Hello fellas, Im oddgoo, the creator of this game. I stumbled upon this thread while looking for websites that have been uploading it =P.
First of all, I would like to ask you a favour. The controls are definitely what's ruining the game for a large percentage of players so I've implemented what was going to be the original approach:
http://www.villavanilla.com/temp/tl/Beta/
Just hold the arrows to gain vertical speed, no need for that much mashing anymore.
What do you think? (NOTE: This control breaks some levels, I'm just doing it to see what plays better)
Now, I'll talk a bit about the game itself.
The game's development/design started as a small gift for my girlfriend. "A little mobile app to show her some love and get to know the flash mobile API" I thought.
At the time we had a running joke of me being a garbage can and her being a trash bag, hence the names of heeny and goony (oddgoo) and the game title itself.
Not fond of virtual joysticks on touch devices, I thought that the best, simplest idea for the game concept I had in mind was to map some vertical speed as you move left and right, also symbolising the plastic bag being carried by the wind. This control scheme is the one I linked above.
Why did I change it to the tiring button mashing? To put some struggle on the player, to make him/her feel fragile and vulnerable. And to add a feeling of more control. This was during some very early game-play feedback.
The game of course grew and didn't even end up on mobile (for now), so the controls are not the ideal, but I still want to make it better. So before I publish the game on other sites I want to know if the original method was easier or not, as well as some more fixes (Level 20 is definitely a deal-breaker, sorry Darkmantle).
So thank you Ronmartin for your extensive support! And thanks everyone else for voicing your concerns!
First of all, I would like to ask you a favour. The controls are definitely what's ruining the game for a large percentage of players so I've implemented what was going to be the original approach:
http://www.villavanilla.com/temp/tl/Beta/
Just hold the arrows to gain vertical speed, no need for that much mashing anymore.
What do you think? (NOTE: This control breaks some levels, I'm just doing it to see what plays better)
Now, I'll talk a bit about the game itself.
The game's development/design started as a small gift for my girlfriend. "A little mobile app to show her some love and get to know the flash mobile API" I thought.
At the time we had a running joke of me being a garbage can and her being a trash bag, hence the names of heeny and goony (oddgoo) and the game title itself.
Not fond of virtual joysticks on touch devices, I thought that the best, simplest idea for the game concept I had in mind was to map some vertical speed as you move left and right, also symbolising the plastic bag being carried by the wind. This control scheme is the one I linked above.
Why did I change it to the tiring button mashing? To put some struggle on the player, to make him/her feel fragile and vulnerable. And to add a feeling of more control. This was during some very early game-play feedback.
The game of course grew and didn't even end up on mobile (for now), so the controls are not the ideal, but I still want to make it better. So before I publish the game on other sites I want to know if the original method was easier or not, as well as some more fixes (Level 20 is definitely a deal-breaker, sorry Darkmantle).
So thank you Ronmartin for your extensive support! And thanks everyone else for voicing your concerns!