Are the PS2 versions of God of War really so different from the PSP one that QTE are actually enjoyable?
I recently picked up a PSP and thought GOW: Chains of Olympus looked great. It's $40 though, and I've never played the PS2 ones so I gave the demo a shot. I'm not buying it. Those QTE's ruined the game (well, besides the pointless button mashing against grunts that hardly hurt you). If I didn't do the Simon Says, then the boss regained *all* of his health and I would have to go back to "Tap button 3 times, roll, tap button 3 times, roll" until the little circle popped up again. It felt like playing a slide show (I'd say Simon Says again, but thinking back Simon Says was actually kind of fun and required some skill). After the boss was dead I not only felt like I had accomplished nothing, but I actually felt stupid for even going through with it.
I cannot possibly imagine how, in any way shape or form, QTE's can be a good thing. I also remember them from Tomb Raider Anniversary, and it was the same story with Chains of Olympus. You're playing a cutscene, and if you fail you have to keep watching the cutscene over and over... only you can't ever enjoy it because you have to concentrate on hitting the right button at the right millisecond. Not that cutscenes are enjoyable... *ahem* but that's a different story.
Of course they won't ever go away because it's an easy way to make stupid people feel like they're playing a game without going through all the trouble to make an actual gameplay engine that would allow you to play through amazing sequences with skill and finesse and complete control.
I recently picked up a PSP and thought GOW: Chains of Olympus looked great. It's $40 though, and I've never played the PS2 ones so I gave the demo a shot. I'm not buying it. Those QTE's ruined the game (well, besides the pointless button mashing against grunts that hardly hurt you). If I didn't do the Simon Says, then the boss regained *all* of his health and I would have to go back to "Tap button 3 times, roll, tap button 3 times, roll" until the little circle popped up again. It felt like playing a slide show (I'd say Simon Says again, but thinking back Simon Says was actually kind of fun and required some skill). After the boss was dead I not only felt like I had accomplished nothing, but I actually felt stupid for even going through with it.
I cannot possibly imagine how, in any way shape or form, QTE's can be a good thing. I also remember them from Tomb Raider Anniversary, and it was the same story with Chains of Olympus. You're playing a cutscene, and if you fail you have to keep watching the cutscene over and over... only you can't ever enjoy it because you have to concentrate on hitting the right button at the right millisecond. Not that cutscenes are enjoyable... *ahem* but that's a different story.
Of course they won't ever go away because it's an easy way to make stupid people feel like they're playing a game without going through all the trouble to make an actual gameplay engine that would allow you to play through amazing sequences with skill and finesse and complete control.