on the menu, so you can spring for wine. The conversation is great better than the first night. And while you find she's got some opinions that don't mesh with your own (and you've argued passionately against those sorts of opinions from people you don't like), the entire package tones that down. Then you go off to a concert and have a blast - more because she's having fun dancing than because you like the music. It's just a fun time, and the little annoying things aren't nearly as annoying as they normally would be. At the end of the night, she gives you a full on kiss... and doesn't move away when you accidentally brush up against her breasts.

Then the third date comes and it's full on awesome time. She's dressed in a slinky black dress, you're in a shirt and tie (a tie! a TIE!!) and you've made reservations for a 4 star restaurant. You've been saving up for this for a while, and you've got the entire evening planned out. The conversation is fantastic; you actually voice your disagreement with some of her opinions, and she answers you with intelligent reasons why she holds them. While this doesn't make you agree with her, at least you see where she's coming from and can respect it. The waiter is perfect, and partway through dinner he brings a beautiful red rose for her, hinting that it was actually your idea and it thrills her. The meal is beautifully done, and comes with a dessert that you didn't expect because you didn't read through the full menu as carefully as you should. (you make a mental note in the future to do so, but secretly you are ecstatic because it makes you look even better in her eyes) At the end of the meal, the bill comes and it's actually less than you expected, so you can give the waiter a larger tip than you normally would, showing how generous you are.

Instead of going out to a show, she asks you to take her back to your place, and you do. Back at your place (which isn't as neat and clean as you had hoped, since you didn't expect to bring her home tonight) the two of you start making out. And my god but she is hitting everything perfectly. Every fantasy you had about this moment is coming true as if she truly is what you think she is. While she's not perfect, she's putting herself out there to make you feel as good as she can. (sure, a few missteps. long nails, bit of pulling of body hair, awkward bumping of heads, too much teeth, little things that are easily forgotten a moment later) The least you can do is return the favour, and so you slowly pull down her panties and...


SSSSSSPPPRRRRROOOOOIIIIINNNNGGGGG!!!!

Penis.
LOLOLOLOLOLOL
That was fucking perfect xD
 

Torrasque

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bahumat42 said:
Torrasque said:
Here's my 2 cents:

What bothers me about all the rage concerning Mass Effect 3's ending, is that people seem to ignore everything leading up to the ending because the ending is bad. That isn't like eating a bag of pretzels only to find that they are cheetos, it is like eating a bag of pretzels and being thirsty 2 hours later. You ignore how good the pretzels were because of how much being thirsty sucks.

The best comparison I can think of is Escaflowne. Escaflowne is one of the best anime I have ever seen. The characters are great, the story is amazing, the animation is great, the setting is great, and the mech combat is fucking amazing. But the ending... THE ENDING. The ending of Escaflowne is the worst ending out of all anime I have ever seen. If I could, I would scratch the part of my disc that had the ending, just so it would skip over that part whenever watching it. Ignoring the ending, Escaflowne is my favorite anime of all time. Including the ending, Escaflowne gets bumped to #6.
Here's where the comparison to Mass Effect 3 comes in.
Watching 26 episodes of Escaflowne and having all that story, conflict, and drama, come to a head... and then being soiled so utterly, makes me mad. I was sooooo fucking mad after seeing that ending, that I wanted to break my disc. After a few months, I got the urge to watch Escaflowne again, but knowing that ending waited for me, my urge to watch it was spoiled. I've since watched Escaflowne another 2 times, and I've skipped the ending both times. Escaflowne is still a very good anime and I love it dearly, I suggest it to everyone I know who is into mech anime (including you!). But I tell them to skip the ending.

I get that after 2 games, the ending is very important (Escaflowne's ending was very important to me), but the amount of raging and QQ over this, as well as the demands, is fucking ridiculous. I won't demand that the writers of Escaflowne change the ending, I won't demand the pretzel manufacturer make a non-dehydrating pretzel, because even though I didn't know the ending was going to suck, I took a chance with it and bought it anyways. Next time, buy non-dehydrating pretzels, or ask people if the pretzels they buy are dehydrating.

Hmmm... That seems more like my $2.40 rather than my 2 cents... Oh well.
this man (or woman i dont recognise the avatar and found its bad to assume) get it.

Even the worst endings shouldn't tar the rest of the experience. OR in essence what you are saying is the final 1-3% of the experience is worth more than the preceding 97-99% of it put together.
I'm saying the ending does affect the entire experience, but you have to remember how good the experience was before the ending. Escaflowne and Mass Effect are still great experiences, you just have to detach yourself from the ending so you can still enjoy it.

Go up a few posts and you'll see someone replying to me with a dating scenario that captures my experience with Escaflowne, and most people's experience with ME3, perfectly.
 

zefiris

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Now, some people like me care about artistic integrity a lot,
People like you don't understand what artistic integrity means.

Artists are asked to change their art ALL THE TIME.

Don't believe me? Look up a guy called Doyle. He wrote a little known thing called Sherlock Holmes. Go look up why Sherlock Holmes got novels published that were set after the novel in which Sherlock Holmes died.

Oops. People asked the artist to change the ending for years, which he eventually did. This led to literary classics that we would not know if "artistic integrity" would have the meaning you think it does.

Its misdirection other than flat out lying.
No, actually. It is flat out lying. With any other product, you could indeed sue the maker of the product for false advertisement.
Game company entitlement makes the companies pretend this is "gamer entitlement" though.

That isn't like eating a bag of pretzels only to find that they are cheetos, it is like eating a bag of pretzels and being thirsty 2 hours later.
No, it's like eating a bag of pretzels and then discovering that the last ones are rotten.
Guess what happens in this case.

Yup, you get your money back. :)
 

Fr]anc[is

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coolbeans21 said:
Have they established they would be charging for ending DLC? If its geniune content alla "Broken Steel" then fair enough, But I assumed they will slap an epilogue on the end and patch it in for freesie.

Also didn't the fallen steel dlc for fallout 3 set this precedent you speak of already?
I always thought the major selling point of Broken Steel was that you got to keep screwing around after the final mission. You are right though, it is a precedent.

bahumat42 said:
but it did influence the ending, sure that influence only extended to colour change. Its misdirection other than flat out lying. Anyone caught by this mess has only themselves to blame for not waiting for any reviews. This is the trade off.

Thats why the review industry is supposed to exist.
Ok here is a small, but significant nitpick about that. Are you saying reviewers should spoil the ending? Susan didn't and went out of her way to say nothing when I asked her in the comments. I don't think the Destructoid guy did either. Going through detailed analysis of every aspect of the game before you buy takes out all the fun of discovering it yourself.
 

Mikeyfell

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I had to take a shot because this was about Mass Effect 3

CaptOfSerenity said:
You can't petition filmmakers to change endings. You can't petition author's or TV writers, either. Why should games get this treatment?
While those things are both true I believe that games are a special case.
They already operate under a: Buy the game now, Buy DLC later model.

They changed the end of Mass Effect 2 by adding the Arrival DLC. All we're doing is suggesting (Demanding) that they change the end of Mass Effect 3 in a similar way.

CaptOfSerenity said:
There is also a difference between marketing and honesty; when they market a game, they hype it up and deliver hyperbole. They can defend this by saying "these were our goals" or "this is our opinion." It's not a fact. It's also not a fact that the game sucked.
There's also lying, which is what Casey Hudson did

Casey Dirty-Rotten-Lier Hudson said:
So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions.
That is not an opinion. That is a lie. There is not a grain of truth in that.
When you boldfacedly lie to everyone who's interested in buying your product you have to expect some kind of retaliation.
 

Atmos Duality

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bahumat42 said:
but it did influence the ending, sure that influence only extended to colour change. Its misdirection other than flat out lying. Anyone caught by this mess has only themselves to blame for not waiting for any reviews. This is the trade off.

Thats why the review industry is supposed to exist.
Then it sounds like they barely covered their ass.

I recall Todd Howard making a claim for Fallout 3's "500 endings!"
Which turned out to being 2 core endings with a bunch of added permutations based on simple yes/no flags that added/omitted scenes completely unrelated to the core plot.

True? Technically/mathematically.
Misleading? Very, but still legal.
 

Falcon123

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Fr said:
anc[is]
Falcon123 said:
But how is that a defense of Bioware? I'm not denying that Bioware presented a bad ending (and it truly was bad; I don't think anyone is denying that), but I do believe that changing the ending is the wrong move, especially given the long term ramifications such a move would have, and players don't have the right to demand a new ending just because they personally don't like it any more than I have the right to tell you how to do your job. You don't like it? Don't give them your money. But they don't owe you anything.
Shooting down people attacking Bioware is defending Bioware. It's an escort mission. I think people have the right to demand whatever they want. Supply and demand is economics 101, its how the world works. However, EA doesn't have to do anything with those demands, and I think this is the point a lot of ME3 arguments miss. If they want to leave the ending alone, they can, nobody has a gun to their head. But they have to live with the consequences: pissed off former consumers, bad PR, and lost sales. Your statement makes no mention of EA/Bioware's actions, so it reads as if you are saying "shut up and be thankful or whatever they graciously decide to give you" and THAT is insulting.
No, it's not. I spent a whole other thread bashing Bioware for caving in and giving people the ending they're demanding. I think both sides of this are wrong, but this thread is about the consumers' entitlement, so that's what you're seeing. Go look at the countless threads fighting against Bioware if that's for what you're looking, but they are each separate problems, in my opinion
 

Ham Blitz

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Rawne1980 said:
We were promised our choices would matter.

We were promised an end to a story.

We were promised answers.

We were promised multiplayer wouldn't affect single player.

Without spoiling any plot points (unless you ask).....

Not one single choice made in previous games actually made a difference. The only thing that changed was a small scene, nothing actually affected the story. The story hasn't ended, we didn't get any answers.

As for multiplayer, you can screw up your game royally and fix it all with a few hours in multiplayer to get your war assets. In fact, if you follow a certain path then the only way to get enough war assets is to dabble with multiplayer.

As for this whole "games are art so you shouldn't complain, it kills artistic integrity", bollocks.

I'm not paying for art i'm paying for a product. If that product turns out to be shite then i'm going to complain.
Well, to be fair, There is an ending to the story.
Also many choices made in previous games would add assets or change parts of the story, for example there are tons of things that can go wrong or well in the genophage mission depending on whether Mordin survived the last, you kept Maelon's Data, and whether or not Wrex is alive, all of which are choices made in previous games.
I don't remember Bioware saying that the multiplayer wouldn't affect the single player. I do however remember them saying that all endings (including the best) would be possible without multiplayer.
 
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What did Bioware promise?

A game that would function and a story that would conclude the Mass Effect trilogy.

What did Bioware deliver?

A game that functioned and a story that concluded the Mass Effect trilogy.

Think about any other medium. Fans decided that the ending to The Matrix wasn't very good and complained about it en masse, did the Wachowskis go back and change the ending? No. Harry Potter fans cried about the Epilogue because they decided that it wasn't exactly what they wanted from the ending, are there versions being published without the Epilogue? No. Even when there are director's cuts of movies it's because the director wanted to change it, not the fans. Musicians don't rerecord albums and songs, movie makers don't re-shoot the ending after the movie has been released, authors don't re-publish new versions with added additional endings (and A Clockwork Orange doesn't count, the so-called 'extra' ending was always supposed to be there) The Avatar team didn't remake the final episode of The Last Airbender to make it a Zutara story.

But when gamers get butt hurt about the ending, they get their ending changed because they whined hard enough about it not being exactly how they wanted it. To me that says entitled.
 

Zayle79

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zefiris said:
People like you don't understand what artistic integrity means.

Artists are asked to change their art ALL THE TIME.

Don't believe me? Look up a guy called Doyle. He wrote a little known thing called Sherlock Holmes. Go look up why Sherlock Holmes got novels published that were set after the novel in which Sherlock Holmes died.

Oops. People asked the artist to change the ending for years, which he eventually did. This led to literary classics that we would not know if "artistic integrity" would have the meaning you think it does.
He didn't change the ending. The Final Problem still ends with Holmes dead. He just resurrected him in a later work. That's a retcon, which is completely different from changing an already existing work.

No, actually. It is flat out lying. With any other product, you could indeed sue the maker of the product for false advertisement.
No. Do you get a refund from a movie theater if something the director said in an interview didn't turn out to be true? Do bookstores give out refunds if the blurb on the back of a book was misleading? They don't. What makes games any different?
 

Mylinkay Asdara

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CaptOfSerenity said:
No spoilers here, nor in the discussion, please.

I haven't finished it, yet, but that's not the point
It is the point. Please go finish it and then come back and we can all talk together in a civilized fashion. That may seem like an unreasonable request, but I don't think it is unreasonable to expect you to know what you are talking about exactly and from experience before you start an entire thread (of which, I might add, we already have many like it) about the subject.

This is not an insult to you. This is not a flame. This is merely a request that you educate yourself about the ending before you make assumptions about how people should feel about it - you don't even know how you feel about it yet, having not experienced it. Like I said, when you have, come back and let's chat - PM me if you like, I'm quite serious about being open to discussion on the matter.
 

Falcon123

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coolbeans21 said:
Falcon123 said:
And remember, buying the DLC that "fixes" everything only gives more money to the developer that you seem to oppose so deeply. And if people don't buy it, then why do you care that they make it? And if it is made, people will buy it, and Bioware will learn the opposite lesson; as long as they fix it later, people will keep giving them money. That precedent will affect gaming far longer than people will remember why they hated this ending

Have they established they would be charging for ending DLC? If its geniune content alla "Broken Steel" then fair enough, But I assumed they will slap an epilogue on the end and patch it in for freesie.

Also didn't the fallen steel dlc for fallout 3 set this precedent you speak of already?
There's a big difference between the two cases, and I'll use Egoraptor's set up on the nature of storytelling to explain what I mean.

Basically, he asserted that there are three methods by which developers tell the story in a video game: the design (art and music), the gameplay, and the story itself. The problem with Fallout 3 was not the story (there was no "Retake Fallout" campaign, if I remember correctly) but the gameplay, which seemed counterintuitive to what the game and story was trying to be. I don't want to put any spoilers here (I know it's older, but I'd rather not ruin it for the few that care), but because the game ended when the main story did, the ending worked against the developer's intended desire to create an open world in which people could explore, and those who wanted to explore were de-incentivized from finishing the ending of the main story, which was far from the intended result.

As such, Broken Steel fixed this so that players could return to the world, but the ending was largely unchanged with the exception of the one significant detail that kept the player from returning to the world after the main quest was complete. It was a patch to the gameplay to meet the developers' already-established goal of open world exploration with a solid story base, and that needed to be fix in order to maintain the tone the developers wanted for the game.

Now let's look back at ME3. The gameplay is far from the problem; it's probably the most refined it's ever been. And there's nothing about the ending that needs "fixing" per se (yes it's bad, but its not so broken as to prevent people from completing gameplay). No, this controversy was caused by the belief among the Mass Effect 3 fans that they deserved better and therein lies the problem. Should Bioware have done a more thorough job with the ending, knowing it would be the last in the series? Probably. (Though if the Indoctrination Theory is true, there are a lot bigger problems with this whole controversy and Bioware as a whole) But assuming good intentions, they don't owe anyone anything, and that's what we mean when we say entitlement.

If you don't like it, sell it back. Don't buy more games from Bioware. Whatever makes you feel better. But you paid money for Mass Effect 3, and they delivered in the way they thought was best. One doesn't have the right to tell them how to make their game to your liking any more than they have the right to tell you how to do your job. If they screwed up, show them with your wallet, and the market will force them to fix it. Otherwise, people need to shut up, put their money where their mouth is, and move on.

Note: If they do release the new ending for free (and I doubt they will, as most Mass Effect fans seem to be willing to spend whatever it takes to get the ending they feel they deserve; at least the ones in my group of friends feel that way), then this is just a sacrifice of artistic integrity on Bioware's side, as they failed to stand up for their vision, however flawed it may have been, and how much that matters to you is dependent on a lot of other things.
 

BloatedGuppy

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Falcon123 said:
Note: If they do release the new ending for free (and I doubt they will, as most Mass Effect fans seem to be willing to spend whatever it takes to get the ending they feel they deserve; at least the ones in my group of friends feel that way), then this is just a sacrifice of artistic integrity on Bioware's side, as they failed to stand up for their vision, however flawed it may have been, and how much that matters to you is dependent on a lot of other things.
Well, Bioware's vision allows for multiple different endings, and Bioware's stated design philosophy...as per Mike Gamble and Casey Hudson...calls for the players to co-author the experience with them. So adding more endings to the game that allow for the maximum number of players to feel satisfied with their experience is, in fact, perfectly in line with Bioware's vision.

Falcon123 said:
...and they delivered in the way they thought was best.
Do you really believe this? Serious question. Take a hard look at that ending. At the weird continuity gaffes, at the copy paste explosions, at the rushed/fractured feel, at the abrupt and sudden plunge in production values...and tell me, with a straight face, that they gave us what they thought was "best".
 

Waaghpowa

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Sure, everyone who doesn't like the ending of ME3 and are mad at Bioware for lying are just entitled fuckwads. Let's just ignore all of the interviews and statements claiming that the game would feature this or that. We have no rights as consumers and we should just let big companies walk all over everyone because they have more money, therefore they have more rights. Why not right? Because in America, money talks, and having money means you're entitled to more money and power.

I swear, the bleak future that is Syndicate isn't too far off.

P.S The people arguing against the "whining" about ME3 are just as annoying and fucking stupid as the people who irrationally scream about how shit the ending was. Meanwhile, the people with rational arguments, backed up with evidence, either get over shadowed by the whiners on both sides or automatically get labeled self entitled cunts by idiots who are too willing to give up their rights and let the corporation treat them like cattle with wallets.

Please note that I have taken part in most of this ME3 bullshit short of discussing the indoctrination theory or simply stating "I thought the ending sucked".
 

Atmos Duality

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Rawne1980 said:
As for this whole "games are art so you shouldn't complain, it kills artistic integrity", bollocks.
Agreed.
It's a dead end argument to begin with, since "artistic merit" is primarily subjective (with limited objective interpretation of technique, or lack thereof), and relative to the beholder.
 

Asita

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bahumat42 said:
Even the worst endings shouldn't tar the rest of the experience. OR in essence what you are saying is the final 1-3% of the experience is worth more than the preceding 97-99% of it put together.
At the risk of being brash, I get the feeling you're not a writer. In stories like this everything is building up to the ultimate payoff: The climax and its resolution, which should be the high point of the series. That's why plot diagrams show the climax at the peak. It is in that moment that everything you've been working towards is at its head, when all the cards are on the table and you're all in, waiting on that final card to be revealed. All conflicts at this point are at their worst, the battle is right at the gate and the audience's emotional investment is at its peak. Essentially, the climax and its aftermath are the most important parts of the story (which is hardly unknown in the industry), both because it represents the ultimate payoff that everything preceding it has been leading up to, and because it is the single moment that you will either captivate or alienate your audience, to say nothing of the fact that it effectively acts as the final impression your work leaves on the audience, which can and often does affect their overall opinion of the series.

In this case, there's a general perception of poor quality in the ending, which might have been forgivible if they'd included a denoument allowing for cathasis[footnote]of either the good or ill variety[/footnote] and closure, but that too is denied to the audience leaving them walking away from the series with a feeling of disappointment compounded by the outright nihilisitic undertones[footnote]Which is problematic in its own right, as that message runs in direct opposition to the general thrust of the series in both the in-universe and meta-sense, with the former being embodied by the series' mantra about unity triumphing over seemingly impossible odds (perhaps most triuphantly exhibited in the climax of Mass Effect 2, though it is repeatedly referenced throughout the games and acts as the main reason you assemble the Victory Fleet in the first place) and the latter embodied by the core gameplay mechanics of choice and consequence[/footnote] that effectively serves to ruin the very act of decision making throughout the series in the first place[footnote]Let's look at cause and effect
for a moment here:
You saved the Rachni in the first game? You do realize how much of a gamble that is, right? As the Turian on the council so succinctly put it, if you were wrong in your judgment then more than one generation will suffer for it...Nah, just kidding. There's no way for them to affect the rest of the galaxy after the Relays are destroyed, and they're probably going to all be dead within a year anyway. Sol can't support an intergalactic armada on its own. You reclaimed Rannoch for the Quarians? Congratulations, now they can finally return to their home and...oh wait, yeah, the Migrant Fleet's in the Sol system and Rannoch's in another arm of the galaxy...without the Relays no Quarian will ever see it again...especially considering that they and the Turians can't eat anything from our side of the galaxy...er...congratulations, they're screwed no matter what you did? Did you preserve the collector base? Well, rest assured that no matter what you did there, the results won't be any differnt in the end, as without the Omega-4 Relay nobody can even reach it. Incidentally, what happened to the council? Not that I care, I mean the relays where what allowed Galactic Civilization to exist in the first place. And what about that Genophage? Meh, either way it's not like they can affect the galaxy anymore anyways...
Effectively, the last few minutes of the game neuter the very thing that made Mass Effect's choice system so interesting: it removes the long-term ramifications of your actions[/footnote]. And unfortunately this conclusion colors the perception of the preceding events. This is hardly unheard of, mind you. How to put it...Have you ever seen the Sixth Sense? If yes, have you ever watched it again? If so, I expect your second viewing was very different from the first due to the way your knowledge of the ultimate reveal affected the way you viewed the scenes leading up to it. The same thing happens with Fight Club: You start looking at the movie differently because of what you know about the conclusion. Mind you, while these may have some of the clearest examples, the general sentiment applies to far more works than just these two. Applied in this case, what we see is the satisfaction of your initial choices being supplanted by the inevitable irrelevance they are given by the conclusion, ultimately (and unfortunately) making the use of a priorly beloved core gameplay mechanic feel hollow.

Hope that explains the sentiment a bit.
 

Asita

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bahumat42 said:
I understand the issues but i see people completely writing it off as a bad game when not 2 hours earlier they were loving the shit out of it. All i want is people to accept that despite that ending it was a pretty damn good game.
I'm not entirely sure what you're talking about. For the most part the reaction I've seen is that the game is great up until the last 10 minutes or so, though those ten minutes tends to taint the series. In fact, one of the more common laments I've seen is that the ending's effect is only exacerbated by the general quality the series exhibited up until that point (noting that, ironically, they wouldn't have been as angry if the rest of the game had been of similarly poor quality), making the ending's effect all the more tragic.
 

Fox242

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Here's how I look at it: most video games cost $60 plus dollars these days, I expect a good experience for my money if I'm gonna get it right out the bat. I would hope that this is something that everyone can agree on.

Bioware said "No A,B,C" endings for their $60 plus product. What the Mass Effect fans got was a game that flipped them the bird at the end. That's not false advertising, that's highway robbery. I'm not a Mass Effect fan, I've never played the games, but I know a scam when I see one and Bioware scammed their customers. Simple.
 

coolbeans21

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Falcon123 said:
coolbeans21 said:
Falcon123 said:
And remember, buying the DLC that "fixes" everything only gives more money to the developer that you seem to oppose so deeply. And if people don't buy it, then why do you care that they make it? And if it is made, people will buy it, and Bioware will learn the opposite lesson; as long as they fix it later, people will keep giving them money. That precedent will affect gaming far longer than people will remember why they hated this ending

Have they established they would be charging for ending DLC? If its geniune content alla "Broken Steel" then fair enough, But I assumed they will slap an epilogue on the end and patch it in for freesie.

Also didn't the fallen steel dlc for fallout 3 set this precedent you speak of already?
There's a big difference between the two cases, and I'll use Egoraptor's set up on the nature of storytelling to explain what I mean.

Basically, he asserted that there are three methods by which developers tell the story in a video game: the design (art and music), the gameplay, and the story itself. The problem with Fallout 3 was not the story (there was no "Retake Fallout" campaign, if I remember correctly) but the gameplay, which seemed counterintuitive to what the game and story was trying to be. I don't want to put any spoilers here (I know it's older, but I'd rather not ruin it for the few that care), but because the game ended when the main story did, the ending worked against the developer's intended desire to create an open world in which people could explore, and those who wanted to explore were de-incentivized from finishing the ending of the main story, which was far from the intended result.

As such, Broken Steel fixed this so that players could return to the world, but the ending was largely unchanged with the exception of the one significant detail that kept the player from returning to the world after the main quest was complete. It was a patch to the gameplay to meet the developers' already-established goal of open world exploration with a solid story base, and that needed to be fix in order to maintain the tone the developers wanted for the game.

Now let's look back at ME3. The gameplay is far from the problem; it's probably the most refined it's ever been. And there's nothing about the ending that needs "fixing" per se (yes it's bad, but its not so broken as to prevent people from completing gameplay). No, this controversy was caused by the belief among the Mass Effect 3 fans that they deserved better and therein lies the problem. Should Bioware have done a more thorough job with the ending, knowing it would be the last in the series? Probably. (Though if the Indoctrination Theory is true, there are a lot bigger problems with this whole controversy and Bioware as a whole) But assuming good intentions, they don't owe anyone anything, and that's what we mean when we say entitlement.

If you don't like it, sell it back. Don't buy more games from Bioware. Whatever makes you feel better. But you paid money for Mass Effect 3, and they delivered in the way they thought was best. One doesn't have the right to tell them how to make their game to your liking any more than they have the right to tell you how to do your job. If they screwed up, show them with your wallet, and the market will force them to fix it. Otherwise, people need to shut up, put their money where their mouth is, and move on.

Note: If they do release the new ending for free (and I doubt they will, as most Mass Effect fans seem to be willing to spend whatever it takes to get the ending they feel they deserve; at least the ones in my group of friends feel that way), then this is just a sacrifice of artistic integrity on Bioware's side, as they failed to stand up for their vision, however flawed it may have been, and how much that matters to you is dependent on a lot of other things.
I disagree, Broken steel did more than just allow free roaming after the end of the main story, it fixed a very large plot hole, this was the result of complaints from their customers.

Artistic integrity argument is also wrong, if they want to tell their 3 endings deus ex ripoff, then fine, they can do that, but dont ask me to give them money by lying to me in the run up to release, and it is fact that customers were mislead by bioware, the No three endings statement from Mr Hudson for one.

-edit-

Any argument I make from now on is tainted by several large Glayvas, so apologies.
 

Asita

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bahumat42 said:
the two hours wasnt an ingame time frame it was the actual time gaps between talking to one person. But its just a real life experience of what im talking about. Many films and film series for that matter (return of the king 8 ending later anyone?) have terrible endings but people still appreciate the rest.

Im just not hearing the appreciation for the rest post completion.
And I'm saying that the reaction I've seen hasn't been ignoring the rest of the game, but did deride the ending for its retroactive effect (among other things).

And on a tangent, as much as I like to echo Clerks' analysis of its ending, Return of the King didn't have a bad ending persay. Was it slow? Yes, and it could have satisfactorally ended any of several places, but at the same time it is the nature of the denoument to tie up loose ends and at least hint at the ultimate fate of the principle characters. While it was slow and possibly excessive, it fulfilled its function adequately.