OddGoo said:
Owyn_Merrilin said:
After having played it for a bit, I'd say it's because it's like Super Meat Boy with terrible controls. It's a good idea, but the way you have to alternate left and right to ascend makes for quick hand cramps; it should probably use the up button instead, because right now it's got a terrible case of fake difficulty. Also, and this is a minor nitpick, but the music that plays on the title screen for each new level is from Katawa Shoujo.
Edit: Or better yet, use the space button. Have it still be alternating left and right under the hood, and have manually alternating left and right still work the same way, but also put it on a button you can mash quickly without causing carpal tunnel. Instant improvement in the game's score.
Ahhh that little piano progression, I got it as a free sample from www.freesound.org , You can listen to it here: http://www.freesound.org/people/HerbertBoland/sounds/29697/
I've credited the original artist in the game's official website.
That makes sense; considering
Katawa Shoujo's origins, I figured you'd just coincidentally wound up with the same free clip. That kind of thing happens all the time with sound effects -- the door opening sound from
Daggerfall comes to mind -- but it's less common with music like that. As for the controls, I haven't had a chance to try the new version yet, but I do have a suggestion based on the time I spent with the old one: keep the mashing, but map it to the space bar, and just have the space bar alternate between moving your character left and right. I'd imagine that would fix the hand cramping without breaking anything the way your current fix apparently does.
Regardless, this game shows promise; it's rough around the edges right now, but the problem is with the controls, not with the concept of what amounts to
Super Meat Boy with flying and hovering (which really makes it into something different and interesting.)