I can't decide which annoy me more: "escort" missions, or "defend the macguffin" missions. They're like tragic siblings in the family of insta-fail gameplay gimmicks. Don't even get me started on punitive stealth missions or the obligatory snipertown gauntlet, but I'll politely try to stay on topic.
Escort missions wouldn't be nearly as bad if the escortees just had some sense of self-preservation. I'd like to think that this is a mostly solvable problem, and maybe even a fun design exercise. For one thing, it'd be nice of your charges would be more defensive when injured. I mean, there's something to be said for "running away" instead of "charging ahead."
Defend the macguffin is more often than not just an overly complex version of whack-a-mole, except it's usually more like trying to whack wasps with a spoon.
- Alan
Escort missions wouldn't be nearly as bad if the escortees just had some sense of self-preservation. I'd like to think that this is a mostly solvable problem, and maybe even a fun design exercise. For one thing, it'd be nice of your charges would be more defensive when injured. I mean, there's something to be said for "running away" instead of "charging ahead."
Defend the macguffin is more often than not just an overly complex version of whack-a-mole, except it's usually more like trying to whack wasps with a spoon.
- Alan