Examples of good partner A.I.?

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NewYork_Comedian

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Another one for Republic Commando. That game really deserves more praise than it gets for being both tactically brilliant and providing an interesting perspective to the Star Wars Universe as opposed to just being another Jedi fighting the Sith.
 

TheSteeleStrap

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Dirty Hipsters said:
TheSteeleStrap said:
Dirty Hipsters said:
Evonisia said:
The Left4Dead games have decent AI, capable of choosing different weapons (different characters have different preferences), they heal you and hand you pills, they'll follow you onto objectives and run when you run as opposed to shooting at everything. There are other things but I can't really think right now.
No, they really don't.

I can't even count the number of times AI teammates in Left 4 Dead have stood RIGHT NEXT TO ME and done nothing while I was getting mauled by a hunter.

The Left 4 Dead teammate AI is passable, but it's far from "good."
Left 4 Dead 1 AI is decent, Left 4 Dead 2 AI is crap.
Nah, they're pretty much the same AI. I've had all the same problems with the AI in both games. Sometimes they can be downright brilliant, and sometimes they're about as smart as a brick.

In fact, hell, the AI in Left 4 Dead 2 might actually be better since it can actually use molotovs and pipebombs, unlike the Left 4 Dead 1 AI.
I've had so many more problems in L4D2 with AI partners standing right next to me as I'm being killed by a special infected than L4D1.
 

Aircross

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Jun 16, 2011
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Freespace 2 had great AI for your squad members.

They do what you tell them to do to the best of their abilities. They'll even shoot down bombs that are approaching your escort objective!

Oh, and there's nothing like having them all converge on the same capital ship.
 

Johnny Novgorod

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Feb 9, 2012
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scorptatious said:
So I've been playing Kingdom Hearts 1.5 lately, and I've come to remember how awesome Donald and Goofy were in battles.
Yep, loved Donald and Goofy in the early games. They're good support roles - but you can forget about them the minute anything of importance needs to get done, i.e. boss fights. I don't remember their participation to be anything close to pivotal in any major battle (or plot point, for that matter). Which is a shame, since Sora (and Riku) end up taking the credit for everything. But yes, I like that the AI is smart enough not to get in the way with wasting items and fucking up moves and attacks. And Goofy's MP Gift is awesome, especially against the clocktower Phantom. Come think of it, that's the one time he totally changed the tide of the battle - if only in a passive way.
 

Pink Gregory

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TheSteeleStrap said:
Dirty Hipsters said:
TheSteeleStrap said:
Dirty Hipsters said:
Evonisia said:
The Left4Dead games have decent AI, capable of choosing different weapons (different characters have different preferences), they heal you and hand you pills, they'll follow you onto objectives and run when you run as opposed to shooting at everything. There are other things but I can't really think right now.
No, they really don't.

I can't even count the number of times AI teammates in Left 4 Dead have stood RIGHT NEXT TO ME and done nothing while I was getting mauled by a hunter.

The Left 4 Dead teammate AI is passable, but it's far from "good."
Left 4 Dead 1 AI is decent, Left 4 Dead 2 AI is crap.
Nah, they're pretty much the same AI. I've had all the same problems with the AI in both games. Sometimes they can be downright brilliant, and sometimes they're about as smart as a brick.

In fact, hell, the AI in Left 4 Dead 2 might actually be better since it can actually use molotovs and pipebombs, unlike the Left 4 Dead 1 AI.
I've had so many more problems in L4D2 with AI partners standing right next to me as I'm being killed by a special infected than L4D1.
I have NEVER seen the AI use pipe bombs/molotovs/bile bombs in L4D2.
 

Brian Tams

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Sep 3, 2012
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Chalk up another vote for Republic Commando. Delta squad was just absolutely clutch. No other way to describe.

I really really really really REALLY want EA to announce another Republic Commando game Q.Q
 

Yopaz

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Jun 3, 2009
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FangStiltzskin said:
Persona 3 used an AI partner system... I thought they did their jobs well enough... until boss fights that is. Ugh.

A better example would be most Tales games. The AI partners are really, really helpful. Very reliable, even when I'm in a pinch I can simply hold out and they'll eventually turn the tides (or at least get everyone revived). To this day I have not once complained about the party AI in Tales.

Otherwise... that's all I got.
I like those games where they can actually use items automatically since that can be really helpful during boss fights. I've rarely had complaints about Tales AI so I'll agree with that.

OT: Now I am going to mention a character a lot of you think is annoying, this is also from a game where about half of it is an escort quest and your AI partner is more of a target than help in any way (though she does have some tasks throughout the game). I'm talking about Ashley from Resident Evil 4.

Now a good deal of you (me included) complain about her, but why do I think she makes a good AI? Well, first of all when you take aim she covers behind you rather than stand still or walk past you, if you suspect danger you can ask her to wait in a place you think is safer, you can make her hide inside boxes. Basically she's a good AI because she does what she's supposed to well.
 

RandV80

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Oct 1, 2009
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Talking about BAD AI's in games, especially shooters, I wonder if you could craft a fun game around micro managing an intentionally incompetent group of soldiers with the challenge being around getting as many as you can through the encounter/level without dieing.

So basically I'm talking about Lemmings meets the modern day shooter!