A Bug By Any Other Name
We forgive some buggy games while shunning others. Why?
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We forgive some buggy games while shunning others. Why?
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It doesn't seem unrealistic to expect them to fix bugs that have existed for multiple iterations and been known as long, however.It seems unrealistic to expect something with as many moving parts as the fifth Elder Scrolls, with thousands of NPCs, monsters, locations, and bits of environmental detritus to be absolutely perfect out of the gate.
This isn't about reviews. This is about personal experiences. Do you give bugs a pass because some site gave a game a certain score? I'm guessing not.Machocruz said:Because some review sites have incentive to give certain games or publishers/developers a pass. Post Morrowind ES games are not held to the same scrutiny as Divinity 2 or Risen, two buggy games that were said to be largely inferior to Oblivion and Fable 2, but no review made a convincing case for why that was.
I believe a lot of sites had their 9s and 10s ready for Skyrim, before it even hit their desks.
It is about reviews. It's the catalyst for this topic. It's a response to the chatter all over the net about Skyrim (and "AAA" games in general) getting a pass for things "lesser" games are docked several points for. Are we supposed to believe recent controversy did not inspirethe creation of this editorial? What exquisite timing then!Susan Arendt said:This isn't about reviews. This is about personal experiences. Do you give bugs a pass because some site gave a game a certain score? I'm guessing not.
I never once had a problem with New Vegas till patch 2 came out, then bugs ahoy!Trishbot said:I mean, have you SEEN how long the list of known bugs and glitches is for New Vegas?
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_bugs
It's not a response to anything but my own personal gaming experiences. I've been thinking about this since I played Dead Island. Why was I ok laughing off that game's bugs, but not others? It's not like the game is *that* remarkable, so why wasn't I more angry about e fact that it was broken? The release of Skyrim made me revisit the subject and think about it some more. I was wondering if others felt the same, and were more generous toward some bugs than others. So that's why I wrote it.Machocruz said:It is about reviews. It's the catalyst for this topic. It's a response to the chatter all over the net about Skyrim (and "AAA" games in general) getting a pass for things "lesser" games are docked several points for. Are we supposed to believe recent controversy did not inspirethe creation of this editorial? What exquisite timing then!Susan Arendt said:This isn't about reviews. This is about personal experiences. Do you give bugs a pass because some site gave a game a certain score? I'm guessing not.
Great answer, very well thought out and on point.j-e-f-f-e-r-s said:Honestly? Brand loyalty.
The Elder Scrolls is a long running series, with an established fanbase. It doesn't matter, therefore, that every game since Morrowind has had huge amounts of game-breaking bugs. People want to play the newest TES game, and will happily ignore even the most obnoxious of bugs if it means they get their latest Skyrim fix. You can see it even on this website- unless they're getting negatively affected themselves, many Skyrim players simply don't care about the broken PS3 release.
Compare this to something like Alpha Protocol- being an original game, no-one really knows what to expect when they first play, so they approach it with a far more suspicious mindset. A playthrough of Skyrim can have dragons flying backwards and quest items disappear from the player's inventory, and they won't mind too much, but if the protaganist does so much as move funny while he's crouching, and all of a sudden that same player is willing to call foul bloody murder.
It's simple psychology: the familiar versus the stranger. Game franchises we're familiar with, we're more willing to forgive for their flaws, for the same reason we can easily forgive a close friend for a faux pas they may make. Whereas untried games and franchises are new, unfamiliar territory for us, and any mistake they make is the same as having some stranger walk up and sneeze in your face.
It's part of the reason why the industry is so geared towards sequels and reboots. Gamers simply have different standards for existing games than they do new games, and that includes bugs. No publisher wants to release a new property if there's even the slightest chance gamers will tear it to pieces over some glitch in the final level, not when they can release another installment of Gears Of God Of Battlewarfare 6, and gamers will happily accept any glitches as part of the experience.