tbh I don't think they even needed 5 good endings or 1 amazing. I think a split of 3 good would have easily sufficed.
1) You prepared the best you could. As much peace and cooporation as possible. Largest fleet ever. Max (or fairly close to) War Assets etc. = You save the day yay!
2) You did a lot but not quite enough. You had enough War Assets to win the war but Shepard has to sacrifice himself in order to ensure victory.
3) You rushed through everything. Pissed off everyone. Those who aren't angry probably died off somewhere. Low War Assets. You utterly fail and Reapers win. Game over, try again next game.
Then at the very end a slide show like DA:O with a simple voice over doing a simple "You picked X. Here's how that panned out... You picked Y. Here's how that panned out... etc"
Maybe that's just me.
EDIT: Basically, a happy ending isn't a requirement just available as an option. You can have it if you put in the effort.
EDIT 2: Upon further listening I have to say aside from the outcome of the ending. They are in fact mechanically broken on a story writing level. If they have pride as writers it should at least be fixed on those grounds to repair the glaring plotholes and wonky writing. For further reading on this: http://social.bioware.com/forum/1/topic/355/index/10022779/1
1) You prepared the best you could. As much peace and cooporation as possible. Largest fleet ever. Max (or fairly close to) War Assets etc. = You save the day yay!
2) You did a lot but not quite enough. You had enough War Assets to win the war but Shepard has to sacrifice himself in order to ensure victory.
3) You rushed through everything. Pissed off everyone. Those who aren't angry probably died off somewhere. Low War Assets. You utterly fail and Reapers win. Game over, try again next game.
Then at the very end a slide show like DA:O with a simple voice over doing a simple "You picked X. Here's how that panned out... You picked Y. Here's how that panned out... etc"
Maybe that's just me.
EDIT: Basically, a happy ending isn't a requirement just available as an option. You can have it if you put in the effort.
EDIT 2: Upon further listening I have to say aside from the outcome of the ending. They are in fact mechanically broken on a story writing level. If they have pride as writers it should at least be fixed on those grounds to repair the glaring plotholes and wonky writing. For further reading on this: http://social.bioware.com/forum/1/topic/355/index/10022779/1