Every now and then, a game comes along that has a feature that is so obvious and intuitive, it's hard to imagine doing without it. It even ruins old games that never had this now essential feature and you sometimes catch yourself trying to use it in games that don't sport it. You must have a very good reason not use such a feature as when they're missing, it's painfully obvious.
Some good examples include the draggable selection box, hotkeys for groups, and the minimap when it comes to the RTS genre. It's hard to imagine a rhythm game without star power/overdrive or some equivalent. A rather general one that may be evolving is achievements (this will be more essential to those newer to gaming and accustomed to them).
There are some personal ones I'd like to hope get adopted as a standard for their genre. One is Supreme Commander's seamless zooming in and out of the battlefield- something I'd hope to see in Starcraft 2, but I'm not holding my breath for. Another is the bullet penetration system from Call of Duty 4, which enhanced, refined and practically perfected that feature and is sorely missed in every other FPS I've played since. My personal favourite would be Mass Effect's conversation wheel, which I hope to see shamelessly borrowed.
So what features and game developments would you label as essential? What would you like to see become popular and ingrained into its genre? Is there anything a game's done that has spoilt other games for you?
Some good examples include the draggable selection box, hotkeys for groups, and the minimap when it comes to the RTS genre. It's hard to imagine a rhythm game without star power/overdrive or some equivalent. A rather general one that may be evolving is achievements (this will be more essential to those newer to gaming and accustomed to them).
There are some personal ones I'd like to hope get adopted as a standard for their genre. One is Supreme Commander's seamless zooming in and out of the battlefield- something I'd hope to see in Starcraft 2, but I'm not holding my breath for. Another is the bullet penetration system from Call of Duty 4, which enhanced, refined and practically perfected that feature and is sorely missed in every other FPS I've played since. My personal favourite would be Mass Effect's conversation wheel, which I hope to see shamelessly borrowed.
So what features and game developments would you label as essential? What would you like to see become popular and ingrained into its genre? Is there anything a game's done that has spoilt other games for you?