Epic Last Stands

Eclectic Dreck

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101194 said:
Survival Mode+3 Friends+ 6 packs of chips and 6 liters of mountain dew=Epicness.
...Were your friends partaking in the refreshments as well, or did this take place over a great many hours? If not, was the last stand holding the bladder until the last liter was consumed?

Of course, with regards to the topic at hand, I rarely remember my last stands. Often they are so epic that they literally turn into impossible victories, and most of the situations that are lesser are hardly worth remembering. That said, there are two instances that I recall.

The first comes from the mod Firearms for the original half-life. The mod was made around the era of BF1942, or just a bit prior and featured a game style very similar to conquest with fully customizable class system. Generally, when it became apparent which team was going to lose, I would switch over to the losing side because making the last stand was always more entertaining than trying to choke rivers with my dead. In one instance, I spawned with my trusty M-60 but was unable to make it to an ammunition point so I just had the starting 100-round belt, a pocket knife and an 1911. Positioning myself at the highest point on the map, coincidentally containing the flag, I pointed my doom cannon at the only place the opposition could come from. In an odd instance of utter badassery, my target acquisition, shot selection and control were superb. The first 11 people to round the corner were met with a short controlled burst to the head and chest. It seemed that such a stand was enough to cause the enemy to rethink their plan; the sudden stop in the flow of enemies meant they must be massing for a final assault. Despondently I looked down at my ammunition counter mocking me with a flashing 6 - just enough to drop one last guy if I could make very shot count. The wait wasn't long - 4 of the oppositon rounded the corner guns blazing. The first was met with a short hail of lead and crumpled. With no options save making a desperate run through the entire enemy team for more ammunition, I drew the sidearm and fired on the run, somehow dropping a second player. The third and fourth fell to my blade. Just when it seemed like my desperate gamble would pay off, the rest of the team showed up and cut me down.

The second is a tale of impossible victory in a game of Counterstrike on the map Aztec (Probably around 1.6b). A friend and I were playing together on a lan in a full game (32 players). As the map started, I chose my trusty pump shotgun, armor and grenade and headed off with the rest of the team; my friend on the other hand was indisposed in the restroom at the time. Our entire team ran through the double doors and just as I was about to cross the threshold myself, an epic gun battle erupted, causing me to pause briefly. At this point, my friend returned and managed to purchase an AK-47 and armor but no ammunition before the time expired and he rushed to join me. Somehow it seems my team got the short end of the stick as they were dying faster than the kill notification could refresh. From the moment I arrived at the door to my team biting the dust lasted perhaps ten seconds.

A quick glance at the scoreboard confirmed my worst fears - not only were my friend and I the last two people left on the server (terrorists at that), the bomb was on the other side of the door and the opposition had only lost a single player in the exchange. As I was coming to grips with the sudden turn of events, the first of many CT's appeared in the doorway only to be dispatched by a point blank shotgun blast. I advised my friend to fall back, and pitched a grenade hopign I could buy him the time to at least get into a postion to kill one or two people before the team wiped.

After desperately pumping every round in my shotgun trhough the door, I ran to join my friend at the doorway leading to the terrorist spawn. We both assumed we'd be making yet another expensive purchase but figured we might drop one or two of them between us.

For some reason I cannot fathom, the CT's elected not to rush us all at the same time but came at us in small groups instead. Leveling my shotgun at the groin of each player I slowed them momentarily allowing for an easy headshot by my friend. After a tooth and claw battle, the flow of CT's stopped and the clock still showed more than a minute. With three CT's left we realized we at least had a slim chance to pull the game out of the fire and resolved to grab the bomb, which was secured without incident.

After a breackneck sprint, we arrived at the bomb site, planted the bomb and took up the usual defensive positions certain our glorious battle would end in dissapointment. Somehow, the gods of gaming wanted terror to win the day because in the final desperate push all three of the CT's met a grisly end and the imperialist crates were destroyed.

The reason I remember the story is simply because of the stupified responses we got from both sides after the victory. Our team originally hoped for our quick demise so they could make it back into the game, but rallied to our side by the end. The CT's on the other hand were absolutely shocked that they could have thrown away such a certain victory through nothing but sheer stupidity. Congratulations were given all around and I continued playing counterstrike for a few more months without a noteworthy incident.

There was another incident from Medieveal II: Total War. My strategy in most Total War games is to amass a few long term campaigning armies, use them to crush my enemies and then hold position only long enough to repair the damage and recruit a garrison to secure my holdings. This particular army, raised in England and initially led by a 16 year old prince with a talent for command cut a bloody swath across france, germany and northern italy before capturing a key Citadel. The Brutal pace of conquest left my empire dangerously undefended in the interior and my spies had revealed a massive force of italians, easily outnumbering my veteran army 5:1 was closing in. A second battle hardened army along with raw recruits were dispatched to the key citadel and the race was on.

As the armies of my enemies approached, their advance was harried by ambushes by sherwood archers. The losses they inflicted would have proven devestating to a normal army but the vast hoard that approached took little notice and did not slow their advance as I hoped. They reached the freshly constructed gates of my captured citadel a full two turns before reinforcemetns could arrive. Still, there was no need to panic. The reinforcements I had dispatched would easily prove a match for the mostly untested masses that surrounded the stronghold and I hardly expected the enemy would be foolish enough to mount an assault. While they would almost certainly take the structure, their losses would be absurd and this army represented the bulk of the forces left at their disposal.

Much to my dismay, they opted to assult. With no allies to call upon and most of the world set against me, losing the citadel could prove devistating. The reinforcing army was the only reinforcements available for some time and should that army fall to the encroaching hoards the italian armies would carve out a huge chunk of my empire before I could stop them.

My general, hardened after countless bloody battles, gave a stirring speech. My army was only 1200 men strong - the force arrayed against me was almost 5100 strong. These were the best equipped, best trained soldiers that the world had ever known but they faced an enemy so numerous victory was almost hopeless. Their duty then was clear: to ensure that every step the enemy took into my citadel was paid for in gallons of blood.

My initial arrangment of forces was fairly standard. They possessed a frightening number of seige engines including towers and the lengthy outer ring was almost certian to fall quickly. Rather than contest them at the walls, I placed token guards of archers to ensure my own seige weapons fired as long as possible. Two companies of billmen were stationed to provide cover for the retreat.

The intial advances of the enemy certainly took a toll as hundreds of soldiers were cut down by arrows, and counter-battery fire but the enemy still mainted it's key weapon systems and quickly made it to the walls. My archers held the walls up until the moments before the seige towers unleased a swarm of milita against them before they retreated behind the billmen where they resumed their murderous barrages. When it became blatantly apparent that my heavy billmen could no longer hold the line, the archers were pulled back to the second ring and I called for a full retreat of the billmen. Of the origianl 120 men, ten made it back to friendly lines.

The second ring of defense would prove my best chance at stopping the enemy. Seige towers were of no use inside the city and the enemy instead relied initially on ladders and rams to break through. Swordsmen stationed at each point of the breach on the walls ensured the enemy paid a terrible price for assuming the seige weapons were not necessary. My archers poured feathered death into the seemingly endless masses of the enemy but it was for nothing: the rams reached the gates. Again, I called upon my heavy billmen to defend the breach. Strength of arms alone proved a better barrier against the enemy than stone had and for a time, the lines stabilizied.

An opening appeared at one of the gates as the enemy gave up the assault there and decided to redouble their efforts at the other gate and against my walls. My general along with two companies of Templars were finally free to maneuver. The bulk of the opposing infantry was pressed against the second ring of defense and the seige weapons were only just lumbering into range. I knew if nothing were done, the gallant defense would be cut short. The general and his guard exited through the uncontested gate and after a bit of maneuvering eventually managed to destroy all but one group of cannon before counter maneuvers from the italians forced them to retreat back inside the line or else be destroyed.

Eventually it became apparent that the second line was doomed to fall just as the first had. The sheer number of enemies proved my undoing yet again as my men fought to utter exhaustion as they were picked off one by one. Knowing there was nothing else for it, I pulled my archers from the walls, along with the exhausted swordsmen. The one small piece of good news I had was the enemy had given up on the walls for a timeand had pressed my defenders into a wide arc where their superior numbers were taking their toll. I moved my army to the final line of defense as three companies of heavy billmen stood their ground to man covering the retreat.

My archers once again mounted the walls though my arrow supply was nearly depleated. The enemy no longer possessed any rams or ladders so the one remaining culvern group was their only hope. Unable to return fire, I watched as the culverns first battered down the door and then opend two gaping holes in my walls. I arranged what remained of my army as best I could and awaited the advance. The assault had proven absolutely devistating to the enemy - they had lost nearly 3,000 men to make it this far but my own army, now utterly exhausted and short on supplies had a mere 600 men to oppose them, and the bulk of them were archers.

Again the enemy advanced to the breaches and once again the incendairy arrows raining down upon them took a heavy toll, but still they advanced. They crossed the threshold of my last bastion of defense and charged against my remaining billmen and swordsmen defending the square. After a few vollies, my archers finally consumed the last arrow and there was nothing left but to throw them into the enemies flank in a melee attack.

It was at this crucial moment that the tide finally turned. Utterly outnumbered and certainly doomed, the sudden assault on the flank caused a half dozen companies of the enemy armies to retreat. Sensing an opportunity to get some breathing room, I threw what was left of my cavalary against the other flank to the same result. In short order the entire enemy army was retreating. Knowing that if given a chance to regroup they would certainly overwhelm my defenders, I sent my entire army in pursuit. The wasn't much hope the gamble would pay off, only a fools hope really.

As my utterly spent army pursued an army five times their size, my general and remaining templars took the lead in the charge cutting through the retreating army like some much wheat before the thresher. The army was pursed from the field and I was given more than a thousand prisoners for ransom. The notification of heroic victory told the tale better than I could. I deployed an elite army of more than 1200 men against almost 5100 and walked away with just over three hundred men in return. The italians on the other hand lost more than four thousand men, including three princes and a king in the battle. The exhausted defenders returned to their post and when reinforcements arrived, they rapidly rolled through the remainder of the Millanese empire without facing significant resistance. Eventually, the defending army was rebuilt and years later launched successful assaults against both Antioch and Jeresulam.
 

Saris Kai

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Dwarf Fortress: I build my fortress in the center of a desert, it was only my third fortress so I wasn't very good yet (I'm still not that good). There was no cliff face in the area so I dug straight down into the sand. Zombie Camels eventually started attacking my dwarfs when they ran out of beer and ale and had to resort to traveling to a near by oasis for water. Several Zombie Camels followed them back down into the fortress and killed all but three of my Dwarfs leaving two wounded. The one healthy dwarf dragged them to their beds and fetched water for them several times but one died of injuries while sleeping. One of the Zombie Camels returned (now with a name) and the healthy dwarf battled it just outside the door to the room of the remaining injured dwarf, he managed to kill it but was himself wounded beyond recovery. He and his bed ridden companion died shortly there after of their injuries or dehyrdration. It was extremely touching.

PS: Now that I think of it, there were two healthy dwarfs after the first attack but one killed the other with a pick during a tantrum.
 

PlasticTree

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quiet_samurai said:
PlasticTree said:
World of Warcraft, Alterac Valley, the Alliance bridge. If you have ever played WoW, you know what I am talking about.
As a former Horde I hated that thing. Blizzard brilliantly gave the Ally a huge advantage with it.
Probably because the Alliance still loses 90% of the time in WSG and AB. Or well, that was the case when I stopped playing, 2 years ago. ;)
 

Cowabungaa

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PlasticTree said:
World of Warcraft, Alterac Valley, the Alliance bridge. If you have ever played WoW, you know what I am talking about.
One of the few times PvP in WoW felt truly epic, and I wished so hard that there would be more like that. Wintergrasp was quite a good substitute on my server when I still played, apparently it wasn't so good on most other servers.

Staying with MMO's, I defended a keep in Warhammer Online truly valiantly once. I was pretty much the only tank, being a Black Orc, had 2 Goblin Shaman's to back me and maybe 1 or 2 ranged classes fighting from the keep. It took ages, but as the only tank, I managed to push back the Order army (there were quite a lot of them) inch by inch, I kept beating down their siege weapons so our ranged fighters could keep shooting. It was a truly epic defence, and we actually won when some back-up arrived and started taking those advantage points back and eventually attacked the Order army in the back.

Also dodgeball in PE class (no-one said this could be just about video games, right?). I was the only one left from my team, and more than half of the other team was still standing up. Of course my team whined that I should just give up so we could start all over again, but I smelled glory and showed no quarter!

Over 10 minutes I stood there, alone, dodging craploads of balls like Neo, taking out a couple of enemies, before being taken out by a stray shot. It was epic, my team was annoyed, but I was proud.
Eclectic Dreck said:
I have a similar story for CSS. It was in a custom map I cannot remember, a Deathmatch game (as in no bomb or hostages), 12 vs 12. As usual, when the game started, I took ages to buy my gear. After I was done, my team (T) had engaged the enemy already. However, they were quickly killed one by one without killing a single CT.

So I was alone versus 12 CT's, I promptly saw my whole team bet against me. However, instead of dying quickly, I killed every single CT through cunning guerilla knifing tactics, quick aiming, a bit of sniping (had a Krieg) and a brilliant grenade throw. Everyone had lost their money in the process, and they were all as amazed as they were annoyed.
 

Blackdoom

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I would have to say the ending to Crisis Core is possibly one of the most epic last stands I have ever experienced in a game.
To those who have not played it you are put into a battle that lasts for 30 minutes or when you die. There is infinite enemies that spawn during the fight and when the fight is over it starts a second one where you cannot defeat the final 3 enemies.
I reckon it is epic because in the context of the game and shear scale of how many people you fight.
 

Blackdoom

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Pararaptor said:


Glenrowan, I think it was?

Anyway, four armoured outlaws against forty police officers.
Yeah it was Glenrowan where he had his last stand I live about 20m away from where it happened.
 

mew1234321

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Nacht der Untoten. FOREVER. Me and two friends were playing it and we were rocking the second floor. One of my freinds had the freaking LASER GUN! Anyone who doesn't play COD:5 should get the awesomness of that by name alone. Remember this is like WW2. So the laser gun guy was holding the stairs, while one of my other friends and me were taking the lower floor. Me with my Colt, and him with his double barreled shotgun.

It's such a shame we weren't watching the secret passageway.

Now the Colt, you understand can take most zombies out in one bodyshot. My friend was taken down from behind. Two red flashes and he was down. His vision was grey. He unloaded his full pistol clip into the zombies that had stuck him down so cruelly. My laser gun friend, now with no-one to help wtem the tide of zombies, fell, dashed to the ground.

I can still hear the screams.

I was the only one left. With only a Colt that was rapidly becoming useless in the onslaught, I stood alone, my friends bodies just beyond my reach, and even if I was right next to them. I wouldn't have enough time to wake them before the zombies would take me too. I fought them as best I could, but them the reloading, of my Colt, the slow agonising feeliing as I backpedaled from my persuers, my avatars clumsy fingers, dropping them clip and unloading a new one, every millisecond another second closer to death, and then the shock, as the red flash took over my screen, as the second one, so soon, took it again, and he falled to the waves of zombies slowly encroaching upon our sad abandoned base that had for such a short time been our home. A pitiously short time, as our bones were crunched upon to feed the zombies ravenous, insatiable hunger.

We were on round 11
 

Seydaman

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Mount and blade, I had about 200 soldiers, the enemy had like 4000 I KILLED THEM ALL.
Fucking.
Epic.
 

Axeli

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Blackdoom said:
I would have to say the ending to Crisis Core is possibly one of the most epic last stands I have ever experienced in a game.
To those who have not played it you are put into a battle that lasts for 30 minutes or when you die. There is infinite enemies that spawn during the fight and when the fight is over it starts a second one where you cannot defeat the final 3 enemies.
I reckon it is epic because in the context of the game and shear scale of how many people you fight.
I was wondering if anyone would say this.

It's majorly epic becuase while you know what's coming, you didn't know it would be playable, or that they would make you face what seems like a legion of soldiers plus the helicopters. It's also a huge tear jerker, and actually gave us the real meaning behind DMW in the progress...

But why does everyone think Zack killed all but the three soldiers? That just doesn't make much sense. Seems like a calmly performed execution when the trio walks up to him in the end anyway, not some panicky survivors finally managing to bring him down after having everyone else die around them.
 

Mr. GameBrain

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Star Wars Battlefront 2

Online match, 10 men left against 40, I win! >:)
(Very close though I think there was only me and two other people left on my team!)
 

Littlejib

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Medieval Total war 2, My faction leader was holding a keep somewhere in Russia when the Mongol came, I rushed some troops to save him (I was playing England) but they didn't get there in time. Three full armies vs my 1. I lost my all my horsemen but the generals bodyguard taking out the enemy equipment, then held the walls with dismounted feudal knights, finally they broke into the centre and all that was left was my Faction leader and 2 of his body guard, they charged the only unit contesting the centre, some horse archers, half strength. With the loss of his two body guards the faction leader routed the horse archers, then time ran out, reinforced but 3 full armies to stop the Mongol hoard
 

James Cassidy

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The most epic one was when I was playing Halo 3 with a buddy of mine so it was 2 versus 8. It was a big team battle game and some reason. me and my friend were alone against everyone else. I had a sniper and shotgun. My friend had a RL and I think an AR. I am not sure if he picked up a shot gun later on, but it was a CTF and our team was one point ahead.

My friend was worried that we were going to get overwhelmed. I told him "If we are, I am not going to make it easy for them." I got up top and pulled out my sniper taking out their sniper and the Spartan laser. I warthog came in with three guys. One jumped out and I shot him with the shotgun. The warthog came back around and tried to take me out, but my friend took it out with a RL round. Double kill for him triple for me. Two more came in and I shot them killing them.

We fended them off for quite some time until they managed to grab it with ten seconds to go. Now they had a mongoose with two body guards in the middle. I couldn't reach the guy with the flag so out of desperation I threw a plasma grenade. It got chucked through the man cannon and stuck on the flag carrier. It exploded killing all three of them. Another triple kill. My friend who died and respawn just after told me to look behind me cause one guy was going to assassin me I quickly turned and fired one of my last remaining two sniper rounds killing that guy at point blank in the face getting myself an over-kill.

We managed to keep them at bay and won by one point. At the end of the match I was shaken. I couldn't believe we won it with me and him versus 8. It was by far the most epic thing I have ever done in a BTB.

I also did this one moment in a 2 vs 2 where we were 30 kills behind with my friend afraid that we were losing so I literally said to him "Take that skirt off and get back there and fight soldier" grabbed a shotty and painted the walls red winning the match.
 

L3m0n_L1m3

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Playing Nazi Zombies in the newest level (don't remember the name) and my entire team was down. I was also out of ammo for my guns, and there was a wave of zombies coming towards me.

BOWIE KNIFE RULES
 

Blackdoom

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Axeli said:
Blackdoom said:
I would have to say the ending to Crisis Core is possibly one of the most epic last stands I have ever experienced in a game.
To those who have not played it you are put into a battle that lasts for 30 minutes or when you die. There is infinite enemies that spawn during the fight and when the fight is over it starts a second one where you cannot defeat the final 3 enemies.
I reckon it is epic because in the context of the game and shear scale of how many people you fight.
I was wondering if anyone would say this.

It's majorly epic becuase while you know what's coming, you didn't know it would be playable, or that they would make you face what seems like a legion of soldiers plus the helicopters. It's also a huge tear jerker, and actually gave us the real meaning behind DMW in the progress...

But why dies everyone think Zack killed all but the three soldiers? That just doesn't make much sense. Seems like a calmly performed execution when the trio walks up to him in the end anyway, not some panicky survivors finally managing to bring him down after having everyone else die around them.
Yeah I am not sure why I didn't say that he killed all but 3 of them I just said they were the final 3 fought. Anyway from the amount of times they shoot him I wouldn't call it a calm execution.
 

Octorok

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Reep said:
Octorok said:
Wow, that truly sounds amazing, i really wish there were more games like this.
Well it's being made by about twenty students and twenty teenagers using university equipment, and has so far had a four year production cycle. I've only been about for it's playable stages and it's still pretty damn buggy at times.