Lauren Admire said:
So, long story short. Selfish people win in the short term. But in the long term, you'll have the last laugh. After a few millenia have passed, that is.
Source:
Discovery [http://www.dailymail.co.uk/sciencetech/article-2382017/Selfish-people-eventually-die-evolution-favours-cooperation.html]
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What?
- Okay, first of all, in terms of evolutionary timescales, we breed, live and die in exclusively the very short term, and evolution's effects are only visible in the very long term.
- The Iterated Prisoner's Dilemma doesn't account for deleting all the individual prisoners and replacing them with brand-new ones each time the test is run. Which is what happens when the occasional selfish person dies before they can breed because they were just THAT selfish.
- The Iterated Prisoner's Dilemma doesn't account for cultural factors that glorify and glamorize selfish behaviors. These factors are psychological and not at all rational. They do not follow rules of logic! The follow completely arbitrary rules and are not geared towards Winning. Modelling them would look something like "Each round, I have a 75% chance to automatically Cooperate with whichever player currently has the most points, regardless of whether I Forgive them or not." This would NOT result in a more competitive Prisoner. It would, however, more accurately model the effect of our current cultural attitudes and ingrained, instinctive behaviors on future generations of Players.
- Nor does it account for economic systems that greatly favor the selfish. Run an Iterated Prisoner's Dilemma in which the most successful Prisoner in the short term is allowed to selectively rewrite the rules for Scoring, and you'd see a very different dynamic emerge.
- Breeding among humans can occur or not based on factors other than success. Yes, an extremely rich person can probably have as much sex as they want to, but no, they will not intentionally seek More Pregnancies. The trend seems to be that the richer a society becomes, the higher the birthrate, until they reach a certain point and then it dips below 2 kids per couple and the population starts to shrink.
- A selfish person only needs to be 'successful' one time to knock up another Player. They do not need to be the Most Successful, they just need for any other Player to Forgive them at least once, and bam, they've effected Evolution at least as much as the average family in an industrialized nation.
- I'm a little fuzzy on whether "success" in real life means "breeding before death" or "having access to the resources needed to raise a child well," I.E. Money. The premise of this article seems to conflate these two definitions of "success."
TL; DR: I'm not Evolutionary Biologist who is also a Computer Programmer who is also a Sociologist, but this conclusion seems counter-intuitive given what I know about the Iterated Prisoner's Dilemma, Evolution, and human behavior.