Customisational Controls.DanDanikov said:So what features and game developments would you label as essential?
Oh, yeah, I know what you mean. I swear EVE does that too (it's been a while) and I don't know about other MMOs, but that really is essential. What'd be really interesting would be to see something that allows them to be linked outside of game, say, in a forum or via IM, or for non-MMOs to sport the same features, eg. an RTS having unit and power cards. Could world well for DoW with the new wargear features.Meatstorm said:I had been playing wow for some time and was used to linking items & skills to chat for comparison and stuff. When i changed to WAR they didnt have it at start and it was annoying as all hell
Supreme Commander had similar features. You could set builders on patrol amongst trees and debris, and they would automatically reclaim them when needed. You could create ferrying routes with transports moving newly produced units to the front line, or a set of waypoints to automatically put them on patrol, as well as setting their default behaviour. You also still had the assist feature.Veylon said:Another Total Annihilation feature is context sensitive guarding and patrolling. A builder on patrol might gather resources, help with projects, and repair damaged units all on the same patrol route. Similiarly, having one unit guard another had it defending, helping out with building, and otherwise following and assisting, depending on the circumstances.
Personally I think it improved selectable dialogue hugely. By having the options only be the gist rather than the full sentence it means that these sections don't become boring. It just such annoying aspect of other RPGs, know what your character is about to say can make things extremely tedious.Kukul said:That was the worst thing to ever happened to RPGs. It totally killed the dialogue system. Not beign able to say what you want was a nightmare.DanDanikov said:My personal favourite would be Mass Effect's conversation wheel, which I hope to see shamelessly borrowed.
Sorry I cannot express how this sentence made me mad.
I don't and neither do any of my friends.harhol said:Besides, I don't know anyone who doesn't play with the Y-Axis inverted.
Time manipulation is an essential feature? I hate messing with time, but that's just my opinion.Danzorz said:Quick time events!
Just kidding!
For me it's probably time manipulation or shooting while driving