- Oct 22, 2009
well the way you were talking it sounded like you were griping cause every time or the one time all that the game would let you do is kill him, him being rooted to one spot (and you know a living tree) is a different matter entirely. As for the Geck I'd always send Fawkes in after it and supposing I got my mits on it personally I never tried using so that thing killing you is utter WTF BullshitChupathingyX said:The fact that Bethesda planted Harold in that very spot and no matter what you do he will never be free, which basically makes him dead and useless. The only way we're ever going to see him again is if we come back to the Capital Wasteland.AgDr_ODST said:well the Broken Steel add on did come along later on there is that... And define 'death' because I didn't have to kill Harold when I stumbled across Oasis..I mean sure he wanted to die but i convinced him to spread his gift across the wastelandChupathingyX said:Fallout 3.
The purifier is full of radiation? Oh well I'll just send in Fawkes, or Charon, or Sergeant RL-3, they're all immune to radiation, so it shouldn't be a problem.
Wait what? I can't send them in? Why?
My destiny? WTF is this, they're immune to radiation why should I or someone else die for no good reason?
Also Harold's death in Fallout 3 was like a troll punching you in the face over and over again considering there is no possible way to save harold no matter what you do.
Also spreading his "gift" across the wasteland is stupid considering that's what the fricken GECKs were invented for. Yet in Fallout 3 for some reason activating the GECK kills you. How the hell does a Kit mostly full of seeds and soil blow up and kill you?