Oddly, I already use every one of those mods lol. Actually that's probably not odd. I should just list my entire mod list, as I've found a ton that are great for enhancing the vanilla game but that don't actually change the gameplay elements at all. The worst offender would be my crafting mods, but really, being able to smelt old weapons into ingots, or craft arrows, is hardly an offense haha.
I do have some issues with the graphics tweaks though... Well, ok, not so much in their advice about increasing the visual fidelity... but it kind of ignores that this game is very CPU limited and particularily by increasing ugrids you end up needing a lot more CPU power. I have ugrids at 7 and shadows at 4096 and am getting a pretty solid 56-60 fps everywhere except cities. My GPU usage rarely caps out, though. When I run higher shadow resolution it looks nice, sure, but the bad thing is it takes even more CPU usage to calculate all the details and I end up with a fair bit of stutter/slow down. I'm running an i5 750 at 4ghz and a pair of 5850s with 20-30% OCs.
I do have some issues with the graphics tweaks though... Well, ok, not so much in their advice about increasing the visual fidelity... but it kind of ignores that this game is very CPU limited and particularily by increasing ugrids you end up needing a lot more CPU power. I have ugrids at 7 and shadows at 4096 and am getting a pretty solid 56-60 fps everywhere except cities. My GPU usage rarely caps out, though. When I run higher shadow resolution it looks nice, sure, but the bad thing is it takes even more CPU usage to calculate all the details and I end up with a fair bit of stutter/slow down. I'm running an i5 750 at 4ghz and a pair of 5850s with 20-30% OCs.