Escort missions were even worse back in the days that space sims were popular. You would always be escorting a huge, slow and weak transport by yourself against entire squadrons of enemies. The problem with space sims is that its more difficult to just stay with the ship your escorting because of the speed difference, so you end up doing circles around it. Inevitably the enemies would always appear on the far side of the transport from you.
For example Starlancer had a mission where you were supposed to escort your torpedo bombers to an enemy installation so that they could take it out. You jump in first and boost ahead to take out anti-air turrets and any fighters, then you can call in the bombers. The problem is that they jump in back where you originally jumped in, and they are immediately followed by an enemy gunship jumping in behind them, already in weapons range. So you have to haul ass back to them to take out the gunship as fast as possible, and you might even have to fly in front of the gunships weapons to save the bombers.
For example Starlancer had a mission where you were supposed to escort your torpedo bombers to an enemy installation so that they could take it out. You jump in first and boost ahead to take out anti-air turrets and any fighters, then you can call in the bombers. The problem is that they jump in back where you originally jumped in, and they are immediately followed by an enemy gunship jumping in behind them, already in weapons range. So you have to haul ass back to them to take out the gunship as fast as possible, and you might even have to fly in front of the gunships weapons to save the bombers.