Everything that's wrong with fighting games

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bjj hero

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shadow skill said:
bjj hero said:
shadow skill said:
That isn't nearly as bad as what we see in the OP, I mean Archer busted out a sixty hit combo that took Rider from a full bar to having only a third or so of her final bar left.
I disagree, A combo that takes off a third of a health bar stings but you can come back. With Guiles re dizzy combo if he hits the first hit the game is over, no matter what your skill level. Completely unfair. The number of hits is irrelevant.

I wasnt saying that the OPs game was better than street fighter 2, i was pointing out that unfair combos are everywhere.

Outside of games where everyone has a one hit kill move (guilty gear?) no charecter should be able to do that.
The one hit kills have special conditions in GG and I sincerrely doubt someone will not block that combo so that at least one of the hits fails to connect.
Do you play many fighting games? Its not a combo if you can block anything after the first hit. So to point out the blatantly obvious; Guiles redizzy combo is unblockable after the first hit. If he lands that hit its round over.

I love that ken chun li video. Bet Ive watched it about 50 times. The man has mad skills. I also like how he mixed up his tactics with fire balls when his poking stopped working.
 

shadow skill

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bjj hero said:
shadow skill said:
bjj hero said:
shadow skill said:
That isn't nearly as bad as what we see in the OP, I mean Archer busted out a sixty hit combo that took Rider from a full bar to having only a third or so of her final bar left.
I disagree, A combo that takes off a third of a health bar stings but you can come back. With Guiles re dizzy combo if he hits the first hit the game is over, no matter what your skill level. Completely unfair. The number of hits is irrelevant.

I wasnt saying that the OPs game was better than street fighter 2, i was pointing out that unfair combos are everywhere.

Outside of games where everyone has a one hit kill move (guilty gear?) no charecter should be able to do that.
The one hit kills have special conditions in GG and I sincerrely doubt someone will not block that combo so that at least one of the hits fails to connect.
Do you play many fighting games? Its not a combo if you can block anything after the first hit. So to point out the blatantly obvious; Guiles redizzy combo is unblockable after the first hit. If he lands that hit its round over.

I love that ken chun li video. Bet Ive watched it about 50 times. The man has mad skills. I also like how he mixed up his tactics with fire balls when his poking stopped working.
Did you look at the SF2 video? You did not notice how Balrog's health just magically went back to full?
 

bjj hero

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shadow skill said:
You did not notice how Balrog's health just magically went back to full?
Training mode. Its still a combo. Dig out an old SNES and try it. It works.
 

Woe Is You

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Whoa! Thread resurrection.

bjj hero said:
Woe Is You said:
As for MvC2...there are plenty of games out there with infinite combos. They just have no point to them so they aren't played.
Street fighter 2 had an infinity combo and it could well be the most played fighting game ever.

http://www.youtube.com/watch?v=x_k_4T3jOus

You hit the first move and its game over.
Doesn't exist in Super Turbo, which is the version of Street Fighter II that people still bother playing. This is the equivalent of talking about balance in Starcraft and only taking version 1.0 of it to account.

harhol said:
The sky will fall first. It's the law to hate games that other people appear to enjoy.
It really isn't that I hate the genre. I like it far more than most of the people in this board who seem to come into fighting game threads to enlighten people that fighting games are about hammering buttons as fast as you can. My problem is with the sort of "cancel anything into anything" sort of game design that turns the games is into juggling contests for minutes at a time. Even Bushido Blade doesn't punish as brutally for doing a single input mistake as that game.

Incidentally, I've tried the game between then and now and confirmed that it really is what the videos show. Just not fun at all. (Did I already tell you that the game has a bug that lets the player bypass the damage scaling in combos if they cancel moves into supers a certain way? Wait, now I did.)

Gregorius said:
That's not a really great assumption on your part... every fighting game has some sort of counter mechanic that can even the playing field:
Nobody can parry every move the opposition makes 100% of the time. In F/UC's case, you only really need one of those mistakes to cost you the whole game.

BIGpanda said:
plays alot more differently from naruto revolution the memorable button combinations still apply but the break and counter system looks fun. eighting and tomy are the standard developers of grindtastically simple shonen anime games.
Isn't gaining the muscle memory for a 50-input combo the very definition of a grind? You can also have a complex game with simple controls; the fact that Naruto games are grindtastically simple has little to do with the controls themselves and more to do with the underlying game mechanics.
 

bjj hero

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Im not a big fan of juggles but you accept they are part of some games eg: tekken. still a good game. No of hits is not an issue. its total damage. I loved marvel vs capcom 2 and that had huge combos. Its all in the balance.
 

Woe Is You

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MvC2 comes from another school of balance. The sort that advocates that every character should be broken for the game to be balanced.

Even Dan has an infinite in that game. Dan with an infinite... you know Capcom went horribly wrong there.
 

Altorin

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If you thought that video was the most hilarious thing ever, you obviously have a poor sense of humor.
 

RYjet911

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One thing I've noticed in a lot of fighting games like this is the ability to pull off massive combos... To be honest, the only game that's managed to pull off that is Smash Bros, and that's because it isn't restricted to a small playing field with limited manouverability.

If such combos can be pulls off, the ability to move out the way, and both dodge and block in air is essential. Otherwise it will just turn into how I beat Mortal Kombat on the SNES, by getting the opponent to the side then constantly uppercutting them as they're getting up.
 

Woe Is You

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Altorin said:
If you thought that video was the most hilarious thing ever, you obviously have a poor sense of humor.
Oh, come on. This is the internet. You either exaggerate here or end up being ignored.
 

Antiparticle

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Vrex360 said:
However the number one hate of mine is when soon-to-be former friends invite you over to play a few rounds of say, Soul Calibur. They tell you absolutley nothing about how to play the game leaving you poking blindly at the controls while they clearly know what they hell they are doing. They use powerful unblockable attacks on you that drain half your health doing it mercilessly (Or in the case of Naruto games using that fucking eight triagram 64 palms move without even telling you that you can attempt to dodge it) then laugh it up because they managed to beat a person who had never even played the game before and who didn't even understand the basic controls.

TALKING ABOUT YOU PAUL HARRIS!!
Funny, for me it's the opposite: what I really hate about fighting games is if you spend a lot of time practising, learning moves and combos, maybe even get a strategy guide, and then still barely win or even lose to someone who's playing the game for the first time. It happened to me in Killer Instinct Gold. Ugh.