Epic: Photo-Realistic Graphics 10-15 Years Away

hopeneverdies

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Oct 1, 2008
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So it looks real, heh, real is what I see outside. Not to sound hateful of realism but I prefer stylization mainly because of the Uncanny Valley which has been getting a lot of attention on this thread. If you know a character isn't realistically human it's human characteristics stand out and makes them more aesthetically pleasing. If a character is trying to be photo-realistic and human but it doesn't exactly make it, the non-human characteristics stand out and viewers won't like it.
 

Andy_Panthro

Man of Science
May 3, 2009
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Meh.

Who needs photo-realism? What will it really bring to a game? Give me a great game, and I won't care that the graphics are dated.

I still play lots of old games, for me the "golden age" was the 90s.

What I'd prefer is the current engines being used to their full potential, and then extra work on scripting, characterization, animation and so on.
 

joystickjunki3

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Nov 2, 2008
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I just hope that the industry doesn't forget to make completely unrealistic games as well.

I know it probably won't happen, but I'm a bit wary of the prospect of not having a new Psychonauts or something.
 
Mar 26, 2008
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Indigo_Dingo said:
mentor07825 said:
bodyklok said:
Indigo_Dingo said:
10-15 years away...for Epic maybe.
Well said.
Epic can do it because their:

Epic
epic
Awsome
Nerd CEO with cool cars
No, everyone else will do it far sooner. I say by 2015, we'll have roughly half the games being photorealistic. Whether this affects movement or not in the problems in the uncanny valley will probably be more difficult.

An of course, we now have to point at Heavy Rain - less than a year.
The Resident Evil 5 cutscenes are better looking and more realistic than anything I've seen shown for Heavy Rain. I suppose the biggest difference between the two is that Heavy Rain constantly looks that good, whereas the in game graphics for RE5 aren't as fine as the cutscenes (although I'd say it is one of the best looking games out there).
 

traceur_

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Feb 19, 2009
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I don't think I like that, I hate seeing human actors in cutscenes, I hope they just set it at the final fantasy 13 cutscene graphics and leave it, I like that animated image.

When they make violent games photo realistic, we are going to cop a shitstorm from the murders that will be blamed on video games.
 

Intoxicain

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Mar 18, 2009
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Keeping in mind the current trends of gaming, I cannot wait to play these new, photorealistic games on my 32,000 dollar computer, after paying 745 dollars for the game at walmart (On Sale!).

the gaame's 32 minute campaign will be well worth it.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Indigo_Dingo said:
mentor07825 said:
bodyklok said:
Indigo_Dingo said:
10-15 years away...for Epic maybe.
Well said.
Epic can do it because their:

Epic
epic
Awsome
Nerd CEO with cool cars
No, everyone else will do it far sooner. I say by 2015, we'll have roughly half the games being photorealistic. Whether this affects movement or not in the problems in the uncanny valley will probably be more difficult.

An of course, we now have to point at Heavy Rain - less than a year.
Really? Heavy Rain is still right in the middle of the uncanny valley for me. It doesn't look photorealistic at all.
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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CantFaketheFunk said:
Indigo_Dingo said:
No, everyone else will do it far sooner. I say by 2015, we'll have roughly half the games being photorealistic. Whether this affects movement or not in the problems in the uncanny valley will probably be more difficult.

An of course, we now have to point at Heavy Rain - less than a year.
Really? Heavy Rain is still right in the middle of the uncanny valley for me. It doesn't look photorealistic at all.
Agreed.
That 'trailer' or 'teaser' (Or whatever) with that girl in the chair doing that monologue really did look good...but it most certainly did not cross the uncanny valley. Not even close. Not for me (Or Funk) anyways. Still a ways to go, methinks.
 

MBFCPresident

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May 15, 2009
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I think it's good that developers are racing forward with graphics. Sure, they could be using their money to make games have better gameplay/story but with this mad rush on graphics, in about 20 years games will look/feel as close to perfect as they can get and then all games will have to feature gameplay/story that matches up or they won't sell.
 

IgneusMaeror

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May 27, 2009
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There will always be something to "improve" on. The only difference I'm seeing is, that the jumps between one "mile-stone" and another are becoming smaller. There was the jump from 2D to 3D, some other stuff I surely won't look up, there was Doom III, there was Crysis ... I might be wrong, but I don't think we actually noticed how small the differences (publishers call them "upgrades") are, especially the ones that are being advertised so zealously by the publishers. Of course I believe the gameplay mechanics will suffer. The main announcement for the latest Need For Speed for example, was that there's a cockpit-view that will immerse you into the race by blurring the display from "Whoa, are those pixels on the asphalt?" to "I don't recall having spilled my drink on the monitor... (but I probably will, if this blur doesn't disappear and let me get on with the race)".

But all that is still okay with me. There are enough (and fortunately not too many) really entertaining games out there. All I can hope is, that they don't really get any ideas about the input devices. I was glad that nintendo failed with the few really stupid ideas of input devices they had in mind back in the day (I will also mention that strange, glove-like controller for the PS1 to hide the fact that in the late 90's I used to be a Sony fanboy), I found the steering wheels to be quite okay, the Wii input devices somewhat alarmed me, the guitar hero stuff really had me worried, and that weird skateboard thing that has been announced lately turned worry almost completely into stoicism. In other words, I can see a whole "new generation" of input devices coming and replacing the current ones before the graphics get too far.

So, let them work on the graphics as much as they want, as long as it distracts them from getting creative about the input devices. The current controllers work perfectly for me, thank you.