I like what has been showcased. The footage is obviously from a very early build so you have to be a little bit lenient about it.
The cartoonish art style is rather suitable for MMORPGs as I think it doesn?t age as fast as more ?realistic? styles do and at the same time it ought to go easier on your hardware requirements as well as the budget since you don?t have to create super detailed assets. Maybe that is the only way they can realize their ideas of a layered and manipulable world in an MMO environment.
I just don?t mind it at all as it looks like a Disney renaissance cartoon and I have nostalgia for that. (WildStar as well)
The combat appears to be okay. There is nothing inherently wrong with this ?action? combat in which you have to evade enemy attacks by yourself. I think it is more engaging than just managing cool downs. It just comes down to how it plays out and that can?t be judge right now. I mean it depends on a lot things if it is ?fun? to evade. For example how responsive the movement is, how important positioning will be, what evasive and attack skills the classes have, how many different attack patterns a type of enemy has, how many different enemy types there are, how these pattern look like, how ?easy? it is to read the enemy movement or how the difficulty scales (bad example would be Teras ?one-hit-kill-attacks?).
That can?t be judged by this early footage. Tera was alright in the mid level range and WildStar seems to be on a good way to improve and expand upon it. So I?m quite hopeful that EQ will learn from these examples.
Giving the players the abilities to manipulate their surroundings seems like a nice sandbox element. It gives you a reason to always return since the world is always changing and evolving. That is if it is done right. Again that can?t be judged right now in any meaningful way.
In any case I?m all for elements that keep people engaged. There is nothing more boring than the feeling that you have seen everything.
So yea I think this looks very promising.