Evil has no reason.

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RatRace123

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Dec 1, 2009
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I'm sure that this question has been posed before, but opinions may have changed and new opinions might be formed on it.

Whenever I play an RPG, or any game where there is a choice between good and evil. Usually the evil choice really has no reasoning behind why you would want to be evil apart from just being a dick.

So here is my question to you, when you play games and you play evil what is your logic behind ripping out the old lady's eyes, instead of rescuing her cat from a tree?
 

scnj

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Nov 10, 2008
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RatRace123 said:
Usually the evil choice really has no reasoning behind why you would want to be evil apart from just being a dick.
I find your lack of faith disturbing.

Seriously, because sometimes the evil choice is just more fun.
 

dududf

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Aug 31, 2009
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Reasons Evil is kick ass.

1) You get to rob people and have more stuff to sell right back at them! (Only to steal it again)
2) It's more FUN this way! If I want to be nice again, I'll just go down to the animal shelter 3 blocks away and offer my assistance again (I do it once a month(Take THAT people who say violent video games turns you into evil people! They said the same thing about rock and roll! :p))

3) In order for the good guy to get stronger and better, is to oppose his opposite (Evil) without evil, why would the good guy need to get stronger?
 

Cabisco

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Being a good guy is way to much hastle, in a game if you try to be good you have no choice but to help absolute arseholes who do nothing but *****, how annoying voices and just generally deserve death.

Being a bad guy, you can hand out the deserved death.
 

RatRace123

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All very valid reasons, but in most games you don't fight the good guys if your evil, you may fight some innocent police men, but you always end the game with a fight with the big bad. I'm just saying it'd be nice if evil had more impact on the storyline (possibly increasing the asshole potential), and at the end you'd actually be fighting a force of good.

I'd like to think alot of RPGs would've been greatly improved, had an evil doom fortress come in to your possession at some point.
 

Guitar Gamer

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evil is evil because it's for folks who wont as Yahtzee said
"roll over and take t like a *****"
when the game trys to ram it home
 

orangebandguy

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Old ladies who lose their cats not only waste my time but make me really annoyed too. They must be punished!
 

More Fun To Compute

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Good and Evil are just shortcuts used by lazy people who don't want to deal with the complexity of believable motivations. Rather, they believe that someone being "Evil" is enough of an excuse for acting badly.

I can't put it down to Christian morality as that would lead down interesting paths like, "the love of money is the root of all evil." Instead we have to put up with stupid stuff like, "this guy punches puppies because he is evil, time to play a puppy punching minigame!"

In computer role-playing games I don't really try to work out motivations for characters and act them out because the things that the characters can do are very limited based on what the developers thought to put in. I just take it as it comes.
 

martin's a madman

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What's wrong with neutrality? You can rescue the woman and then steal all of her money completely. Material gain, moral comfort. When I play role playing games I usually do one good playthrough, one evil playthrough, and one reacting to whatever I would do if I were in the situation.
 

maddawg IAJI

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It's mainly for the fun or for a diffrent reward. Fable tends to have no reason behind being evil, but Fallout 3 tends to give you a real reason to be evil wether to get a new form of armor or to get a perk or just to progress further into the game faster.
 

RatRace123

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maddawg IAJI said:
It's mainly for the fun or for a diffrent reward. Fable tends to have no reason behind being evil, but Fallout 3 tends to give you a real reason to be evil wether to get a new form of armor or to get a perk or just to progress further into the game faster.
Oh yeah, I forgot to fully consider Fallout 3's form of evil. Which is basically "You have that, I want it" (bang)
 

jamesworkshop

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I wish games that had an evil option didn't make it worthless telling NPC's to naff off just means you're not doing the quests and not getting experience or the game ends in a way that it tells you you played the game incorectly like the ending of fallout 3
 

BloodSquirrel

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RatRace123 said:
I'm sure that this question has been posed before, but opinions may have changed and new opinions might be formed on it.

Whenever I play an RPG, or any game where there is a choice between good and evil. Usually the evil choice really has no reasoning behind why you would want to be evil apart from just being a dick.

So here is my question to you, when you play games and you play evil what is your logic behind ripping out the old lady's eyes, instead of rescuing her cat from a tree?
I don't agree with the premise. In the RPGs I've played, there's almost always SOME reason behind most of the evil choices.
 

malestrithe

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It is not really good or evil in these games. It is more like being nice or being a dick. Well, you are already kind of a dick to begin with. Killing things, robbing their houses, and taking them to the nearest pawn shop to make more money for new ways to kill things. A dungeon crawl is basically breaking into someone's home, murdering everything that moves around, then robbing the place blind. That is breaking so many laws that it is not really funny.

I wish games did not have that kind of choice because it makes for tighter story development if you know what you are getting into the game for. If you are playing a good guy, be a good guy. All the Final Fantasy Characters are good guys and that did not really diminish the fun in those games. You are the good guy in Chrono Trigger, Batman: Arkham Asylum, Demon's Souls, and I am assuming all the Halo games.

If you are playing evil, be evil. Kratos is a serial killer, a genocidal maniac, and an opportunist, whose answer to almost any situation is a knife to the opponent's gut. You are the evil overlord in Dungeon Keeper who can summon Death to do your bidding whenever you need him too. In tomb raider, you are trying to steal priceless artifacts before everyone else does.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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It's fun, dude. If you have to ask why people choose evil, you're not evil enough!