Evil has no reason.

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ShadowsofHope

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Nov 1, 2009
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Evil is funner, and I dont have to be a self-righteous prick?

Old ladies with cats stuck in a tree when I have SO MANY MORE constructive things to do? *Stab - stab*

I hate the concepts of "good" and "evil", because they are just excuses to plot people in categories. Moral objectivity is gray in nature, though extremes such as killing can certainly be placed within an "evil" subcategory.

What is evil to one person, may be good to another - and likewise.
 

RagingScottsman

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Jul 21, 2009
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martin said:
What's wrong with neutrality? You can rescue the woman and then steal all of her money completely. Material gain, moral comfort. When I play role playing games I usually do one good playthrough, one evil playthrough, and one reacting to whatever I would do if I were in the situation.
^^this^^

I know that each Fable game got at least 3 solid playthroughs from me for this exact reason. The only character that seemed to fit what I would actually do was my neutral archer. But for the sake of role playing, I had just as much fun being the heroic and righteous melee fighter as well as the totally malevolent wizard. It wasn't about me expressing my inner hero, nor my inner demons. It's all about slipping on the evil, bloody footwraps of +3 dickishness and taking them for a spin to enjoy the full depth of the character ranges.
 

BaldursBananaSoap

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May 20, 2009
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Because:

1. Being evil is funny
2. Having people fear you is better than them running up to you asking to save their cats every ten minutes
3. You can gain things instantly rather than doing a boring fetch quest
4. The evil side usually has the best magic/weapons
 

Shycte

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Mar 10, 2009
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You bring up a point that I really hate in most RPGs.

See, I am a nice guy and I don't act like a dick unless there is something really good in it for me.

So I hate when the "evil" choice is just about being a dick.

Give me a reason to be "evil" and I might do it.

OR EVEN BETTER! Don't paint your game in black and white!
 

soulasylum85

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Dec 26, 2008
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1. because i can
2. it gives me an alternate way to play on my second play through


but usually when i play games such as fallout i play as a survivalist which would mean i do whatever benefits me the most. if the old lady had a lot of money or a nice weapon in her inventory then fuck her and her cat they will both die.
 

RatRace123

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Dec 1, 2009
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It's nice to see people are sticking with my old lady and cat example. If only to find out how many horrible things can be done to an old lady.
 

Thaius

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Mar 5, 2008
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Evil is a twisting of good. Good has a reason, a purpose: evil, on the other hand, simply twists what is good into something terrible. It has no purpose besides corruption.
 

Riobux

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Apr 15, 2009
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Why be good?

It's the same logic. The good or evil path may reap additional rewards. Usually by being evil, you get more material possessions and usually by being good, you get more friendships. However, from time to time, you get games that sometimes have characters give better material things to good people and sometimes have evil characters which will be friends with you if you're bad enough.

However, I think my logic has always been the same when being evil: It's fun. Honestly, call me sick in the head, but I'd rather curb-stomp an old woman than take her across the road or make an umbrella out of orphan skins than try to find them a new home. Part of the fun for me is simply because I couldn't nor wouldn't do those things in real life, so I at least get to see how it would play out if I did.
 

Jinx_Dragon

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Jan 19, 2009
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Evil, in reality, is objective.

Now more on topic, fast as I have to go, I'll answer your question:
I just play with some 'mental illness.' Renfield syndrome is a good one as 'psychopathic' is just too damn easy an excuse. Sucks that you have to give an excuse like that though, as opposed to having very valid in game reasons given.

Still I think the problem, a lack of in game rational reasoning, isn't the game itself but the society we are existing in. To society as a whole the most evil someone can be is a raging psychopath. With this as the 'measuring stick' it isn't that far fetched to see why game designed have irrational blood driven killing of an 'innocent humans' behind the majority of their evil actions. If it can't be a rational death then it is evil, and that is all that matters to the game designers these days. 'Teaching the children good and evil' or some other crap.

While, if you raid a goblin town and slaughter every man, woman and children within it is a good or at best a neutral act. The differing point being you can 'rationally justify' slaughtering the goblins because... ironically... they are evil.

I would love to see some real choices in role playing games, particularly those that boast you can be 'evil' then the whole 'slaughter and steal from innocence' being the evil outcomes. It can't be that hard, thinking quick I come up with an example.

You have a grip on power, as maybe a magistrate, but the lord you serve is quick to resort to hanging people who are a threat to his rule and might tax his people a touch to much but not grossly so. Do you help keep the law or throw the realm into chaos by plotting against him?

And which would be the 'evil' outcome?

Or, for another good example, Ned Kelly! The rich class are a bunch of dicks using the law to keep poor farmers down and get rid of competition. Do you turn to crime to 'help' the under privileged classes even knowing people will die?

Actions that might lead to real evil outcomes but have rational, and even moral, justification behind them can't be that hard to think up! Games need to fix this by accepting the existence of the whole 'grey and controvertible' area. By creating situations where you are left with what would be two acceptable outcomes, having to guess which is the 'path to hell littered with good intentions.'

Closest I heard to a game doing this was planned in fallout 1. Originally helping the local pit lord get rid of the sheriff would lead to the town prospering. It was considered to controversial and the outcomes where switched before release. A loss I think, cause it would teach people that wandering into a strange town and helping what you might think is the right people may very well lead to disastrous outcomes.
 

OmegaXIII

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Jun 26, 2009
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It is the ultimate in escapism, very few of us will ever actually tear the old lady's eyes out in real life hence the game gives us an opportunity to do so without any consequence.

I hate that this argument can be used to defend the rape game that is out in Japan
 

grimsprice

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scnj said:
I find your lack of faith disturbing.
You don't frighten us with your sorcerers ways lord scnj.

OT: If there is no direct gain from the action then i'd say the basic reasoning is:


"others are happy, i am not happy, others have something i don't, i must take it from them. Ripping their eyes out will decrease their happiness and therefore increase mine. I win. They lose. "

basically.
 

Noone From Nowhere

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Feb 20, 2009
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Besides the obvious escapism that other people mentioned, I'd like to think that the Evil playthrough creates troubles for the next hero character to fix.
It's not much of a reason but it's there. One requires a bit of Chaos to balance out Order now and then.
 

KazNecro

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Jun 1, 2009
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HUBILUB said:
scnj said:
RatRace123 said:
Usually the evil choice really has no reasoning behind why you would want to be evil apart from just being a dick.
I find your lack of faith disturbing.
Don't go chocking him now.
Wow! Chocking sounds even worse than choking! Kinda sounds like a kinky S&M term.

OT: What the Hell's wrong with being a dick?! I'd rather play a dickish character than someone who's Uber-good (Or 'Lawful Stupid', as my friends call them). And I don't think we should equate being evil with being a dick. I've played many a good guy that acted like a jerk to people. I've also played many an evil character that were the most sociable gents and ladies you'd ever meet.

Besides, when you're evil, you get invited to the best parties, and most evil females wear little to no clothing. Drow are a great example of this. I guess their "Evil Aura" protects them enough that they can get away with skimpy clothes.
 

RatRace123

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Dec 1, 2009
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KazNecro said:
OT: What the Hell's wrong with being a dick?! I'd rather play a dickish character than someone who's Uber-good (Or 'Lawful Stupid', as my friends call them). And I don't think we should equate being evil with being a dick. I've played many a good guy that acted like a jerk to people. I've also played many an evil character that were the most sociable gents and ladies you'd ever meet.
That's one of my points, far too often games confuse being a dick and being evil. Often being a dick will reap evil points.

This is why I'd like to see a game operate on the priciples of not only good and evil, but the in betweens too.

Maybe a game could have these alignments:
Hero
Villain
Anti-Hero
Anti-Villain
 

Noone From Nowhere

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Feb 20, 2009
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The biggest problem with evil choices in most RPGs is that they are mostly afterthoughts put there to give the player a choice.
When the game is focused upon a villain protagonist (such as the Deception series or the OverLord series), one's actions are not only typically more meaningful, one fights heroes on all points of the scale of purity, from White Knights and plucky young heroines to greedy bounty hunters and would-be world conquerors who need your castle lord/lady's object of power to complete their plans.
If there were any old ladies questing through castles to find their cats or to find someone or something that can retrieve their cats for them, the Deception series would likely give one the choice whether or not one wished to subject the old ladies to obscenely long trap combos before tossing their corpses into a furnace , scaring them a bit or letting them get what they need and go unharmed.
 

Booze Zombie

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Sometimes being evil is the "satisfying" option. Like shooting a guy you had to fight a meteric tonne of enemies to get to, punching someone who's annoying you, etc.
 

EliteFreq

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Dec 10, 2008
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Evil's always bad-ass. In quite alot of games, evil means you're richer and sometimes have better powers.