Personally, I thought it was a nice touch, and honestly there are some games that do it right and some that do it wrong. I more or less like them, its not really good or bad in my opinion it's just there. Like the Kojima mega-cutscene or the mushrooms in Mario. I have to say in taking a martial art, I'm able to sit back from the screen and take it all in and still hit the cues on time so maybe it's a little easier for me.
I have been hit with the "Oh, crap ineteracive cutscene" moments but usually you don't lose a lot of ground for failure and it doesn't take me many trys to get it right. I also don't have the best hand-eye coordination in the world. I suck so bad at DDR it's absurd and have probably received a cease-and-desist order or two. Honestly I don't think I failed one QTE in Resident Evil 5 when I played but got killed by the freaking truck twenty times because I wanted to kill the driver for an achievement (Another issue in modern gaming I've seen fuss generated over). It's obviously different for other people, but it's a far better convention in video games than run right, or break the crate, and we still have that crap.
I have been hit with the "Oh, crap ineteracive cutscene" moments but usually you don't lose a lot of ground for failure and it doesn't take me many trys to get it right. I also don't have the best hand-eye coordination in the world. I suck so bad at DDR it's absurd and have probably received a cease-and-desist order or two. Honestly I don't think I failed one QTE in Resident Evil 5 when I played but got killed by the freaking truck twenty times because I wanted to kill the driver for an achievement (Another issue in modern gaming I've seen fuss generated over). It's obviously different for other people, but it's a far better convention in video games than run right, or break the crate, and we still have that crap.