MailOrderClone said:
Samus, having recently been the stoic tough-girl of the Smash Brothers sect and a lone adventurer that has saved the universe several times by this point, is drastically recharacterized to be massively dependent on the orders of a newly-introduced superior officer, into a character who starts shaking and freezing up in fear of an enemy that she had already defeated several times at this point, and who monologues endlessly, to the point that the series could have been a film noir and had less monologues overall.
Alright, I'm not
necessarily looking to get way deep into this here, but FWIW...
Samus was not "stoic" in the previous Metroid games - she was ROBOTIC. There's a difference.
Stoicism is only a virtue - or a character-trait - when you can tell either by actions or by scenario that it's a conscious decision made by someone. A fully-developed human being who is demonstrably suppressing emotional reaction is stoic, but a
statue is not because statues are ALWAYS like that. And, like most other video game characters originating in the 8-bit era, Samus IS essentially a statue - an empty vessel for the player to inhabit. (Hell, by this logic the most unflappably-stoic hard-ass in game history is PAC MAN - I've never even seen that dude BLINK!) And thanks to the depersonalizing effect of her species/gender-neutral armor, she's probably been the LEAST well-characterized of all the Nintendo franchise leads.
BUT, because of the magnitude of her sole genuinely unique trait - re: she's a woman but it's "not a big deal" (aka "not sexualized") - I think gamers, myself included, have been guilty of projecting things onto her that just aren't really there. She's as empty and "shallow" as every other monodimensional power-armored game hero, but because her gender is noteworthy
everything else MUST be noteworthy, too. So "doesn't react visibly because they haven't bothered to give her a personality" got built up into "stoic badass" because it fit the narrative of her as the First Lady of Liberated Game Heroines.
So, naturally, when they go and give her even the most basic and narratively-appropriate set of ACTUAL character traits - Survivors Guilt, PTSD about Ridley, a borderline Electra Complex toward Adam, an inner-monologue, etc. - people freaked the hell out; because if you're going to conflate "no personality" with "stoicism" that pretty much means "personality" equals "weakness." That said, YES, the authorization thing is a clumsy device to try and shake-up the usual "wow, I found all these power-ups that coincidentally work with my equipment" routine; but beyond clumsy execution I don't read anything else into it.
I will say, also, that it's been EXTREMELY depressing to see so many people (not a majority, but enough to take note of) using the - IMO - overblown "outrage" as yet another opportunity for Western gamers to take broad cultural cheap-shots at the Japanese developers; i.e. reiterating all this vaugely-bigoted "recieved wisdom" about Japanese "misogyny," and "needing all women to be submissive children," etc. There's a real ugliness to some of the reactions to this game around the web that are just... well, ugly is really the best word for it.