Well after having done some research, I can't seem to find any example of what your referencing here about Left 4 Dead. As far as playable characters went when I played, there were no classes. Everyone did what everyone else could do. So technically there would have been nothing wrong with adding a new character into that. As far as special infected I'm assuming your referencing Left 4 Dead 2, since I didn't play that one much. Because in the first game the special infected were set up so that they essentially just slapped them anywhere they felt like. The smokers were cool as long as they're was ANYWHERE with a long distance, sometimes though they didn't even hide them far away. The Boomer was placed in multiple environments, indicating that it didn't matter much what the environment looked like or played like. And on top of that The Hunter also was slapped anywhere they felt like. The only exception was the Tank. But that was just a limit because he had to fit through doors. (I.E. they didn't put him in small corridors with human sized doors much because he couldn't properly fit through them). Which is a very small hindrance, honestly.nuba km said:When they say they couldn't make new special infected for left 4 dead they don't mean to imply that they literally can't. What they mean is that in left 4 dead every map had been designed with all of the special infected in mind, hence why left 4 dead 2 maps are very different from left 4 dead 1 maps and why left 4 dead 1 map had many edits done to them before being released for left 4 dead 2. If they were to make a new special infected for left 4 dead then they would have to either A. make the special infected in a way that it doesn't force them to edit any of their maps which would limit their options as all of the current special infect fill in every role needed. B. make it but also edit every map for left 4 dead. Then it would either have to be a free update (for a lot more work than it would take to make a couple of maps) or they would be forced to split up their non dlc players with their dlc players or only allow the players with the dlc to spawn as the new special infected, which could play a vital role in the new map design, then what happens if 1 team doesn't have anyone with that dlc would they just have to work without said special infected. I am not saying it's not possible to make a new special infected for left 4 dead it just a lot of work as every piece in left 4 dead was designed with every other piece in mind.Demonchaser27 said:snip
Now let's look at evolve, 4 changeable playable characters (as long as you have 1 of every role) apparently there will be 17 of these at launch so 5x4x4x4 combination of playable characters. Now they can just release a new playable character and as long as it fits its role (medic, supporter, assault or tracker) it can easily slot into the game. What's that like, it's like a moba you can just release a new character of any role and as long as their balanced don't have to worry about editing everything else. Same goes for the monster (which their will apparently be 5 of at launch) just make sure it's balanced and it can act as a replacement. That's what they mean with modular pieces, the only piece modular in left 4 dead was the map and that's why they only released maps for left 4 dead.
Unless there is something that I'm missing, I don't see how if you made a "truly" new infected who uses drastically different abilities to the others, as opposed to a reconfiguration of existing infected, you wouldn't have to always make a new room to fit it. Unless these "modules" refer to a room layout? In which as long as I fit into that layout then my new infected can work, however this isn't getting rid of limitations, this is just planning for them. Which to me means one of two things:
1. They've already planned to make the "new" DLC infected and are essentially selling you something that was already made/planned during development of the original game you buy.
OR
2. They are still restricting themselves to particular map setups (modules), they just now made *more* map modules giving them slightly more freedom than they had with less map setups in Left 4 Dead, due to these new modules. But under this, it means that anything they release would have to be almost identical or partially related to enemies that are already in the game unless they *hold back* designs for later purchase which just doesn't really justify buying to me.
Either way though, I'll likely not play this game. Mainly because I just don't see it going down a good road. They are going to, as you said, have fixed classes (which is fine on its own) but will essentially release "new" playable characters that have to fit into these roles, which makes them almost the same as another character that was already available. At best they can combine a couple of classes abilities together, but that is still, as someone said earlier them just reconfiguring content I have already bought figuratively speaking (i.e. a "new" Medic that has the Assault guys rush move, that just uses an animation similar to the Tracker's shove back attack). Then they are doing essentially the same thing with maps and enemies. I would rather buy something completely new rather than a reconfiguration of something I already have. Modders can do that. This would be like if Mojang didn't allow Minecraft to spawn new map types, but just used the random generator to spawn a new map and then sell it as though they built it, when they didn't. And even if they did manually reconfigure the map themselves they would just be copying and pasting existing assets in a different configuration all around the map space, which means I'm paying for that which I already have in the game laid out differently.